/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.conditions; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.skills.Skill; /** * The Class ConditionUsingSkill. * @author mkizub */ public final class ConditionUsingSkill extends Condition { private final int _skillId; /** * Instantiates a new condition using skill. * @param skillId the skill id */ public ConditionUsingSkill(int skillId) { _skillId = skillId; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { return (skill != null) && (skill.getId() == _skillId); } }