/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.effects; /** * @author UnAfraid */ public enum EffectFlag { NONE, BLOCK_BUFF, BLOCK_DEBUFF, BLOCK_HP, BLOCK_MP, RESURRECTION_SPECIAL, NOBLESS_BLESSING, SILENT_MOVE, PROTECTION_BLESSING, RELAXING, FEAR, CONFUSED, MUTED, PSYCHICAL_MUTED, PSYCHICAL_ATTACK_MUTED, DISARMED, ROOTED, SLEEP, STUNNED, BETRAYED, PARALYZED, SINGLE_TARGET, BLOCK_RESURRECTION, SERVITOR_SHARE; public int getMask() { return 1 << ordinal(); } }