/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.handler; import java.util.HashMap; import java.util.Map; import java.util.function.Function; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.scripting.ScriptEngineManager; /** * @author NosBit */ public final class SkillConditionHandler { private final Map> _skillConditionHandlerFactories = new HashMap<>(); public void registerHandler(String name, Function handlerFactory) { _skillConditionHandlerFactories.put(name, handlerFactory); } public Function getHandlerFactory(String name) { return _skillConditionHandlerFactories.get(name); } public int size() { return _skillConditionHandlerFactories.size(); } public void executeScript() { try { ScriptEngineManager.getInstance().executeSkillConditionMasterHandler(); } catch (Exception e) { throw new Error("Problems while running SkillMasterHandler", e); } } private static final class SingletonHolder { protected static final SkillConditionHandler _instance = new SkillConditionHandler(); } public static SkillConditionHandler getInstance() { return SingletonHolder._instance; } }