/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.conditions; import com.l2jmobius.Config; import com.l2jmobius.gameserver.data.sql.impl.CharSummonTable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.SystemMessageId; /** * Player Can Summon condition implementation. * @author Zoey76 */ public class ConditionPlayerCanSummonPet extends Condition { private final boolean _val; public ConditionPlayerCanSummonPet(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { final L2PcInstance player = effector.getActingPlayer(); if (player == null) { return false; } boolean canSummon = true; if (Config.RESTORE_PET_ON_RECONNECT && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId())) { player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME); canSummon = false; } else if (player.hasPet()) { player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_MULTIPLE_PETS_AT_THE_SAME_TIME); canSummon = false; } else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting()) { canSummon = false; } return (_val == canSummon); } }