/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see .
 */
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
/**
 * An effect that blocks the player (NPC?) control. 
 * It prevents moving, casting, social actions, etc.
 * @author Nik
 */
public class BlockControl extends AbstractEffect
{
	public BlockControl(StatsSet params)
	{
	}
	
	@Override
	public long getEffectFlags()
	{
		return EffectFlag.BLOCK_CONTROL.getMask();
	}
	
	@Override
	public L2EffectType getEffectType()
	{
		return L2EffectType.BLOCK_CONTROL;
	}
}