Mercenary and Mercenary Captain teleport AI.
Contributed by gigilo1968.
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							| @@ -0,0 +1,12 @@ | ||||
| <html><body>Mercenary Captain:<br> | ||||
| During the <font color="LEVEL">day</font>, this place is crawling with <font color="LEVEL">dragons</font> and at <font color="LEVEL">night</font>, the <font color="LEVEL">Undead</font> fill up on Dragon Vitality, causing instability in the atmosphere.<br> | ||||
| A red fissure appears only at night, and if you go near it, you might caught in the <font color="LEVEL">Reaper's Seal</font> effect, so be careful!<br> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport NorthernDragonValley">Northern Dragon Valley</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport SouthernDragonValley">Southern Dragon Valley</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport NorthernWhirlingVortex">Northern Whirling Vortex</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport SouthernWhirlingVortex">Southern Whirling Vortex</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DeepInWhirlingVortex">Deep in Whirling Vortex</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport EntranceToAntharasLair">Entrance to Antharas' Lair</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport AntharasLairBarrierBridge">Antharas' Lair - Barrier Bridge</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DeepInAntharasLair">Deep in Antharas' Lair</button> | ||||
| </body></html> | ||||
| @@ -0,0 +1,7 @@ | ||||
| <html><body>Mercenary:<br> | ||||
| Good work getting this far, considering the dangers of the dragons and the Undead. You're probably aware that Dragon Valley's <font color="LEVEL">southern region is way more dangerous</font> than the other parts.<br> | ||||
| I will teleport you to some place safer, at least.<br> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport TownOfGiran">Town of Giran</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DragonValleyJunction">Dragon Valley Junction</button> | ||||
| <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport WhirlingVortexJunction">Whirling Vortex Junction</button> | ||||
| </body></html> | ||||
| @@ -0,0 +1,79 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package ai.areas.DragonValley.MercenaryTeleport; | ||||
|  | ||||
| import java.util.HashMap; | ||||
| import java.util.Map; | ||||
|  | ||||
| import com.l2jmobius.gameserver.model.Location; | ||||
| import com.l2jmobius.gameserver.model.actor.L2Npc; | ||||
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; | ||||
|  | ||||
| import ai.AbstractNpcAI; | ||||
|  | ||||
| /** | ||||
|  * Mercenary and Mercenary Captain teleport AI. | ||||
|  * @author Gigi | ||||
|  */ | ||||
| public final class MercenaryTeleport extends AbstractNpcAI | ||||
| { | ||||
| 	// NPCs | ||||
| 	private static final int MERCENARY = 33971; | ||||
| 	private static final int MERCENARY_CAPTAIN = 33970; | ||||
| 	// Locations | ||||
| 	private static final Map<String, Location> LOCATIONS = new HashMap<>(); | ||||
| 	static | ||||
| 	{ | ||||
| 		// Captain | ||||
| 		LOCATIONS.put("NorthernDragonValley", new Location(87712, 106060, -3176)); | ||||
| 		LOCATIONS.put("SouthernDragonValley", new Location(88016, 118852, -3056)); | ||||
| 		LOCATIONS.put("NorthernWhirlingVortex", new Location(108064, 112432, -3008)); | ||||
| 		LOCATIONS.put("SouthernWhirlingVortex", new Location(109918, 121266, -3720)); | ||||
| 		LOCATIONS.put("DeepInWhirlingVortex", new Location(119506, 112331, -3688)); | ||||
| 		LOCATIONS.put("EntranceToAntharasLair", new Location(131116, 114333, -3704)); | ||||
| 		LOCATIONS.put("AntharasLairBarrierBridge", new Location(146129, 111232, -3568)); | ||||
| 		LOCATIONS.put("DeepInAntharasLair", new Location(148447, 110582, -3944)); | ||||
| 		// Mercenary | ||||
| 		LOCATIONS.put("TownOfGiran", new Location(83497, 148015, -3400)); | ||||
| 		LOCATIONS.put("DragonValleyJunction", new Location(80012, 115911, -3672)); | ||||
| 		LOCATIONS.put("WhirlingVortexJunction", new Location(102278, 113038, -3720)); | ||||
| 	} | ||||
| 	 | ||||
| 	private MercenaryTeleport() | ||||
| 	{ | ||||
| 		addStartNpc(MERCENARY, MERCENARY_CAPTAIN); | ||||
| 		addFirstTalkId(MERCENARY, MERCENARY_CAPTAIN); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) | ||||
| 	{ | ||||
| 		player.teleToLocation(LOCATIONS.get(event), true); | ||||
| 		return super.onAdvEvent(event, npc, player); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public String onFirstTalk(L2Npc npc, L2PcInstance player) | ||||
| 	{ | ||||
| 		return npc.getId() + ".html"; | ||||
| 	} | ||||
| 	 | ||||
| 	public static void main(String[] args) | ||||
| 	{ | ||||
| 		new MercenaryTeleport(); | ||||
| 	} | ||||
| } | ||||
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