Reuse of cumulative chance for CreateItemRandom.
This commit is contained in:
@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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@@ -64,9 +64,12 @@ public class CreateItemRandom extends AbstractEffect
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return;
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return;
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}
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}
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double cumulativeChance = 0;
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final int random = Rnd.get(100);
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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{
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if (holder.getChance() < Rnd.get(100))
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cumulativeChance += holder.getChance();
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if (random < cumulativeChance)
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{
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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return;
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