Sync with L2JServer Feb 3rd 2015.

This commit is contained in:
mobius
2015-02-03 21:11:57 +00:00
parent 9cf1a6d6e5
commit fe25f74122
169 changed files with 3379 additions and 5414 deletions

View File

@@ -70,6 +70,7 @@ import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKi
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerRestore;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSelect;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSubChange;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerTransform;
@@ -228,6 +229,7 @@ public enum EventType
ON_PLAYER_SUMMON_SPAWN(OnPlayerSummonSpawn.class, void.class),
ON_PLAYER_SUMMON_TALK(OnPlayerSummonTalk.class, void.class),
ON_PLAYER_TRANSFORM(OnPlayerTransform.class, void.class),
ON_PLAYER_SUB_CHANGE(OnPlayerSubChange.class, void.class),
// Trap events
ON_TRAP_ACTION(OnTrapAction.class, void.class),

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@@ -0,0 +1,47 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.player;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
/**
* @author malyelfik
*/
public final class OnPlayerSubChange implements IBaseEvent
{
private final L2PcInstance _activeChar;
public OnPlayerSubChange(L2PcInstance activeChar)
{
_activeChar = activeChar;
}
public final L2PcInstance getActiveChar()
{
return _activeChar;
}
@Override
public EventType getType()
{
return EventType.ON_PLAYER_SUB_CHANGE;
}
}