Sync with L2JServer Feb 3rd 2015.
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@@ -70,6 +70,7 @@ import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKi
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerRestore;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSelect;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSubChange;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerTransform;
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@@ -228,6 +229,7 @@ public enum EventType
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ON_PLAYER_SUMMON_SPAWN(OnPlayerSummonSpawn.class, void.class),
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ON_PLAYER_SUMMON_TALK(OnPlayerSummonTalk.class, void.class),
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ON_PLAYER_TRANSFORM(OnPlayerTransform.class, void.class),
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ON_PLAYER_SUB_CHANGE(OnPlayerSubChange.class, void.class),
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// Trap events
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ON_TRAP_ACTION(OnTrapAction.class, void.class),
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@@ -0,0 +1,47 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.events.impl.character.player;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author malyelfik
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*/
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public final class OnPlayerSubChange implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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public OnPlayerSubChange(L2PcInstance activeChar)
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{
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_activeChar = activeChar;
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}
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public final L2PcInstance getActiveChar()
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{
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return _activeChar;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_SUB_CHANGE;
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}
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}
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