Extensive player ownership check for single or multiple items.
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@@ -73,7 +73,7 @@ public class MasterOfEnchanting extends LongTimeEvent
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String htmltext = event;
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if (event.equalsIgnoreCase("buy_staff"))
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{
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if (!hasQuestItems(player, MASTER_YOGI_STAFF) && (getQuestItemsCount(player, Inventory.ADENA_ID) > STAFF_PRICE))
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if (!ownsAtLeastOneItem(player, MASTER_YOGI_STAFF) && (getQuestItemsCount(player, Inventory.ADENA_ID) > STAFF_PRICE))
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{
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takeItems(player, Inventory.ADENA_ID, STAFF_PRICE);
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giveItems(player, MASTER_YOGI_STAFF, 1);
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@@ -334,6 +334,7 @@ public class Message
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_attachments.restore();
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_unloadTask = ThreadPool.schedule(new AttachmentsUnloadTask(this), UNLOAD_ATTACHMENTS_INTERVAL + Rnd.get(UNLOAD_ATTACHMENTS_INTERVAL));
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}
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return _attachments;
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}
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@@ -41,6 +41,7 @@ import org.l2jmobius.gameserver.enums.Movie;
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import org.l2jmobius.gameserver.enums.QuestSound;
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import org.l2jmobius.gameserver.instancemanager.CastleManager;
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import org.l2jmobius.gameserver.instancemanager.FortManager;
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import org.l2jmobius.gameserver.instancemanager.MailManager;
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import org.l2jmobius.gameserver.instancemanager.ZoneManager;
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import org.l2jmobius.gameserver.model.Location;
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import org.l2jmobius.gameserver.model.Spawn;
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@@ -54,6 +55,7 @@ import org.l2jmobius.gameserver.model.actor.instance.TrapInstance;
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import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
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import org.l2jmobius.gameserver.model.entity.Castle;
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import org.l2jmobius.gameserver.model.entity.Fort;
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import org.l2jmobius.gameserver.model.entity.Message;
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import org.l2jmobius.gameserver.model.events.annotations.Id;
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import org.l2jmobius.gameserver.model.events.annotations.Ids;
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import org.l2jmobius.gameserver.model.events.annotations.NpcLevelRange;
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@@ -111,7 +113,10 @@ import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.instancezone.InstanceWorld;
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import org.l2jmobius.gameserver.model.interfaces.IPositionable;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.itemcontainer.Mail;
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import org.l2jmobius.gameserver.model.itemcontainer.PetInventory;
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import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
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import org.l2jmobius.gameserver.model.itemcontainer.PlayerWarehouse;
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import org.l2jmobius.gameserver.model.items.EtcItem;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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@@ -2086,6 +2091,79 @@ public abstract class AbstractScript extends ManagedScript
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return false;
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}
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/**
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* Extensive player ownership check for single or multiple items.<br>
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* Checks inventory, warehouse, summon and mail attachments.
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* @param player the player to check for quest items
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* @param itemIds a list of item IDs to check for
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* @return {@code true} if player owns at least one items, {@code false} otherwise.
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*/
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public boolean ownsAtLeastOneItem(PlayerInstance player, int... itemIds)
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{
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// Inventory.
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final PlayerInventory inventory = player.getInventory();
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for (int itemId : itemIds)
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{
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if (inventory.getItemByItemId(itemId) != null)
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{
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return true;
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}
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}
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// Warehouse.
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final PlayerWarehouse warehouse = player.getWarehouse();
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for (int itemId : itemIds)
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{
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if (warehouse.getItemByItemId(itemId) != null)
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{
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return true;
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}
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}
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// Summon.
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if (player.hasSummon())
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{
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final PetInventory petInventory = player.getSummon().getInventory();
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if (petInventory != null)
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{
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for (int itemId : itemIds)
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{
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if (petInventory.getItemByItemId(itemId) != null)
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{
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return true;
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}
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}
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}
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}
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// Mail attachments.
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if (Config.ALLOW_MAIL)
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{
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final List<Message> inbox = MailManager.getInstance().getInbox(player.getObjectId());
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for (int itemId : itemIds)
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{
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for (Message message : inbox)
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{
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final Mail mail = message.getAttachments();
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if ((mail != null) && (mail.getItemByItemId(itemId) != null))
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{
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return true;
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}
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}
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}
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final List<Message> outbox = MailManager.getInstance().getOutbox(player.getObjectId());
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for (int itemId : itemIds)
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{
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for (Message message : outbox)
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{
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final Mail mail = message.getAttachments();
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if ((mail != null) && (mail.getItemByItemId(itemId) != null))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Get the enchantment level of an item in player's inventory.
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* @param player the player whose item to check
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