Atelia status AI.
Contributed by hlwrave.
This commit is contained in:
@@ -470,11 +470,35 @@
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Poisoned with Atelia. Will affect battle ability if it adds up. Duration $s1. -->
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<skill id="23653" levels="1" name="Poisonous Atelia">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<skill id="23653" levels="4" name="Poisonous Atelia">
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<table name="#mpConsume">10 10 10 10</table>
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<table name="#power">75 80 85 90</table>
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<table name="#pAtk">0.9 0.9 0.8 0.6</table>
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<table name="#mAtk">0.9 0.9 0.8 0.6</table>
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<table name="#pAtkSpd">1.10 1.10 1.20 1.40</table>
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<table name="#mAtkSpd">1.10 1.10 1.20 1.40</table>
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<table name="#abnormalLvl">1 2 3 4</table>
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<table name="#abnormalTime">15 15 15 15</table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="power" val="#power" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="BEHIND_AREA" />
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<set name="abnormalTime" val="#abnormalTime" />
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<set name="affectRange" val="600" />
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<set name="hitTime" val="300" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="castRange" val="600" />
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<for>
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<effect name="Debuff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="mAtk" val="#mAtk" />
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</effect>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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<mul stat="mAtkSpd" val="#mAtkSpd" />
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</effect>
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</for>
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</skill>
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<!-- Inflicts great damage to a single target and knocks back by 100 grids. -->
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<skill id="23654" levels="1" name="Earth Breaker">
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