Atelia status AI.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-03-27 11:42:08 +00:00
parent 141ec129df
commit fdafe7447e
46 changed files with 1522 additions and 154 deletions

View File

@@ -184,10 +184,23 @@
</skill>
<!-- The supplies to the camp have been blocked. Decreases P./M. Atk. and Atk./Casting Spd. by $s1. -->
<skill id="16526" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<table name="#abnormalLvl"> 1 2 3 4</table>
<set name="basicProperty" val="CON" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalType" val="ALL_ATTACK_DOWN" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="hitTime" val="500" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="0.90" />
<mul stat="mAtk" val="0.90" />
<mul stat="pAtkSpd" val="0.90" />
<mul stat="mAtkSpd" val="0.90" />
</effect>
</for>
</skill>
<!-- The supplies to the camp have been blocked and the equipment haven't been repaired. Decreases P./M. Atk. by 20%%. -->
<skill id="16527" levels="1" name="Poor Equipment">
@@ -295,11 +308,22 @@
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the $s1st floor have been blocked because of Quartermaster Hummel's death, decreasing their Max HP by $s2. The effect disappears when Quartermaster Hummel respawns. -->
<skill id="16542" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<skill id="16542" levels="3" name="Supply Blockade">
<table name="#maxHp"> 0.85 0.85 0.85 </table>
<table name="#abnormalLvl"> 1 2 3 </table>
<set name="basicProperty" val="CON" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalType" val="MAX_HP_DOWN" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="hitTime" val="500" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
</effect>
</for>
</skill>
<!-- When the Fortress Spy finds infiltrators inside the fortress will request aid and summon Fortress Raider, Atelia Passionate Soldier, and Atelia Elite Captain. -->
<skill id="16543" levels="1" name="Spy's Aid Request">