Atelia status AI.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-03-27 11:42:08 +00:00
parent 141ec129df
commit fdafe7447e
46 changed files with 1522 additions and 154 deletions

View File

@@ -214,25 +214,101 @@
<set name="targetType" val="SELF" />
</skill>
<!-- none -->
<skill id="13822" levels="1" name="Stronghold I Teleport">
<table name="#coordX"> -45564 </table>
<table name="#coordY"> 58333 </table>
<table name="#coordZ"> -3003 </table>
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="itemConsumeCount" val="0" />
<set name="itemConsumeId" val="46146" /> <!-- Atelia Fortress Stronghold I Teleport Device -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
</and>
</cond>
<for>
<effect name="Teleport">
<param x="#coordX" y="#coordY" z="#coordZ" />
</effect>
</for>
</skill>
<skill id="13823" levels="1" name="Stronghold II Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<table name="#coordX"> -44564 </table>
<table name="#coordY"> 50447 </table>
<table name="#coordZ"> -2197 </table>
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="itemConsumeCount" val="0" />
<set name="itemConsumeId" val="46147" /> <!-- Atelia Fortress Stronghold II Teleport Device -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
</and>
</cond>
<for>
<effect name="Teleport">
<param x="#coordX" y="#coordY" z="#coordZ" />
</effect>
</for>
</skill>
<!-- none -->
<skill id="13824" levels="1" name="Stronghold III Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<table name="#coordX"> -47328 </table>
<table name="#coordY"> 41297 </table>
<table name="#coordZ"> -1549 </table>
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="itemConsumeCount" val="0" />
<set name="itemConsumeId" val="46148" /> <!-- Atelia Fortress Stronghold III Teleport Device -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
</and>
</cond>
<for>
<effect name="Teleport">
<param x="#coordX" y="#coordY" z="#coordZ" />
</effect>
</for>
</skill>
<!-- none -->
<skill id="13825" levels="1" name="Stronghold IV Teleport">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<table name="#coordX"> -60211 </table>
<table name="#coordY"> 46692 </table>
<table name="#coordZ"> -1641 </table>
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="itemConsumeCount" val="0" />
<set name="itemConsumeId" val="46149" /> <!-- Atelia Fortress Stronghold IV Teleport Device -->
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
</and>
</cond>
<for>
<effect name="Teleport">
<param x="#coordX" y="#coordY" z="#coordZ" />
</effect>
</for>
</skill>
<!-- Changes the appearance into that of Santa while equipped with the Christmas Fishing Rod. -->
<skill id="13826" levels="1" name="Christmas Fishing Rod">

View File

@@ -184,10 +184,23 @@
</skill>
<!-- The supplies to the camp have been blocked. Decreases P./M. Atk. and Atk./Casting Spd. by $s1. -->
<skill id="16526" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<table name="#abnormalLvl"> 1 2 3 4</table>
<set name="basicProperty" val="CON" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalType" val="ALL_ATTACK_DOWN" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="hitTime" val="500" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="0.90" />
<mul stat="mAtk" val="0.90" />
<mul stat="pAtkSpd" val="0.90" />
<mul stat="mAtkSpd" val="0.90" />
</effect>
</for>
</skill>
<!-- The supplies to the camp have been blocked and the equipment haven't been repaired. Decreases P./M. Atk. by 20%%. -->
<skill id="16527" levels="1" name="Poor Equipment">
@@ -295,11 +308,22 @@
<set name="targetType" val="SELF" />
</skill>
<!-- The supplies to the $s1st floor have been blocked because of Quartermaster Hummel's death, decreasing their Max HP by $s2. The effect disappears when Quartermaster Hummel respawns. -->
<skill id="16542" levels="1" name="Supply Blockade">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<skill id="16542" levels="3" name="Supply Blockade">
<table name="#maxHp"> 0.85 0.85 0.85 </table>
<table name="#abnormalLvl"> 1 2 3 </table>
<set name="basicProperty" val="CON" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalType" val="MAX_HP_DOWN" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="hitTime" val="500" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
</effect>
</for>
</skill>
<!-- When the Fortress Spy finds infiltrators inside the fortress will request aid and summon Fortress Raider, Atelia Passionate Soldier, and Atelia Elite Captain. -->
<skill id="16543" levels="1" name="Spy's Aid Request">

View File

@@ -470,11 +470,35 @@
<set name="targetType" val="SELF" />
</skill>
<!-- Poisoned with Atelia. Will affect battle ability if it adds up. Duration $s1. -->
<skill id="23653" levels="1" name="Poisonous Atelia">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<skill id="23653" levels="4" name="Poisonous Atelia">
<table name="#mpConsume">10 10 10 10</table>
<table name="#power">75 80 85 90</table>
<table name="#pAtk">0.9 0.9 0.8 0.6</table>
<table name="#mAtk">0.9 0.9 0.8 0.6</table>
<table name="#pAtkSpd">1.10 1.10 1.20 1.40</table>
<table name="#mAtkSpd">1.10 1.10 1.20 1.40</table>
<table name="#abnormalLvl">1 2 3 4</table>
<table name="#abnormalTime">15 15 15 15</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="BEHIND_AREA" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="affectRange" val="600" />
<set name="hitTime" val="300" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="castRange" val="600" />
<for>
<effect name="Debuff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="mAtk" val="#mAtk" />
</effect>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
</effect>
</for>
</skill>
<!-- Inflicts great damage to a single target and knocks back by 100 grids. -->
<skill id="23654" levels="1" name="Earth Breaker">