Configurations for using vampiric effects on PvP.
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@@ -53,6 +53,17 @@ AntiFeedDisconnectedAsDualbox = True
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AntiFeedInterval = 120
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# ---------------------------------------------------------------------------
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# Skills
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# ---------------------------------------------------------------------------
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# Enable VampiricAttack for PvP targets.
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VampiricAttackAffectsPvP = True
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# Enable MpVampiricAttack for PvP targets.
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MpVampiricAttackAffectsPvP = True
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# ---------------------------------------------------------------------------
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# Misc.
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# ---------------------------------------------------------------------------
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@@ -651,6 +651,8 @@ public final class Config
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public static boolean ANTIFEED_DUALBOX;
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public static boolean ANTIFEED_DISCONNECTED_AS_DUALBOX;
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public static int ANTIFEED_INTERVAL;
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public static boolean VAMPIRIC_ATTACK_AFFECTS_PVP;
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public static boolean MP_VAMPIRIC_ATTACK_AFFECTS_PVP;
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public static boolean ANNOUNCE_GAINAK_SIEGE;
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// --------------------------------------------------
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@@ -2157,6 +2159,9 @@ public final class Config
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ANTIFEED_DISCONNECTED_AS_DUALBOX = PVPSettings.getBoolean("AntiFeedDisconnectedAsDualbox", true);
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ANTIFEED_INTERVAL = PVPSettings.getInt("AntiFeedInterval", 120) * 1000;
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VAMPIRIC_ATTACK_AFFECTS_PVP = PVPSettings.getBoolean("VampiricAttackAffectsPvP", false);
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MP_VAMPIRIC_ATTACK_AFFECTS_PVP = PVPSettings.getBoolean("MpVampiricAttackAffectsPvP", false);
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// sorting so binarySearch can be used later
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Arrays.sort(KARMA_LIST_NONDROPPABLE_PET_ITEMS);
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Arrays.sort(KARMA_LIST_NONDROPPABLE_ITEMS);
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@@ -179,7 +179,6 @@ import org.l2jmobius.gameserver.util.Util;
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public abstract class Creature extends WorldObject implements ISkillsHolder, IDeletable
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{
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public static final Logger LOGGER = Logger.getLogger(Creature.class.getName());
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private volatile Set<WeakReference<Creature>> _attackByList;
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private boolean _isDead = false;
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@@ -4428,33 +4427,40 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Absorb HP from the damage inflicted
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if (skill == null) // Classic: Skills counted with the Vampiric Rage effect was introduced on GoD chronicles.
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final boolean isPvP = isPlayable() && target.isPlayable();
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if (!isPvP || Config.VAMPIRIC_ATTACK_AFFECTS_PVP)
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{
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double absorbPercent = getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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if ((absorbPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stats.ABSORB_DAMAGE_CHANCE)))
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if (skill == null) // Classic: Skills counted with the Vampiric Rage effect was introduced on GoD chronicles.
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{
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int absorbDamage = (int) Math.min(absorbPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
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absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
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if (absorbDamage > 0)
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final double absorbHpPercent = getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * target.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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if ((absorbHpPercent > 0) && (Rnd.nextDouble() < _stat.getValue(Stats.ABSORB_DAMAGE_CHANCE)))
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{
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setCurrentHp(_status.getCurrentHp() + absorbDamage);
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int absorbDamage = (int) Math.min(absorbHpPercent * damage, _stat.getMaxRecoverableHp() - _status.getCurrentHp());
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absorbDamage = Math.min(absorbDamage, (int) target.getCurrentHp());
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if (absorbDamage > 0)
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{
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setCurrentHp(_status.getCurrentHp() + absorbDamage);
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}
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}
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}
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}
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// Absorb MP from the damage inflicted.
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if (skill != null) // Classic: Used to reduce skill MP consumption. See Orfen's Earring.
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if (!isPvP || Config.MP_VAMPIRIC_ATTACK_AFFECTS_PVP)
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{
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if (Rnd.get(10) < 3) // Classic: Static 30% change.
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if (skill != null) // Classic: Used to reduce skill MP consumption. See Orfen's Earring.
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{
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double absorbPercent = _stat.getValue(Stats.ABSORB_MANA_DAMAGE_PERCENT, 0);
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if (absorbPercent > 0)
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if (Rnd.get(10) < 3) // Classic: Static 30% change.
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{
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int absorbDamage = (int) Math.min((absorbPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
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absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
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if (absorbDamage > 0)
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final double absorbMpPercent = _stat.getValue(Stats.ABSORB_MANA_DAMAGE_PERCENT, 0);
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if (absorbMpPercent > 0)
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{
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setCurrentMp(_status.getCurrentMp() + absorbDamage);
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int absorbDamage = (int) Math.min((absorbMpPercent / 100.) * damage, _stat.getMaxRecoverableMp() - _status.getCurrentMp());
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absorbDamage = Math.min(absorbDamage, (int) target.getCurrentMp());
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if (absorbDamage > 0)
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{
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setCurrentMp(_status.getCurrentMp() + absorbDamage);
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}
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}
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}
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}
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