Separated RebalanceHP effect for summons.

This commit is contained in:
MobiusDev
2017-11-28 18:30:40 +00:00
parent 0c828bea2f
commit fd43297a14
20 changed files with 890 additions and 605 deletions

View File

@@ -261,6 +261,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("RandomizeHate", RandomizeHate::new);
EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);

View File

@@ -60,150 +60,94 @@ public final class RebalanceHP extends AbstractEffect
double fullHP = 0;
double currentHPs = 0;
final L2Party party = effector.getParty();
switch (skill.getTargetType())
if (party != null)
{
case MY_PARTY:
for (L2PcInstance member : party.getMembers())
{
if (party != null)
if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
{
for (L2PcInstance member : party.getMembers())
fullHP += member.getMaxHp();
currentHPs += member.getCurrentHp();
}
final L2Summon summon = member.getPet();
if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
{
fullHP += summon.getMaxHp();
currentHPs += summon.getCurrentHp();
}
for (L2Summon servitors : member.getServitors().values())
{
if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, servitors, true))
{
if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
fullHP += servitors.getMaxHp();
currentHPs += servitors.getCurrentHp();
}
}
}
double percentHP = currentHPs / fullHP;
for (L2PcInstance member : party.getMembers())
{
if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
{
double newHP = member.getMaxHp() * percentHP;
if (newHP > member.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (member.getCurrentHp() > member.getMaxRecoverableHp())
{
fullHP += member.getMaxHp();
currentHPs += member.getCurrentHp();
newHP = member.getCurrentHp();
}
final L2Summon summon = member.getPet();
if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
else if (newHP > member.getMaxRecoverableHp())
{
fullHP += summon.getMaxHp();
currentHPs += summon.getCurrentHp();
}
for (L2Summon servitors : member.getServitors().values())
{
fullHP += servitors.getMaxHp();
currentHPs += servitors.getCurrentHp();
newHP = member.getMaxRecoverableHp();
}
}
final double percentHP = currentHPs / fullHP;
for (L2PcInstance member : party.getMembers())
{
if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
{
double newHP = member.getMaxHp() * percentHP;
if (newHP > member.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (member.getCurrentHp() > member.getMaxRecoverableHp())
{
newHP = member.getCurrentHp();
}
else if (newHP > member.getMaxRecoverableHp())
{
newHP = member.getMaxRecoverableHp();
}
}
member.setCurrentHp(newHP);
}
final L2Summon summon = member.getPet();
if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
{
double newHP = summon.getMaxHp() * percentHP;
if (newHP > summon.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
{
newHP = summon.getCurrentHp();
}
else if (newHP > summon.getMaxRecoverableHp())
{
newHP = summon.getMaxRecoverableHp();
}
}
summon.setCurrentHp(newHP);
}
for (L2Summon servitors : member.getServitors().values())
{
if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
{
double newHP = servitors.getMaxHp() * percentHP;
if (newHP > servitors.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
{
newHP = servitors.getCurrentHp();
}
else if (newHP > servitors.getMaxRecoverableHp())
{
newHP = servitors.getMaxRecoverableHp();
}
}
servitors.setCurrentHp(newHP);
}
}
}
}
break;
}
case SUMMON:
{
for (L2Summon summon : effector.getServitors().values())
{
if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
{
fullHP += summon.getMaxHp();
currentHPs += summon.getCurrentHp();
}
member.setCurrentHp(newHP);
}
fullHP += effector.getMaxHp();
fullHP += effector.getCurrentHp();
final double percentHP = currentHPs / fullHP;
for (L2Summon summon : effector.getServitors().values())
final L2Summon summon = member.getPet();
if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
{
if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
double newHP = summon.getMaxHp() * percentHP;
if (newHP > summon.getCurrentHp()) // The target gets healed
{
double newHP = summon.getMaxHp() * percentHP;
if (newHP > summon.getCurrentHp()) // The target gets healed
// The heal will be blocked if the current hp passes the limit
if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
{
newHP = summon.getCurrentHp();
}
else if (newHP > summon.getMaxRecoverableHp())
{
newHP = summon.getMaxRecoverableHp();
}
}
summon.setCurrentHp(newHP);
}
for (L2Summon servitors : member.getServitors().values())
{
if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, servitors, true))
{
double newHP = servitors.getMaxHp() * percentHP;
if (newHP > servitors.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
{
newHP = summon.getCurrentHp();
newHP = servitors.getCurrentHp();
}
else if (newHP > summon.getMaxRecoverableHp())
else if (newHP > servitors.getMaxRecoverableHp())
{
newHP = summon.getMaxRecoverableHp();
newHP = servitors.getMaxRecoverableHp();
}
}
summon.setCurrentHp(newHP);
servitors.setCurrentHp(newHP);
}
}
double newHP = effector.getMaxHp() * percentHP;
if (newHP > effector.getCurrentHp())
{
if (effector.getCurrentHp() > effector.getMaxRecoverableHp())
{
newHP = effector.getCurrentHp();
}
else if (newHP > effector.getMaxRecoverableHp())
{
newHP = effector.getMaxRecoverableHp();
}
}
effector.setCurrentHp(newHP);
}
}
}

View File

@@ -0,0 +1,111 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
/**
* Rebalance HP effect implementation.
* @author Adry_85, earendil
*/
public class RebalanceHPSummon extends AbstractEffect
{
public RebalanceHPSummon(StatsSet params)
{
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.REBALANCE_HP;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effector.isPlayer())
{
return;
}
double fullHP = 0;
double currentHPs = 0;
for (L2Summon summon : effector.getServitors().values())
{
if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
{
fullHP += summon.getMaxHp();
currentHPs += summon.getCurrentHp();
}
}
fullHP += effector.getMaxHp();
currentHPs += effector.getCurrentHp();
double percentHP = currentHPs / fullHP;
for (L2Summon summon : effector.getServitors().values())
{
if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
{
double newHP = summon.getMaxHp() * percentHP;
if (newHP > summon.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
{
newHP = summon.getCurrentHp();
}
else if (newHP > summon.getMaxRecoverableHp())
{
newHP = summon.getMaxRecoverableHp();
}
}
summon.setCurrentHp(newHP);
}
}
double newHP = effector.getMaxHp() * percentHP;
if (newHP > effector.getCurrentHp()) // The target gets healed
{
// The heal will be blocked if the current hp passes the limit
if (effector.getCurrentHp() > effector.getMaxRecoverableHp())
{
newHP = effector.getCurrentHp();
}
else if (newHP > effector.getMaxRecoverableHp())
{
newHP = effector.getMaxRecoverableHp();
}
}
effector.setCurrentHp(newHP);
}
}

View File

@@ -230,6 +230,7 @@ PvpPhysicalSkillDefenceBonus: Physical skill defence stat when taking damage fro
RandomizeHate: Target NPC stops hating you and starts hating random target with your hate.
RealDamage: Static damage.
RebalanceHP: Balances targets' current HP.
RebalanceHPSummon: Balances targets' current HP for summons.
Recovery: Decreases death penalty level.
ReduceCancel: Magic skill casting interruption stat.
ReduceDropPenalty: Reduces EXP lost and death penalty chance.