Fixed Momentum Flash skill.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2016-08-07 17:45:56 +00:00
parent 217ac6847a
commit fcbad726a8

View File

@ -1056,23 +1056,40 @@
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
</skill> </skill>
<skill id="10327" toLevel="7" name="Momentum Flash"> <skill id="10327" toLevel="7" name="Momentum Flash">
<table name="#power"> 17348 20033 22717 25700 27419 28665 29911 </table>
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. --> <!-- Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<icon>icon.skill10327</icon> <icon>icon.skill10327</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<mpConsume> <mpConsume>
<value level="1">98</value> <value level="1">98</value>
<value level="2">105</value> <value level="2">105</value>
<value level="3">112</value> <value level="3">112</value>
<value level="4">119</value> <value level="4">119</value>
<value level="5">126</value> <value level="5">133</value>
<value level="6">133</value> <value level="6">140</value>
<value level="7">140</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>150</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>350</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
<value level="2">-188</value> <value level="2">-188</value>
@ -1082,7 +1099,36 @@
<value level="6">-193</value> <value level="6">-193</value>
<value level="7">-198</value> <value level="7">-198</value>
</effectPoint> </effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>100</reuseDelay>
<affectLimit>5-12</affectLimit>
<rideState>NONE</rideState>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>FIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">17348</value>
<value level="2">20033</value>
<value level="3">22717</value>
<value level="4">25700</value>
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill> </skill>
<skill id="10328" toLevel="3" name="Soul Berserker"> <skill id="10328" toLevel="3" name="Soul Berserker">
<!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. --> <!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->