Unequip shield on Death Knight class change.
This commit is contained in:
parent
41da7eaf3c
commit
fc4cd3eddb
@ -25,6 +25,8 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.item.type.ArmorType;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
@ -42,9 +44,10 @@ import org.l2jmobius.gameserver.taskmanager.AutoUseTaskManager;
|
||||
*/
|
||||
public class ClassChange extends AbstractEffect
|
||||
{
|
||||
private final int _index;
|
||||
private static final int IDENTITY_CRISIS_SKILL_ID = 1570;
|
||||
|
||||
private final int _index;
|
||||
|
||||
public ClassChange(StatSet params)
|
||||
{
|
||||
_index = params.getInt("index", 0);
|
||||
@ -156,9 +159,17 @@ public class ClassChange extends AbstractEffect
|
||||
}
|
||||
}
|
||||
|
||||
// Fix Death Knight model animation.
|
||||
// Death Knight adjustments.
|
||||
if (player.isDeathKnight())
|
||||
{
|
||||
// Unequip shield.
|
||||
final Item lhand = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
|
||||
if ((lhand != null) && lhand.isArmor() && (lhand.getItemType() == ArmorType.SHIELD))
|
||||
{
|
||||
player.disarmShield();
|
||||
}
|
||||
|
||||
// Fix Death Knight model animation.
|
||||
player.transform(101, false);
|
||||
ThreadPool.schedule(() -> player.stopTransformation(false), 50);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user