Angle of attack rework.
Contributed by kamikadzz.
This commit is contained in:
@@ -423,7 +423,7 @@ public class CreatureStat
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public int getPhysicalAttackAngle()
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{
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return 240; // 360 - 120
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return 0;
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}
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/**
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@@ -36,4 +36,10 @@ public class NpcStat extends CreatureStat
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{
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return (Npc) super.getActiveChar();
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}
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@Override
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public int getPhysicalAttackAngle()
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{
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return getActiveChar().getTemplate().getBaseAttackAngle();
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}
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}
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@@ -104,6 +104,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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private int _maxSkillChance;
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private double _hitTimeFactor;
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private double _hitTimeFactorSkill;
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private int _baseAttackAngle;
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private Map<Integer, Skill> _skills;
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private Map<AISkillScope, List<Skill>> _aiSkillLists;
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private Set<Integer> _clans;
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@@ -194,6 +195,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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_maxSkillChance = set.getInt("maxSkillChance", 15);
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_hitTimeFactor = set.getInt("hitTime", 100) / 100d;
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_hitTimeFactorSkill = set.getInt("hitTimeSkill", 100) / 100d;
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_baseAttackAngle = set.getInt("width", 120);
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_collisionRadiusGrown = set.getFloat("collisionRadiusGrown", 0);
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_collisionHeightGrown = set.getFloat("collisionHeightGrown", 0);
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_mpRewardValue = set.getInt("mpRewardValue", 0);
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@@ -518,6 +520,11 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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return _hitTimeFactorSkill;
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}
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public int getBaseAttackAngle()
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{
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return _baseAttackAngle;
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}
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@Override
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public Map<Integer, Skill> getSkills()
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{
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@@ -86,12 +86,12 @@ public class Weapon extends ItemTemplate
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if ((damageRange.length > 1) && Util.isDigit(damageRange[2]) && Util.isDigit(damageRange[3]))
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{
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_baseAttackRadius = Integer.parseInt(damageRange[2]);
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_baseAttackAngle = 360 - Integer.parseInt(damageRange[3]);
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_baseAttackAngle = Integer.parseInt(damageRange[3]);
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}
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else
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{
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_baseAttackRadius = 40;
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_baseAttackAngle = 240; // 360 - 120
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_baseAttackAngle = 0;
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}
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final String[] reducedSoulshots = set.getString("reduced_soulshot", "").split(",");
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