Code style changes.

This commit is contained in:
MobiusDev
2016-04-26 19:21:19 +00:00
parent 6a13705766
commit fc070c9238
768 changed files with 3338 additions and 4252 deletions

View File

@@ -236,7 +236,7 @@ public final class Formulas
* @param cha
* @return
*/
public static final double calcHpRegen(L2Character cha)
public static double calcHpRegen(L2Character cha)
{
double init = cha.isPlayer() ? cha.getActingPlayer().getTemplate().getBaseHpRegen(cha.getLevel()) : cha.getTemplate().getBaseHpReg();
double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
@@ -339,7 +339,7 @@ public final class Formulas
* @param cha
* @return
*/
public static final double calcMpRegen(L2Character cha)
public static double calcMpRegen(L2Character cha)
{
double init = cha.isPlayer() ? cha.getActingPlayer().getTemplate().getBaseMpRegen(cha.getLevel()) : cha.getTemplate().getBaseMpReg();
double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
@@ -431,7 +431,7 @@ public final class Formulas
* @param player the player
* @return the CP regeneration rate
*/
public static final double calcCpRegen(L2PcInstance player)
public static double calcCpRegen(L2PcInstance player)
{
double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
// With CON bonus
@@ -453,7 +453,7 @@ public final class Formulas
return player.calcStat(Stats.REGENERATE_CP_RATE, Math.max(1, init), null, null) * cpRegenMultiplier;
}
public static final double calcSiegeRegenModifier(L2PcInstance activeChar)
public static double calcSiegeRegenModifier(L2PcInstance activeChar)
{
if ((activeChar == null) || (activeChar.getClan() == null))
{
@@ -502,12 +502,12 @@ public final class Formulas
}
// Initial damage
final double baseMod = ((77 * (power + (attacker.getPAtk(target) * ssboost))) / defence);
final double baseMod = (77 * (power + (attacker.getPAtk(target) * ssboost))) / defence;
// Critical
final double criticalMod = (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill));
final double criticalMod = attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill);
final double criticalModPos = 1 + ((attacker.calcStat(Stats.CRITICAL_DAMAGE_POS, 1, target, skill) - 1) / 2);
final double criticalVulnMod = (target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE, 1, target, skill));
final double criticalAddMod = ((attacker.getStat().calcStat(Stats.CRITICAL_DAMAGE_ADD, 0) * 6.1 * 77) / defence);
final double criticalVulnMod = target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE, 1, target, skill);
final double criticalAddMod = (attacker.getStat().calcStat(Stats.CRITICAL_DAMAGE_ADD, 0) * 6.1 * 77) / defence;
final double criticalAddVuln = target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE_ADD, 0, target, skill);
// Trait, elements
final double weaponTraitMod = calcWeaponTraitBonus(attacker, target);
@@ -596,10 +596,10 @@ public final class Formulas
// Initial damage
final double baseMod = ((77 * (skill.getPower(isPvP, isPvE) + attacker.getPAtk(target))) / defence) * ssboost;
// Critical
final double criticalMod = (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill));
final double criticalMod = attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill);
final double criticalModPos = 1 + ((attacker.calcStat(Stats.CRITICAL_DAMAGE_POS, 1, target, skill) - 1) / 2);
final double criticalVulnMod = (target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE, 1, target, skill));
final double criticalAddMod = ((attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 77) / defence);
final double criticalVulnMod = target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE, 1, target, skill);
final double criticalAddMod = (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 77) / defence;
final double criticalAddVuln = target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE_ADD, 0, target, skill);
// Trait, elements
final double generalTraitMod = calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false);
@@ -660,7 +660,7 @@ public final class Formulas
* @param ss if weapon item was charged by soulshot
* @return
*/
public static final double calcPhysDam(L2Character attacker, L2Character target, Skill skill, byte shld, boolean crit, boolean ss)
public static double calcPhysDam(L2Character attacker, L2Character target, Skill skill, byte shld, boolean crit, boolean ss)
{
final boolean isPvP = attacker.isPlayable() && target.isPlayable();
final boolean isPvE = attacker.isPlayable() && target.isAttackable();
@@ -696,15 +696,15 @@ public final class Formulas
if (attacker.isPlayer())
{
double rubyBonus = 0;
if ((attacker.getInventory().getItemByItemId(38859) != null) && (attacker.getInventory().getItemByItemId(38859).isEquipped()))
if ((attacker.getInventory().getItemByItemId(38859) != null) && attacker.getInventory().getItemByItemId(38859).isEquipped())
{
rubyBonus = 0.2;
}
else if ((attacker.getInventory().getItemByItemId(38858) != null) && (attacker.getInventory().getItemByItemId(38858).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38858) != null) && attacker.getInventory().getItemByItemId(38858).isEquipped())
{
rubyBonus = 0.125;
}
else if ((attacker.getInventory().getItemByItemId(38857) != null) && (attacker.getInventory().getItemByItemId(38857).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38857) != null) && attacker.getInventory().getItemByItemId(38857).isEquipped())
{
rubyBonus = 0.075;
}
@@ -730,7 +730,7 @@ public final class Formulas
// Retail like formula.
damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * attacker.calcStat(Stats.CRITICAL_DAMAGE_POS, 1, target, skill) * target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE, 1, target, null) * ((76 * damage * proximityBonus) / (defence * reduceDef));
// Crit dmg add is almost useless in normal hits.
damage += ((attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 77) / (defence * reduceDef));
damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 77) / (defence * reduceDef);
damage += target.calcStat(Stats.DEFENCE_CRITICAL_DAMAGE_ADD, 0, target, skill);
}
else
@@ -763,13 +763,13 @@ public final class Formulas
// Dmg bonuses in PvP fight
if (isPvP)
{
if (skill == null)
if (skill != null)
{
damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
}
else
{
damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
}
}
@@ -823,16 +823,13 @@ public final class Formulas
damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
}
}
else if (lvlDiff >= Config.NPC_DMG_PENALTY.size())
{
damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size() - 1);
}
else
{
if (lvlDiff >= Config.NPC_DMG_PENALTY.size())
{
damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size() - 1);
}
else
{
damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
}
damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
}
}
}
@@ -846,7 +843,7 @@ public final class Formulas
return damage;
}
public static final double calcMagicDam(L2Character attacker, L2Character target, Skill skill, byte shld, boolean sps, boolean bss, boolean mcrit)
public static double calcMagicDam(L2Character attacker, L2Character target, Skill skill, byte shld, boolean sps, boolean bss, boolean mcrit)
{
double mDef = target.getMDef(attacker, skill);
switch (shld)
@@ -884,15 +881,15 @@ public final class Formulas
{
double sapphireBonus = 0;
double ssEnchBonus = 0;
if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
if ((attacker.getInventory().getItemByItemId(38931) != null) && attacker.getInventory().getItemByItemId(38931).isEquipped())
{
sapphireBonus = 0.2;
}
else if ((attacker.getInventory().getItemByItemId(38930) != null) && (attacker.getInventory().getItemByItemId(38930).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38930) != null) && attacker.getInventory().getItemByItemId(38930).isEquipped())
{
sapphireBonus = 0.125;
}
else if ((attacker.getInventory().getItemByItemId(38929) != null) && (attacker.getInventory().getItemByItemId(38929).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38929) != null) && attacker.getInventory().getItemByItemId(38929).isEquipped())
{
sapphireBonus = 0.075;
}
@@ -942,7 +939,7 @@ public final class Formulas
if (target.isPlayer())
{
final SystemMessage sm = (skill.hasEffectType(L2EffectType.HP_DRAIN)) ? SystemMessage.getSystemMessage(SystemMessageId.YOU_RESISTED_C1_S_DRAIN) : SystemMessage.getSystemMessage(SystemMessageId.YOU_RESISTED_C1_S_MAGIC);
final SystemMessage sm = skill.hasEffectType(L2EffectType.HP_DRAIN) ? SystemMessage.getSystemMessage(SystemMessageId.YOU_RESISTED_C1_S_DRAIN) : SystemMessage.getSystemMessage(SystemMessageId.YOU_RESISTED_C1_S_MAGIC);
sm.addCharName(attacker);
target.sendPacket(sm);
}
@@ -959,7 +956,7 @@ public final class Formulas
// PvP bonuses for damage
if (isPvP)
{
damage *= attacker.calcStat((skill.isMagic() ? Stats.PVP_MAGICAL_DMG : Stats.PVP_PHYS_SKILL_DMG), 1, null, null);
damage *= attacker.calcStat(skill.isMagic() ? Stats.PVP_MAGICAL_DMG : Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
}
damage *= calcAttributeBonus(attacker, target, skill);
@@ -990,7 +987,7 @@ public final class Formulas
return damage;
}
public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, Skill skill, boolean mcrit, byte shld)
public static double calcMagicDam(L2CubicInstance attacker, L2Character target, Skill skill, boolean mcrit, byte shld)
{
double mDef = target.getMDef(attacker.getOwner(), skill);
switch (shld)
@@ -1071,7 +1068,7 @@ public final class Formulas
return damage;
}
public static final boolean calcCrit(L2Character attacker, L2Character target)
public static boolean calcCrit(L2Character attacker, L2Character target)
{
return calcCrit(attacker, target, null);
}
@@ -1083,7 +1080,7 @@ public final class Formulas
* @param skill
* @return
*/
public static final boolean calcCrit(L2Character attacker, L2Character target, Skill skill)
public static boolean calcCrit(L2Character attacker, L2Character target, Skill skill)
{
double rate = 0.d;
if (skill != null)
@@ -1097,7 +1094,7 @@ public final class Formulas
return (target.getStat().calcStat(Stats.DEFENCE_CRITICAL_RATE, rate, null, null) + target.getStat().calcStat(Stats.DEFENCE_CRITICAL_RATE_ADD, 0, null, null)) > Rnd.get(1000);
}
public static final boolean calcMCrit(double mRate)
public static boolean calcMCrit(double mRate)
{
return mRate > Rnd.get(1000);
}
@@ -1107,7 +1104,7 @@ public final class Formulas
* @param dmg
* @return true in case when ATTACK is canceled due to hit
*/
public static final boolean calcAtkBreak(L2Character target, double dmg)
public static boolean calcAtkBreak(L2Character target, double dmg)
{
if (target.isChanneling())
{
@@ -1134,7 +1131,7 @@ public final class Formulas
init += Math.sqrt(13 * dmg);
// Chance is affected by target MEN
init -= ((BaseStats.MEN.calcBonus(target) * 100) - 100);
init -= (BaseStats.MEN.calcBonus(target) * 100) - 100;
// Calculate all modifiers for ATTACK_CANCEL
double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
@@ -1152,7 +1149,7 @@ public final class Formulas
* @param rate
* @return
*/
public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
public static int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
{
return rate < 2 ? 2700 : (int) (470000 / rate);
}
@@ -1164,7 +1161,7 @@ public final class Formulas
* @param skillTime
* @return
*/
public static final int calcAtkSpd(L2Character attacker, Skill skill, double skillTime)
public static int calcAtkSpd(L2Character attacker, Skill skill, double skillTime)
{
return skill.isMagic() ? (int) ((skillTime / attacker.getMAtkSpd()) * 333) : (int) ((skillTime / attacker.getPAtkSpd()) * 300);
}
@@ -1219,7 +1216,7 @@ public final class Formulas
}
final int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
if ((degreeside < 360) && (!target.isFacing(attacker, degreeside)))
if ((degreeside < 360) && !target.isFacing(attacker, degreeside))
{
return 0;
}
@@ -1361,7 +1358,7 @@ public final class Formulas
}
}
final double baseMod = ((((((magicLevel - target.getLevel()) + 3) * skill.getLvlBonusRate()) + activateRate) + 30.0) - targetBaseStat);
final double baseMod = (((((magicLevel - target.getLevel()) + 3) * skill.getLvlBonusRate()) + activateRate) + 30.0) - targetBaseStat;
final double elementMod = calcAttributeBonus(attacker, target, skill);
final double traitMod = calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false);
final double buffDebuffMod = 1 + (target.calcStat(skill.isDebuff() ? Stats.DEBUFF_VULN : Stats.BUFF_VULN, 1, null, null) / 100);
@@ -1429,7 +1426,7 @@ public final class Formulas
// Calculate BaseRate.
final double baseRate = skill.getPower();
final double statMod = skill.getBasicProperty().calcBonus(target);
double rate = (baseRate / statMod);
double rate = baseRate / statMod;
// Resist Modifier.
final double resMod = calcGeneralTraitBonus(attacker.getOwner(), target, skill.getTraitType(), false);
@@ -1461,7 +1458,7 @@ public final class Formulas
Debug.sendSkillDebug(attacker.getOwner(), target, skill, set);
}
return (Rnd.get(100) < finalRate);
return Rnd.get(100) < finalRate;
}
public static boolean calcMagicSuccess(L2Character attacker, L2Character target, Skill skill)
@@ -1472,7 +1469,7 @@ public final class Formulas
}
// FIXME: Fix this LevelMod Formula.
final int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
final int lvlDifference = target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel());
final double lvlModifier = Math.pow(1.3, lvlDifference);
float targetModifier = 1;
if (target.isAttackable() && !target.isRaid() && !target.isRaidMinion() && (target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY) && (attacker.getActingPlayer() != null) && ((target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3))
@@ -1502,7 +1499,7 @@ public final class Formulas
Debug.sendSkillDebug(attacker, target, skill, set);
}
return (Rnd.get(100) < rate);
return Rnd.get(100) < rate;
}
public static double calcManaDam(L2Character attacker, L2Character target, Skill skill, byte shld, boolean sps, boolean bss, boolean mcrit)
@@ -1532,15 +1529,15 @@ public final class Formulas
{
double sapphireBonus = 0;
double ssEnchBonus = 0;
if ((attacker.getInventory().getItemByItemId(38931) != null) && (attacker.getInventory().getItemByItemId(38931).isEquipped()))
if ((attacker.getInventory().getItemByItemId(38931) != null) && attacker.getInventory().getItemByItemId(38931).isEquipped())
{
sapphireBonus = 0.2;
}
else if ((attacker.getInventory().getItemByItemId(38930) != null) && (attacker.getInventory().getItemByItemId(38930).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38930) != null) && attacker.getInventory().getItemByItemId(38930).isEquipped())
{
sapphireBonus = 0.125;
}
else if ((attacker.getInventory().getItemByItemId(38929) != null) && (attacker.getInventory().getItemByItemId(38929).isEquipped()))
else if ((attacker.getInventory().getItemByItemId(38929) != null) && attacker.getInventory().getItemByItemId(38929).isEquipped())
{
sapphireBonus = 0.075;
}
@@ -1666,17 +1663,17 @@ public final class Formulas
{
case 1:
{
initVal = (BaseStats.STR).calcBonus(actor);
initVal = BaseStats.STR.calcBonus(actor);
break;
}
case 4:
{
initVal = (BaseStats.INT).calcBonus(actor);
initVal = BaseStats.INT.calcBonus(actor);
break;
}
}
initVal *= actor.getStat().calcStat(Stats.SKILL_CRITICAL_PROBABILITY, 1, null, null);
return (Rnd.get(100) < initVal);
return Rnd.get(100) < initVal;
}
/**
@@ -1784,23 +1781,20 @@ public final class Formulas
defence_attribute_mod = 0.55;
}
}
else if (defence_attribute >= 450)
{
attack_attribute_mod = 0.06909;
defence_attribute_mod = 0.078;
}
else if (defence_attribute >= 350)
{
attack_attribute_mod = 0.0887;
defence_attribute_mod = 0.1007;
}
else
{
if (defence_attribute >= 450)
{
attack_attribute_mod = 0.06909;
defence_attribute_mod = 0.078;
}
else if (defence_attribute >= 350)
{
attack_attribute_mod = 0.0887;
defence_attribute_mod = 0.1007;
}
else
{
attack_attribute_mod = 0.129;
defence_attribute_mod = 0.1473;
}
attack_attribute_mod = 0.129;
defence_attribute_mod = 0.1473;
}
final int attribute_diff = attack_attribute - defence_attribute;
@@ -1842,7 +1836,7 @@ public final class Formulas
defence_attribute_mod = (defence_attribute / 169.0) * defence_attribute_mod;
final double attribute_mod_diff = Util.constrain((attack_attribute_mod - defence_attribute_mod), min, max);
final double attribute_mod_diff = Util.constrain(attack_attribute_mod - defence_attribute_mod, min, max);
double result = (attribute_mod_diff / 100.0) + 1;
@@ -1877,7 +1871,7 @@ public final class Formulas
attacker.sendPacket(sm);
}
double counterdmg = (((target.getPAtk(attacker) * 10.0) * 70.0) / attacker.getPDef(target));
double counterdmg = (target.getPAtk(attacker) * 10.0 * 70.0) / attacker.getPDef(target);
counterdmg *= calcWeaponTraitBonus(attacker, target);
counterdmg *= calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false);
counterdmg *= calcAttributeBonus(attacker, target, skill);
@@ -1926,7 +1920,7 @@ public final class Formulas
// Apply DEX Mod.
final double blowChance = skill.getBlowChance();
// Apply Position Bonus (TODO: values are unconfirmed, possibly custom, remove or update when confirmed).
final double sideMod = (activeChar.isInFrontOfTarget()) ? 1 : (activeChar.isBehindTarget()) ? 2 : 1.5;
final double sideMod = activeChar.isInFrontOfTarget() ? 1 : activeChar.isBehindTarget() ? 2 : 1.5;
// Apply all mods.
final double baseRate = blowChance * dexMod * sideMod;
// Apply blow rates
@@ -1983,7 +1977,7 @@ public final class Formulas
for (int i = buffs.size() - 1; i >= 0; i--) // reverse order
{
final BuffInfo info = buffs.get(i);
if (!info.getSkill().canBeStolen() || (!calcCancelSuccess(info, cancelMagicLvl, (int) finalRate, skill)))
if (!info.getSkill().canBeStolen() || !calcCancelSuccess(info, cancelMagicLvl, (int) finalRate, skill))
{
continue;
}
@@ -2055,7 +2049,7 @@ public final class Formulas
final double resMod = calcGeneralTraitBonus(caster, target, skill.getTraitType(), false);
final double lvlBonusMod = calcLvlBonusMod(caster, target, skill);
final double elementMod = calcAttributeBonus(caster, target, skill);
time = (int) Math.ceil(Util.constrain(((time * resMod * lvlBonusMod * elementMod) / statMod), (time * 0.5), time));
time = (int) Math.ceil(Util.constrain((time * resMod * lvlBonusMod * elementMod) / statMod, time * 0.5, time));
}
return time;
}
@@ -2080,7 +2074,7 @@ public final class Formulas
*/
public static boolean calcProbability(double baseChance, L2Character attacker, L2Character target, Skill skill)
{
return Rnd.get(100) < ((((((skill.getMagicLevel() + baseChance) - target.getLevel()) + 30) - target.getINT()) * calcAttributeBonus(attacker, target, skill)) * calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false));
return Rnd.get(100) < (((((skill.getMagicLevel() + baseChance) - target.getLevel()) + 30) - target.getINT()) * calcAttributeBonus(attacker, target, skill) * calcGeneralTraitBonus(attacker, target, skill.getTraitType(), false));
}
/**
@@ -2117,7 +2111,7 @@ public final class Formulas
if (target.isSummon())
{
result = (int) ((((pkCount * 0.375) + 1) * 60) * 4) - 150;
result = (int) (((pkCount * 0.375) + 1) * 60 * 4) - 150;
if (result > 10800)
{
@@ -2127,11 +2121,11 @@ public final class Formulas
if (pkCount < 99)
{
result = (int) ((((pkCount * 0.5) + 1) * 60) * 12);
result = (int) (((pkCount * 0.5) + 1) * 60 * 12);
}
else if (pkCount < 180)
{
result = (int) ((((pkCount * 0.125) + 37.75) * 60) * 12);
result = (int) (((pkCount * 0.125) + 37.75) * 60 * 12);
}
return result;
@@ -2173,7 +2167,7 @@ public final class Formulas
}
}
return Util.constrain(((attacker.getStat().getAttackTrait(traitType) - target.getStat().getDefenceTrait(traitType)) + 1.0), 0.05, 2.0);
return Util.constrain((attacker.getStat().getAttackTrait(traitType) - target.getStat().getDefenceTrait(traitType)) + 1.0, 0.05, 2.0);
}
public static double calcWeaponTraitBonus(L2Character attacker, L2Character target)
@@ -2202,6 +2196,6 @@ public final class Formulas
}
}
return Util.constrain((weaponTraitBonus * weaknessBonus), 0.05, 2.0);
return Util.constrain(weaponTraitBonus * weaknessBonus, 0.05, 2.0);
}
}

View File

@@ -47,11 +47,11 @@ public class FuncEnchantAccEvas extends AbstractFunction
// Increases Phys.Accuracy / Mag.Accuracy for gloves
if (item.getEnchantLevel() == 4)
{
value += (0.2 * blessedBonus);
value += 0.2 * blessedBonus;
}
else
{
value += (0.2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
value += 0.2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9);
}
}
return initVal;

View File

@@ -46,11 +46,11 @@ public class FuncEnchantMAtk extends AbstractFunction
// Increases Mag. Atk for chest
if (item.getEnchantLevel() == 4)
{
value += (1.4 * blessedBonus);
value += 1.4 * blessedBonus;
}
else
{
value += (1.4 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
value += 1.4 * blessedBonus * ((item.getEnchantLevel() * 2) - 9);
}
}
return initVal;

View File

@@ -46,11 +46,11 @@ public class FuncEnchantPAtk extends AbstractFunction
// Increases Phys.Atk for chest
if (item.getEnchantLevel() == 4)
{
value += (2 * blessedBonus);
value += 2 * blessedBonus;
}
else
{
value += (2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
value += 2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9);
}
}
return initVal;

View File

@@ -46,11 +46,11 @@ public class FuncEnchantPMCritRate extends AbstractFunction
// Increases P. Critical Rate / magic damage for legs
if (item.getEnchantLevel() == 4)
{
value += (0.34 * blessedBonus);
value += 0.34 * blessedBonus;
}
else
{
value += (0.34 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
value += 0.34 * blessedBonus * ((item.getEnchantLevel() * 2) - 9);
}
}
return initVal;

View File

@@ -46,11 +46,11 @@ public abstract class FuncEnchantRunSpd extends AbstractFunction
// Increases speed for feets
if (item.getEnchantLevel() == 4)
{
value += (0.6 * blessedBonus);
value += 0.6 * blessedBonus;
}
else
{
value += (0.6 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
value += 0.6 * blessedBonus * ((item.getEnchantLevel() * 2) - 9);
}
}
return initVal;

View File

@@ -43,15 +43,10 @@ public class FuncMatkEvasion extends AbstractFunction
{
final int level = effector.getLevel();
double value = initVal;
if (effector.isPlayer())
// [Square(WIT)] * 3 + lvl;
value += (Math.sqrt(effector.getWIT()) * 3) + (level * 2);
if (!effector.isPlayer())
{
// [Square(WIT)] * 3 + lvl;
value += (Math.sqrt(effector.getWIT()) * 3) + (level * 2);
}
else
{
// [Square(DEX)] * 6 + lvl;
value += (Math.sqrt(effector.getWIT()) * 3) + (level * 2);
if (level > 69)
{
value += (level - 69) + 2;