Code style changes.
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@@ -335,16 +335,13 @@ public final class Castle extends AbstractResidence
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}
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_treasury -= amount;
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}
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else if ((_treasury + amount) > Inventory.MAX_ADENA)
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{
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_treasury = Inventory.MAX_ADENA;
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}
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else
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{
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if ((_treasury + amount) > Inventory.MAX_ADENA)
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{
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_treasury = Inventory.MAX_ADENA;
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}
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else
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{
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_treasury += amount;
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}
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_treasury += amount;
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}
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try (Connection con = DatabaseFactory.getInstance().getConnection();
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@@ -592,7 +589,7 @@ public final class Castle extends AbstractResidence
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if (door.isDead())
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{
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door.doRevive();
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door.setCurrentHp((isDoorWeak) ? (door.getMaxHp() / 2) : (door.getMaxHp()));
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door.setCurrentHp(isDoorWeak ? (door.getMaxHp() / 2) : door.getMaxHp());
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}
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if (door.getOpen())
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@@ -701,26 +698,20 @@ public final class Castle extends AbstractResidence
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{
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_function.put(type, new CastleFunction(type, lvl, lease, 0, rate, 0, false));
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}
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else if ((lvl == 0) && (lease == 0))
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{
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removeFunction(type);
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}
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else if ((lease - _function.get(type).getLease()) > 0)
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{
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_function.remove(type);
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_function.put(type, new CastleFunction(type, lvl, lease, 0, rate, -1, false));
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}
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else
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{
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if ((lvl == 0) && (lease == 0))
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{
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removeFunction(type);
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}
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else
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{
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if ((lease - _function.get(type).getLease()) > 0)
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{
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_function.remove(type);
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_function.put(type, new CastleFunction(type, lvl, lease, 0, rate, -1, false));
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}
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else
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{
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_function.get(type).setLease(lease);
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_function.get(type).setLvl(lvl);
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_function.get(type).dbSave();
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}
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}
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_function.get(type).setLease(lease);
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_function.get(type).setLvl(lvl);
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_function.get(type).dbSave();
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}
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return true;
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}
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@@ -785,7 +776,7 @@ public final class Castle extends AbstractResidence
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public void setDoorUpgrade(int doorId, int ratio, boolean save)
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{
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final L2DoorInstance door = (getDoors().isEmpty()) ? DoorData.getInstance().getDoor(doorId) : getDoor(doorId);
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final L2DoorInstance door = getDoors().isEmpty() ? DoorData.getInstance().getDoor(doorId) : getDoor(doorId);
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if (door == null)
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{
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return;
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@@ -1126,7 +1117,7 @@ public final class Castle extends AbstractResidence
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public void giveResidentialSkills(L2PcInstance player)
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{
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super.giveResidentialSkills(player);
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player.addSkill((getSide() == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill()));
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player.addSkill(getSide() == CastleSide.DARK ? CommonSkill.ABILITY_OF_DARKNESS.getSkill() : CommonSkill.ABILITY_OF_LIGHT.getSkill());
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}
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@Override
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