Code style changes.
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@@ -121,7 +121,7 @@ public final class MercTicketManager
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for (int i2 = 0; i2 < 50; i2 += 10)
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{
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// Simplified if statement;
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if (((itemId >= ITEM_IDS[i2 + (i * GUARDIAN_TYPES_COUNT)]) && (itemId <= ITEM_IDS[i2 + 9 + (i * GUARDIAN_TYPES_COUNT)])))
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if ((itemId >= ITEM_IDS[i2 + (i * GUARDIAN_TYPES_COUNT)]) && (itemId <= ITEM_IDS[i2 + 9 + (i * GUARDIAN_TYPES_COUNT)]))
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{
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return i + 1;
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}
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@@ -182,7 +182,7 @@ public final class MercTicketManager
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if (NPC_IDS[i] == npcId) // Find the index of the item used
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{
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// only handle tickets if a siege is not ongoing in this npc's castle
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if ((castle != null) && !(castle.getSiege().isInProgress()))
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if ((castle != null) && !castle.getSiege().isInProgress())
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{
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itemId = ITEM_IDS[i];
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// create the ticket in the gameworld
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@@ -346,7 +346,7 @@ public final class MercTicketManager
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final L2DefenderInstance npc = new L2DefenderInstance(template);
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npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
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npc.setDecayed(false);
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npc.spawnMe(x, y, (z + 20));
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npc.spawnMe(x, y, z + 20);
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if (despawnDelay > 0)
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{
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npc.scheduleDespawn(despawnDelay);
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@@ -413,7 +413,7 @@ public final class MercTicketManager
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* Gets the single instance of {@code MercTicketManager}.
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* @return single instance of {@code MercTicketManager}
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*/
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public static final MercTicketManager getInstance()
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public static MercTicketManager getInstance()
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{
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return SingletonHolder._instance;
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}
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