Code style changes.
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@@ -45,7 +45,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
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{
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if (target instanceof L2Playable)
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{
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if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
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if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
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{
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// If attacker have karma and have level >= 10 than his target and target have
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// Newbie Protection Buff,
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@@ -54,7 +54,7 @@ public abstract class L2PlayableAI extends L2CharacterAI
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return;
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}
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if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !(target.isInsideZone(ZoneId.PVP)))
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if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getReputation() < 0) && !target.isInsideZone(ZoneId.PVP))
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{
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// If target have karma and have level >= 10 than his target and actor have
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// Newbie Protection Buff,
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