Code style changes.
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@@ -215,7 +215,7 @@ public class Q10289_FadeToBlack extends Quest
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for (L2PcInstance member : party.getMembers())
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{
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// only one lucky player will get the good item, the rest will get the bad one
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rewardPlayer(getQuestState(member, false), (idx == rnd));
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rewardPlayer(getQuestState(member, false), idx == rnd);
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idx++;
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}
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}
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@@ -231,7 +231,7 @@ public class Q10289_FadeToBlack extends Quest
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@Override
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public boolean checkPartyMember(QuestState qs, L2Npc npc)
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{
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return (qs.getCond() < 3);
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return qs.getCond() < 3;
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}
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@Override
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@@ -276,11 +276,11 @@ public class Q10289_FadeToBlack extends Quest
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return htmltext;
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}
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private static final void rewardPlayer(QuestState qs, boolean isLucky)
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private static void rewardPlayer(QuestState qs, boolean isLucky)
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{
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if ((qs != null) && qs.isCond(1))
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{
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giveItems(qs.getPlayer(), (isLucky ? MARK_OF_SPLENDOR : MARK_OF_DARKNESS), 1);
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giveItems(qs.getPlayer(), isLucky ? MARK_OF_SPLENDOR : MARK_OF_DARKNESS, 1);
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qs.setCond(isLucky ? 3 : 2, true);
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}
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}
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