Code style changes.
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@@ -810,7 +810,7 @@ public class Q00144_PailakaInjuredDragon extends Quest
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}
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}
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private static final void dropHerb(L2Npc mob, L2PcInstance player, int[][] drop)
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private static void dropHerb(L2Npc mob, L2PcInstance player, int[][] drop)
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{
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final int chance = Rnd.get(100);
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for (int[] element : drop)
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@@ -823,7 +823,7 @@ public class Q00144_PailakaInjuredDragon extends Quest
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}
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}
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private static final void dropItem(L2Npc mob, L2PcInstance player)
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private static void dropItem(L2Npc mob, L2PcInstance player)
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{
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// To make random drops, we shuffle the droplist every time its used.
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Collections.shuffle(DROPLIST);
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@@ -844,7 +844,7 @@ public class Q00144_PailakaInjuredDragon extends Quest
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buff_counter--;
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}
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private static final void teleportPlayer(L2PcInstance player, int[] coords, int instanceId)
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private static void teleportPlayer(L2PcInstance player, int[] coords, int instanceId)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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player.setInstanceId(instanceId);
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