Code style changes.

This commit is contained in:
MobiusDev
2016-04-26 19:21:19 +00:00
parent 6a13705766
commit fc070c9238
768 changed files with 3338 additions and 4252 deletions

View File

@@ -38,14 +38,14 @@ public class BehindArea implements ITargetTypeHandler
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
final List<L2Character> targetList = new ArrayList<>();
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!target.isAttackable() && !target.isPlayable()))
{
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
return EMPTY_TARGET_LIST;
}
final L2Character origin;
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
if (skill.getCastRange() >= 0)
{
@@ -74,7 +74,7 @@ public class BehindArea implements ITargetTypeHandler
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (!(obj.isAttackable() || obj.isPlayable()))
if (!obj.isAttackable() && !obj.isPlayable())
{
continue;
}