Code style changes.
This commit is contained in:
@@ -38,14 +38,14 @@ public class Area implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!target.isAttackable() && !target.isPlayable()))
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{
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activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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final L2Character origin;
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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if (skill.getCastRange() >= 0)
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{
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@@ -74,7 +74,7 @@ public class Area implements ITargetTypeHandler
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final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
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for (L2Character obj : objs)
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{
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if (!(obj.isAttackable() || obj.isPlayable()) || (obj == origin))
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if ((!obj.isAttackable() && !obj.isPlayable()) || (obj == origin))
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{
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continue;
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}
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@@ -58,7 +58,7 @@ public class AreaCorpseMob implements ITargetTypeHandler
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final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
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for (L2Character obj : objs)
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{
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if (!(obj.isAttackable() || obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
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if ((!obj.isAttackable() && !obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
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{
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continue;
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}
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@@ -167,7 +167,7 @@ public class AreaFriendly implements ITargetTypeHandler
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@Override
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public int compare(L2Character char1, L2Character char2)
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{
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return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
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return Double.compare(char1.getCurrentHp() / char1.getMaxHp(), char2.getCurrentHp() / char2.getMaxHp());
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}
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}
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@@ -50,7 +50,7 @@ public class AreaSummon implements ITargetTypeHandler
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};
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}
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
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final int maxTargets = skill.getAffectLimit();
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@@ -66,7 +66,7 @@ public class AreaSummon implements ITargetTypeHandler
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continue;
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}
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if (!(obj.isAttackable() || obj.isPlayable()))
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if (!obj.isAttackable() && !obj.isPlayable())
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{
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continue;
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}
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@@ -37,7 +37,7 @@ public class Aura implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
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{
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if (obj.isDoor() || obj.isAttackable() || obj.isPlayable())
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@@ -38,14 +38,14 @@ public class BehindArea implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!target.isAttackable() && !target.isPlayable()))
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{
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activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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final L2Character origin;
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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if (skill.getCastRange() >= 0)
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{
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@@ -74,7 +74,7 @@ public class BehindArea implements ITargetTypeHandler
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final int maxTargets = skill.getAffectLimit();
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for (L2Character obj : objs)
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{
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if (!(obj.isAttackable() || obj.isPlayable()))
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if (!obj.isAttackable() && !obj.isPlayable())
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{
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continue;
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}
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@@ -36,7 +36,7 @@ public class BehindAura implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
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final int maxTargets = skill.getAffectLimit();
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for (L2Character obj : objs)
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@@ -38,14 +38,14 @@ public class FrontArea implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!target.isAttackable() && !target.isPlayable()))
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{
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activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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final L2Character origin;
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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if (skill.getCastRange() >= 0)
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{
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@@ -74,7 +74,7 @@ public class FrontArea implements ITargetTypeHandler
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final int maxTargets = skill.getAffectLimit();
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for (L2Character obj : objs)
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{
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if (!(obj.isAttackable() || obj.isPlayable()))
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if (!obj.isAttackable() && !obj.isPlayable())
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{
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continue;
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}
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@@ -36,7 +36,7 @@ public class FrontAura implements ITargetTypeHandler
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
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final int maxTargets = skill.getAffectLimit();
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for (L2Character obj : objs)
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@@ -39,7 +39,7 @@ public class Ground implements ITargetTypeHandler
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final List<L2Character> targetList = new ArrayList<>();
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final L2PcInstance player = (L2PcInstance) activeChar;
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final int maxTargets = skill.getAffectLimit();
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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for (L2Character character : activeChar.getKnownList().getKnownCharacters())
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{
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@@ -72,7 +72,7 @@ public class PartyClan implements ITargetTypeHandler
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});
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// if player in clan and not in party
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if (!(hasClan || hasParty))
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if (!hasClan && !hasParty)
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{
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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@@ -117,7 +117,7 @@ public class PartyClan implements ITargetTypeHandler
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}
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}
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if (!((hasClan && (obj.getClanId() == player.getClanId())) || (hasParty && obj.isInParty() && (player.getParty().getLeaderObjectId() == obj.getParty().getLeaderObjectId()))))
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if ((!hasClan || (obj.getClanId() != player.getClanId())) && (!hasParty || !obj.isInParty() || (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId())))
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{
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continue;
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}
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@@ -36,7 +36,7 @@ public class PartyMember implements ITargetTypeHandler
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activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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if (!target.isDead() && ((target == activeChar) || (activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) || ((activeChar.isPlayer() && target.isSummon() && ((activeChar.getPet() == target) || activeChar.hasServitor(target.getObjectId()))) || (activeChar.isSummon() && target.isPlayer() && ((activeChar == target.getPet()) || target.hasServitor(activeChar.getObjectId()))))))
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if (!target.isDead() && ((target == activeChar) || (activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) || (activeChar.isPlayer() && target.isSummon() && ((activeChar.getPet() == target) || activeChar.hasServitor(target.getObjectId()))) || (activeChar.isSummon() && target.isPlayer() && ((activeChar == target.getPet()) || target.hasServitor(activeChar.getObjectId())))))
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{
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return new L2Character[]
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{
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@@ -51,7 +51,7 @@ public class TargetParty implements ITargetTypeHandler
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{
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for (L2PcInstance partyMember : player.getParty().getMembers())
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{
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if ((partyMember == null))
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if (partyMember == null)
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{
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continue;
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}
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