Code style changes.
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@ -111,15 +111,15 @@ public class SoulShots implements IItemHandler
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if ((activeChar.getInventory().getItemByItemId(38859) != null) && (activeChar.getInventory().getItemByItemId(38859).isEquipped()))
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if ((activeChar.getInventory().getItemByItemId(38859) != null) && activeChar.getInventory().getItemByItemId(38859).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17817, 1, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38858) != null) && (activeChar.getInventory().getItemByItemId(38858).isEquipped()))
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else if ((activeChar.getInventory().getItemByItemId(38858) != null) && activeChar.getInventory().getItemByItemId(38858).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17816, 1, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38857) != null) && (activeChar.getInventory().getItemByItemId(38857).isEquipped()))
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else if ((activeChar.getInventory().getItemByItemId(38857) != null) && activeChar.getInventory().getItemByItemId(38857).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17815, 1, 0, 0), 600);
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}
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