Code style changes.
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@@ -97,15 +97,15 @@ public class BlessedSpiritShot implements IItemHandler
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activeChar.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_HAS_BEEN_ENABLED);
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activeChar.setChargedShot(ShotType.BLESSED_SPIRITSHOTS, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if ((activeChar.getInventory().getItemByItemId(38931) != null) && (activeChar.getInventory().getItemByItemId(38931).isEquipped()))
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if ((activeChar.getInventory().getItemByItemId(38931) != null) && activeChar.getInventory().getItemByItemId(38931).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17821, 2, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38930) != null) && (activeChar.getInventory().getItemByItemId(38930).isEquipped()))
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else if ((activeChar.getInventory().getItemByItemId(38930) != null) && activeChar.getInventory().getItemByItemId(38930).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17820, 2, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38929) != null) && (activeChar.getInventory().getItemByItemId(38929).isEquipped()))
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else if ((activeChar.getInventory().getItemByItemId(38929) != null) && activeChar.getInventory().getItemByItemId(38929).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17819, 2, 0, 0), 600);
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}
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