Code style changes.
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@@ -68,7 +68,7 @@ public class BeastSpiritShot implements IItemHandler
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}
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final int itemId = item.getId();
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final boolean isBlessed = ((itemId == 6647) || (itemId == 20334)); // TODO: Unhardcode these!
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final boolean isBlessed = (itemId == 6647) || (itemId == 20334); // TODO: Unhardcode these!
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final SkillHolder[] skills = item.getItem().getSkills();
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final ShotType shotType = isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS;
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@@ -119,15 +119,15 @@ public class BeastSpiritShot implements IItemHandler
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{
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pet.setChargedShot(shotType, true);
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// Visual effect change if player has equipped Sapphire lvl 3 or higher
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if ((activeOwner.getInventory().getItemByItemId(38931) != null) && (activeOwner.getInventory().getItemByItemId(38931).isEquipped()))
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if ((activeOwner.getInventory().getItemByItemId(38931) != null) && activeOwner.getInventory().getItemByItemId(38931).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17821, 2, 0, 0), 600);
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}
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else if ((activeOwner.getInventory().getItemByItemId(38930) != null) && (activeOwner.getInventory().getItemByItemId(38930).isEquipped()))
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else if ((activeOwner.getInventory().getItemByItemId(38930) != null) && activeOwner.getInventory().getItemByItemId(38930).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17820, 2, 0, 0), 600);
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}
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else if ((activeOwner.getInventory().getItemByItemId(38929) != null) && (activeOwner.getInventory().getItemByItemId(38929).isEquipped()))
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else if ((activeOwner.getInventory().getItemByItemId(38929) != null) && activeOwner.getInventory().getItemByItemId(38929).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17819, 2, 0, 0), 600);
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}
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