Code style changes.
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@@ -117,15 +117,15 @@ public class BeastSoulShot implements IItemHandler
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{
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pet.setChargedShot(ShotType.SOULSHOTS, true);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if ((activeOwner.getInventory().getItemByItemId(38859) != null) && (activeOwner.getInventory().getItemByItemId(38859).isEquipped()))
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if ((activeOwner.getInventory().getItemByItemId(38859) != null) && activeOwner.getInventory().getItemByItemId(38859).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17817, 1, 0, 0), 600);
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}
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else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && (activeOwner.getInventory().getItemByItemId(38858).isEquipped()))
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else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && activeOwner.getInventory().getItemByItemId(38858).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17816, 1, 0, 0), 600);
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}
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else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && (activeOwner.getInventory().getItemByItemId(38857).isEquipped()))
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else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && activeOwner.getInventory().getItemByItemId(38857).isEquipped())
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17815, 1, 0, 0), 600);
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}
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