Code style changes.
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@@ -103,7 +103,7 @@ public final class PhysicalSoulAttack extends AbstractEffect
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if (damage > 0)
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{
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// reduce damage if target has maxdamage buff
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final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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final double maxDamage = target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null);
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if (maxDamage > 0)
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{
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damage = (int) maxDamage;
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