Code style changes.
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@@ -241,7 +241,7 @@ final class Alarm extends AbstractNpcAI
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* @param memoState the memo state, if memo state is less than zero, only quest state is checked
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* @return {@code true} if the player has the memo state, {@code false} otherwise
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*/
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private static final boolean verifyMemoState(L2PcInstance player, int questId, int memoState)
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private static boolean verifyMemoState(L2PcInstance player, int questId, int memoState)
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{
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QuestState qs = null;
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switch (questId)
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@@ -266,7 +266,7 @@ final class Alarm extends AbstractNpcAI
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* @param questId the quest ID
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* @param memoState the memo state
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*/
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private static final void setMemoState(L2PcInstance player, int questId, int memoState)
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private static void setMemoState(L2PcInstance player, int questId, int memoState)
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{
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QuestState qs = null;
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switch (questId)
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@@ -295,7 +295,7 @@ final class Alarm extends AbstractNpcAI
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* @param slot the slot
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* @return the memo state ex
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*/
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private static final int getMemoStateEx(L2PcInstance player, int questId, int slot)
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private static int getMemoStateEx(L2PcInstance player, int questId, int slot)
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{
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QuestState qs = null;
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switch (questId)
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@@ -321,7 +321,7 @@ final class Alarm extends AbstractNpcAI
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* @param slot the slot
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* @param memoStateEx the memo state ex
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*/
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private static final void setMemoStateEx(L2PcInstance player, int questId, int slot, int memoStateEx)
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private static void setMemoStateEx(L2PcInstance player, int questId, int slot, int memoStateEx)
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{
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QuestState qs = null;
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switch (questId)
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