Code style changes.
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@@ -127,7 +127,7 @@ public final class Valakas extends AbstractNpcAI
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if (status == DEAD)
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{
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// load the unlock date and time for valakas from DB
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final long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
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final long temp = info.getLong("respawn_time") - System.currentTimeMillis();
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if (temp > 0)
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{
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// The time has not yet expired. Mark Valakas as currently locked (dead).
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@@ -178,7 +178,7 @@ public final class Valakas extends AbstractNpcAI
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// Start timer to lock entry after 30 minutes
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if (status == WAITING)
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{
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startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
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startQuestTimer("beginning", Config.VALAKAS_WAIT_TIME * 60000, valakas, null);
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}
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}
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}
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@@ -356,18 +356,15 @@ public final class Valakas extends AbstractNpcAI
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callSkillAI(npc);
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}
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}
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else
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else if (event.equalsIgnoreCase("valakas_unlock"))
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{
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if (event.equalsIgnoreCase("valakas_unlock"))
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{
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final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
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GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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}
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else if (event.equalsIgnoreCase("remove_players"))
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{
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ZONE.oustAllPlayers();
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}
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final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
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GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
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GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
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}
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else if (event.equalsIgnoreCase("remove_players"))
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{
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ZONE.oustAllPlayers();
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}
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return super.onAdvEvent(event, npc, player);
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}
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@@ -436,7 +433,7 @@ public final class Valakas extends AbstractNpcAI
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startQuestTimer("valakas_unlock", respawnTime, null, null);
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// also save the respawn time so that the info is maintained past reboots
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final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
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info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
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info.set("respawn_time", System.currentTimeMillis() + respawnTime);
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GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
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return super.onKill(npc, killer, isSummon);
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@@ -456,7 +453,7 @@ public final class Valakas extends AbstractNpcAI
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}
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// Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
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if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.getKnownList().knowsObject(_actualVictim)) || (getRandom(10) == 0))
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if ((_actualVictim == null) || _actualVictim.isDead() || !npc.getKnownList().knowsObject(_actualVictim) || (getRandom(10) == 0))
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{
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_actualVictim = getRandomTarget(npc);
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}
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@@ -550,7 +547,7 @@ public final class Valakas extends AbstractNpcAI
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}
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}
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return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
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return result.isEmpty() ? null : result.get(getRandom(result.size()));
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}
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public static void main(String[] args)
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