Code style changes.
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@@ -108,7 +108,7 @@ final class Beleth extends AbstractNpcAI
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final int status = GrandBossManager.getInstance().getBossStatus(REAL_BELETH);
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if (status == DEAD)
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{
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final long time = (info.getLong("respawn_time") - System.currentTimeMillis());
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final long time = info.getLong("respawn_time") - System.currentTimeMillis();
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if (time > 0)
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{
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startQuestTimer("BELETH_UNLOCK", time, null, null);
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@@ -634,7 +634,7 @@ final class Beleth extends AbstractNpcAI
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{
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npc.setTarget(player);
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
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startQuestTimer("CAST", ((int) (((distance2 - 890) / (npc.isRunning() ? npc.getRunSpeed() : npc.getWalkSpeed())) * 1000)), npc, null);
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startQuestTimer("CAST", (int) (((distance2 - 890) / (npc.isRunning() ? npc.getRunSpeed() : npc.getWalkSpeed())) * 1000), npc, null);
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}
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else if (distance2 < 890)
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{
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