Addition of quest 11020.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2018-05-11 20:40:35 +00:00
parent 34c44aab69
commit fbe58c63a9
28 changed files with 638 additions and 4 deletions

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<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>
3. Blade: The stock of <font color="LEVEL">Golem Ore</font> is almost empty. Sumari asks for a new supply of it. Bring him as much as he needs.<br>
4. Sheath: can be made from a <font color="LEVEL">Hide of an Evil Eye Patrol</font>. Prepare a lot of hides, so we won't run out for sure.<br>
And lastly: find someone to teach <font color="LEVEL">Sumari</font> how to read already. I'm sick of repeating the same things for him over and over again.<br>
</body></html>

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10994 Future: Orcs
11006 Future: People
11012 Future Elves
11014 Surprise Gift
11018 Future: Dark Elves
11020 Blacksmith's Request
11021 Red Gem Necklace (1/3)
11022 Red Gem Necklace (2/3)
11023 Red Gem Necklace (3/3)

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<html><body>Blacksmith Sumari:<br>
Did Centurion send you? Do you have Butcher's Sword for Newbies? I made it for Orcs, who praise our tribe. I have to craft so many weapons, that I always run out of materials. Quite recently, I depleted my last stores, so I can't work any longer.<br>
Here's the list of <font color="LEVEL">Required Items</font>. Bring me everything that's on it. I hope you will make no mistakes with this list. It's no use to me anyway, for I can't read.<br>
</body></html>

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<html><body>Blacksmith Sumari:<br>
Too little. Bring me more.
</body></html>

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<html><body>Blacksmith Sumari:<br>
I see you collected everything. I crafted good armor for you, as a token of my gratitude. Should you need something else, just bring the materials.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlackSmithsRequest reward1">Select Warrior's Armor for Newbies</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlackSmithsRequest reward2">Select Medium's Tunic for Newbies</Button>
</body></html>

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<html><body>Blacksmith Sumari:<br>
It looks well on you, just as I thought. You look very hefty, like a real Orc. I'm satisfied.<br>
Hey, do you know my friend Uska? He is an accessory merchant. He promised he would make a gemmed necklace for me, but I haven't heard from him in a while. Please, visit him and find out what's the matter.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11021_RedGemNecklace1 30564-02.htm">"Okay, I will do it."</Button>
</body></html>

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<html><body>Blacksmith Sumari:<br>
I'm not sure if such a thin fabric can protect you... On the other hand, if you like it - I like it, too. Take this.<br>
Hey, do you know my friend Uska? He is an accessory merchant. He promised he would make a gemmed necklace for me, but I haven't heard from him in a while. Please, visit him and find out what's the matter.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11021_RedGemNecklace1 30564-02.htm">"Okay, I will do it."</Button>
</body></html>

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<html><body>Centurion Tiku:<br>
All Orcs are one big family. Today you help your tribsmen, tomorrow they will help you. That is the reason why I am asking you to help Sumari. We can't leave our blood in the hour of need.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlacksmithsRequest 30582-02.htm">Say that you will do your best</Button><br><br>
</body></html>

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<html><body>Centurion Tiku:<br>
Wonderful. I knew you would agree Orc's power is in their unity.<br>
</body></html>

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<html><body>Centurion Tiku:<br>
Sumari is in the blacksmith shop now. He will tell you, what to do.<br>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q11020_BlacksmithsRequest;
import com.l2jmobius.gameserver.enums.QuestSound;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
/**
* Blacksmith's Request (11020)
* @author Stayway
*/
public class Q11020_BlacksmithsRequest extends Quest
{
// NPCs
private static final int TIKU = 30582;
private static final int SUMARI = 30564;
// Items
private static final int BLACKWING_BAT_WING = 90269;
private static final int GRAVE_ROBBERS_BELT = 90270;
private static final int GOLEM_ORE = 90271;
private static final int EVIL_EYE_PATROL_HIDE = 90272;
private static final int REQUIRED_MATERIALS = 90268;
// Rewards
private static final int WARRIORS_ARMOR = 90306;
private static final int WARRIORS_GAITERS = 90307;
private static final int MEDIUMS_TUNIC = 90308;
private static final int MEDIUMS_STOCKINGS = 90309;
private static final int EARRING_NOVICE = 49040;
// Monsters
private static final int BLACKWING_BAT = 20316;
private static final int TOMB_RAIDER_LEADER = 20320;
private static final int GREYSTONE_GOLEM = 20333;
private static final int EVIL_EYE_PATROL = 20428;
// Misc
private static final int MIN_LVL = 11;
private static final int MAX_LVL = 20;
public Q11020_BlacksmithsRequest()
{
super(11020);
addStartNpc(TIKU);
addTalkId(SUMARI, TIKU);
addKillId(BLACKWING_BAT, TOMB_RAIDER_LEADER, GREYSTONE_GOLEM, EVIL_EYE_PATROL);
addCondLevel(MIN_LVL, MAX_LVL, "no-level.html"); // Custom
addCondRace(Race.ORC, "no-race.html"); // Custom
registerQuestItems(REQUIRED_MATERIALS, BLACKWING_BAT_WING, GRAVE_ROBBERS_BELT, GOLEM_ORE, EVIL_EYE_PATROL_HIDE);
setQuestNameNpcStringId(NpcStringId.LV_11_20_BLACKSMITH_S_REQUEST);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30582-02.htm":
{
qs.startQuest();
htmltext = event;
break;
}
case "reward1":
{
if (qs.isCond(6))
{
takeItems(player, REQUIRED_MATERIALS, 1);
takeItems(player, BLACKWING_BAT_WING, 20);
takeItems(player, GRAVE_ROBBERS_BELT, 20);
takeItems(player, GOLEM_ORE, 20);
takeItems(player, EVIL_EYE_PATROL_HIDE, 20);
giveItems(player, WARRIORS_ARMOR, 1);
giveItems(player, WARRIORS_GAITERS, 1);
giveItems(player, EARRING_NOVICE, 2);
addExpAndSp(player, 80000, 0);
qs.exitQuest(false, true);
htmltext = "30564-03.html";
}
break;
}
case "reward2":
{
if (qs.isCond(6))
{
takeItems(player, REQUIRED_MATERIALS, 1);
takeItems(player, BLACKWING_BAT_WING, 20);
takeItems(player, GRAVE_ROBBERS_BELT, 20);
takeItems(player, GOLEM_ORE, 20);
takeItems(player, EVIL_EYE_PATROL_HIDE, 20);
giveItems(player, MEDIUMS_TUNIC, 1);
giveItems(player, MEDIUMS_STOCKINGS, 1);
giveItems(player, EARRING_NOVICE, 2);
addExpAndSp(player, 80000, 0);
qs.exitQuest(false, true);
htmltext = "30564-04.html";
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if (npc.getId() == TIKU)
{
htmltext = "30582-01.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == TIKU)
{
if (qs.isCond(1))
{
htmltext = "30582-02a.html";
}
break;
}
else if (npc.getId() == SUMARI)
{
switch (qs.getCond())
{
case 1:
{
htmltext = "30564-01.htm";
qs.setCond(2, true);
showOnScreenMsg(talker, NpcStringId.GO_HUNTING_AND_KILL_BLACKWING_BATS, ExShowScreenMessage.TOP_CENTER, 10000);
giveItems(talker, REQUIRED_MATERIALS, 1);
break;
}
case 2:
{
htmltext = "30564-01a.html";
break;
}
case 6:
{
htmltext = "30564-02.html";
break;
}
}
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if (qs != null)
{
switch (npc.getId())
{
case BLACKWING_BAT:
{
if (qs.isCond(2) && (getQuestItemsCount(killer, BLACKWING_BAT_WING) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, BLACKWING_BAT_WING, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if (getQuestItemsCount(killer, BLACKWING_BAT_WING) >= 20)
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_BLACKWING_BATS_N_GO_HUNTING_AND_KILL_GOBLIN_TOMB_RAIDER_LEADERS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(3);
}
}
}
break;
}
case TOMB_RAIDER_LEADER:
{
if (qs.isCond(3) && (getQuestItemsCount(killer, GRAVE_ROBBERS_BELT) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, GRAVE_ROBBERS_BELT, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if (getQuestItemsCount(killer, GRAVE_ROBBERS_BELT) >= 20)
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_GOBLIN_TOMB_RAIDER_LEADERS_N_GO_HUNTING_AND_KILL_GREYSTONE_GOLEMS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(4);
}
}
}
break;
}
case GREYSTONE_GOLEM:
{
if (qs.isCond(4) && (getQuestItemsCount(killer, GOLEM_ORE) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, GOLEM_ORE, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if ((getQuestItemsCount(killer, GOLEM_ORE) >= 20))
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_GREYSTONE_GOLEMS_N_GO_HUNTING_AND_KILL_EVIL_EYE_PATROLS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(5);
}
}
}
break;
}
case EVIL_EYE_PATROL:
{
if (qs.isCond(5) && (getQuestItemsCount(killer, EVIL_EYE_PATROL_HIDE) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, EVIL_EYE_PATROL_HIDE, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if ((getQuestItemsCount(killer, EVIL_EYE_PATROL_HIDE) >= 20))
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_EVIL_EYE_PATROLS_NRETURN_TO_BLACKSMITH_SUMARI, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(6);
}
}
}
break;
}
}
}
return super.onKill(npc, killer, isSummon);
}
}

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<html><body>Centurion Tiku:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 11 or higher.)</font><br>
</body></html>

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<html><body>Centurion Tiku:<br>
You are not an Orc. Great Orcs never ask strangers for help! Go away!
</body></html>

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@ -169,6 +169,7 @@ import quests.Q11015_PrepareForTrade1.Q11015_PrepareForTrade1;
import quests.Q11016_PrepareForTrade2.Q11016_PrepareForTrade2;
import quests.Q11017_PrepareForTrade3.Q11017_PrepareForTrade3;
import quests.Q11019_TribalBenefit.Q11019_TribalBenefit;
import quests.Q11020_BlacksmithsRequest.Q11020_BlacksmithsRequest;
/**
* @author NosBit
@ -329,6 +330,7 @@ public class QuestMasterHandler
Q11016_PrepareForTrade2.class,
Q11017_PrepareForTrade3.class,
Q11019_TribalBenefit.class,
Q11020_BlacksmithsRequest.class,
};
public static void main(String[] args)

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<html><body>Required Materials:<br>
(Document that lists materials needed for making a new sword. Seems unlikely that it was written by Sumari.)<br
Greetings, my brothers. To make a training blade you're going to need these:<br>
1. Hilt: coil <font color="LEVEL">Blackwing Bat Wing</font> around it so it'll be nice to grip. This is a great material.<br>
2. Sword belt: just take <font color="LEVEL">Grave Robber's Belt</font>. A sword should be held in your hand, not dangle on your belt.<br>
3. Blade: The stock of <font color="LEVEL">Golem Ore</font> is almost empty. Sumari asks for a new supply of it. Bring him as much as he needs.<br>
4. Sheath: can be made from a <font color="LEVEL">Hide of an Evil Eye Patrol</font>. Prepare a lot of hides, so we won't run out for sure.<br>
And lastly: find someone to teach <font color="LEVEL">Sumari</font> how to read already. I'm sick of repeating the same things for him over and over again.<br>
</body></html>

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10994 Future: Orcs
11006 Future: People
11012 Future Elves
11014 Surprise Gift
11018 Future: Dark Elves
11020 Blacksmith's Request
11021 Red Gem Necklace (1/3)
11022 Red Gem Necklace (2/3)
11023 Red Gem Necklace (3/3)

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<html><body>Blacksmith Sumari:<br>
Did Centurion send you? Do you have Butcher's Sword for Newbies? I made it for Orcs, who praise our tribe. I have to craft so many weapons, that I always run out of materials. Quite recently, I depleted my last stores, so I can't work any longer.<br>
Here's the list of <font color="LEVEL">Required Items</font>. Bring me everything that's on it. I hope you will make no mistakes with this list. It's no use to me anyway, for I can't read.<br>
</body></html>

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<html><body>Blacksmith Sumari:<br>
Too little. Bring me more.
</body></html>

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<html><body>Blacksmith Sumari:<br>
I see you collected everything. I crafted good armor for you, as a token of my gratitude. Should you need something else, just bring the materials.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlackSmithsRequest reward1">Select Warrior's Armor for Newbies</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlackSmithsRequest reward2">Select Medium's Tunic for Newbies</Button>
</body></html>

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<html><body>Blacksmith Sumari:<br>
It looks well on you, just as I thought. You look very hefty, like a real Orc. I'm satisfied.<br>
Hey, do you know my friend Uska? He is an accessory merchant. He promised he would make a gemmed necklace for me, but I haven't heard from him in a while. Please, visit him and find out what's the matter.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11021_RedGemNecklace1 30564-02.htm">"Okay, I will do it."</Button>
</body></html>

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<html><body>Blacksmith Sumari:<br>
I'm not sure if such a thin fabric can protect you... On the other hand, if you like it - I like it, too. Take this.<br>
Hey, do you know my friend Uska? He is an accessory merchant. He promised he would make a gemmed necklace for me, but I haven't heard from him in a while. Please, visit him and find out what's the matter.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11021_RedGemNecklace1 30564-02.htm">"Okay, I will do it."</Button>
</body></html>

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<html><body>Centurion Tiku:<br>
All Orcs are one big family. Today you help your tribsmen, tomorrow they will help you. That is the reason why I am asking you to help Sumari. We can't leave our blood in the hour of need.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q11020_BlacksmithsRequest 30582-02.htm">Say that you will do your best</Button><br><br>
</body></html>

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<html><body>Centurion Tiku:<br>
Wonderful. I knew you would agree Orc's power is in their unity.<br>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Centurion Tiku:<br>
Sumari is in the blacksmith shop now. He will tell you, what to do.<br>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q11020_BlacksmithsRequest;
import com.l2jmobius.gameserver.enums.QuestSound;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.NpcStringId;
import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
/**
* Blacksmith's Request (11020)
* @author Stayway
*/
public class Q11020_BlacksmithsRequest extends Quest
{
// NPCs
private static final int TIKU = 30582;
private static final int SUMARI = 30564;
// Items
private static final int BLACKWING_BAT_WING = 90269;
private static final int GRAVE_ROBBERS_BELT = 90270;
private static final int GOLEM_ORE = 90271;
private static final int EVIL_EYE_PATROL_HIDE = 90272;
private static final int REQUIRED_MATERIALS = 90268;
// Rewards
private static final int WARRIORS_ARMOR = 90306;
private static final int WARRIORS_GAITERS = 90307;
private static final int MEDIUMS_TUNIC = 90308;
private static final int MEDIUMS_STOCKINGS = 90309;
private static final int EARRING_NOVICE = 49040;
// Monsters
private static final int BLACKWING_BAT = 20316;
private static final int TOMB_RAIDER_LEADER = 20320;
private static final int GREYSTONE_GOLEM = 20333;
private static final int EVIL_EYE_PATROL = 20428;
// Misc
private static final int MIN_LVL = 11;
private static final int MAX_LVL = 20;
public Q11020_BlacksmithsRequest()
{
super(11020);
addStartNpc(TIKU);
addTalkId(SUMARI, TIKU);
addKillId(BLACKWING_BAT, TOMB_RAIDER_LEADER, GREYSTONE_GOLEM, EVIL_EYE_PATROL);
addCondLevel(MIN_LVL, MAX_LVL, "no-level.html"); // Custom
addCondRace(Race.ORC, "no-race.html"); // Custom
registerQuestItems(REQUIRED_MATERIALS, BLACKWING_BAT_WING, GRAVE_ROBBERS_BELT, GOLEM_ORE, EVIL_EYE_PATROL_HIDE);
setQuestNameNpcStringId(NpcStringId.LV_11_20_BLACKSMITH_S_REQUEST);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30582-02.htm":
{
qs.startQuest();
htmltext = event;
break;
}
case "reward1":
{
if (qs.isCond(6))
{
takeItems(player, REQUIRED_MATERIALS, 1);
takeItems(player, BLACKWING_BAT_WING, 20);
takeItems(player, GRAVE_ROBBERS_BELT, 20);
takeItems(player, GOLEM_ORE, 20);
takeItems(player, EVIL_EYE_PATROL_HIDE, 20);
giveItems(player, WARRIORS_ARMOR, 1);
giveItems(player, WARRIORS_GAITERS, 1);
giveItems(player, EARRING_NOVICE, 2);
addExpAndSp(player, 80000, 0);
qs.exitQuest(false, true);
htmltext = "30564-03.html";
}
break;
}
case "reward2":
{
if (qs.isCond(6))
{
takeItems(player, REQUIRED_MATERIALS, 1);
takeItems(player, BLACKWING_BAT_WING, 20);
takeItems(player, GRAVE_ROBBERS_BELT, 20);
takeItems(player, GOLEM_ORE, 20);
takeItems(player, EVIL_EYE_PATROL_HIDE, 20);
giveItems(player, MEDIUMS_TUNIC, 1);
giveItems(player, MEDIUMS_STOCKINGS, 1);
giveItems(player, EARRING_NOVICE, 2);
addExpAndSp(player, 80000, 0);
qs.exitQuest(false, true);
htmltext = "30564-04.html";
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
if (npc.getId() == TIKU)
{
htmltext = "30582-01.html";
}
break;
}
case State.STARTED:
{
if (npc.getId() == TIKU)
{
if (qs.isCond(1))
{
htmltext = "30582-02a.html";
}
break;
}
else if (npc.getId() == SUMARI)
{
switch (qs.getCond())
{
case 1:
{
htmltext = "30564-01.htm";
qs.setCond(2, true);
showOnScreenMsg(talker, NpcStringId.GO_HUNTING_AND_KILL_BLACKWING_BATS, ExShowScreenMessage.TOP_CENTER, 10000);
giveItems(talker, REQUIRED_MATERIALS, 1);
break;
}
case 2:
{
htmltext = "30564-01a.html";
break;
}
case 6:
{
htmltext = "30564-02.html";
break;
}
}
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(talker);
break;
}
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
final QuestState qs = getQuestState(killer, false);
if (qs != null)
{
switch (npc.getId())
{
case BLACKWING_BAT:
{
if (qs.isCond(2) && (getQuestItemsCount(killer, BLACKWING_BAT_WING) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, BLACKWING_BAT_WING, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if (getQuestItemsCount(killer, BLACKWING_BAT_WING) >= 20)
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_BLACKWING_BATS_N_GO_HUNTING_AND_KILL_GOBLIN_TOMB_RAIDER_LEADERS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(3);
}
}
}
break;
}
case TOMB_RAIDER_LEADER:
{
if (qs.isCond(3) && (getQuestItemsCount(killer, GRAVE_ROBBERS_BELT) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, GRAVE_ROBBERS_BELT, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if (getQuestItemsCount(killer, GRAVE_ROBBERS_BELT) >= 20)
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_GOBLIN_TOMB_RAIDER_LEADERS_N_GO_HUNTING_AND_KILL_GREYSTONE_GOLEMS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(4);
}
}
}
break;
}
case GREYSTONE_GOLEM:
{
if (qs.isCond(4) && (getQuestItemsCount(killer, GOLEM_ORE) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, GOLEM_ORE, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if ((getQuestItemsCount(killer, GOLEM_ORE) >= 20))
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_GREYSTONE_GOLEMS_N_GO_HUNTING_AND_KILL_EVIL_EYE_PATROLS, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(5);
}
}
}
break;
}
case EVIL_EYE_PATROL:
{
if (qs.isCond(5) && (getQuestItemsCount(killer, EVIL_EYE_PATROL_HIDE) < 20))
{
if (getRandom(100) < 90)
{
giveItems(killer, EVIL_EYE_PATROL_HIDE, 1);
playSound(killer, QuestSound.ITEMSOUND_QUEST_MIDDLE);
if ((getQuestItemsCount(killer, EVIL_EYE_PATROL_HIDE) >= 20))
{
showOnScreenMsg(killer, NpcStringId.YOU_HAVE_KILLED_ENOUGH_EVIL_EYE_PATROLS_NRETURN_TO_BLACKSMITH_SUMARI, ExShowScreenMessage.TOP_CENTER, 10000);
qs.setCond(6);
}
}
}
break;
}
}
}
return super.onKill(npc, killer, isSummon);
}
}

View File

@ -0,0 +1,4 @@
<html><body>Centurion Tiku:<br>
You ought to gain more experience. Come back later.<br>
<font color="LEVEL">(This quest is available to characters of Level 11 or higher.)</font><br>
</body></html>

View File

@ -0,0 +1,3 @@
<html><body>Centurion Tiku:<br>
You are not an Orc. Great Orcs never ask strangers for help! Go away!
</body></html>

View File

@ -169,6 +169,7 @@ import quests.Q11015_PrepareForTrade1.Q11015_PrepareForTrade1;
import quests.Q11016_PrepareForTrade2.Q11016_PrepareForTrade2;
import quests.Q11017_PrepareForTrade3.Q11017_PrepareForTrade3;
import quests.Q11019_TribalBenefit.Q11019_TribalBenefit;
import quests.Q11020_BlacksmithsRequest.Q11020_BlacksmithsRequest;
/**
* @author NosBit
@ -329,6 +330,7 @@ public class QuestMasterHandler
Q11016_PrepareForTrade2.class,
Q11017_PrepareForTrade3.class,
Q11019_TribalBenefit.class,
Q11020_BlacksmithsRequest.class,
};
public static void main(String[] args)