Shield and Sigil skill condition adjustments.
Contributed by nasseka.
This commit is contained in:
@@ -55,6 +55,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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@@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.type.ArmorType;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author nasseka
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*/
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public class EquipSigilSkillCondition implements ISkillCondition
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{
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public EquipSigilSkillCondition(StatSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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final Item sigil = caster.getSecondaryWeaponItem();
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return (sigil != null) && (sigil.getItemType() == ArmorType.SIGIL);
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}
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}
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@@ -265,6 +265,9 @@
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<value level="10">110</value>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalShieldAngleAll" />
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<effect name="ShieldDefenceRate">
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@@ -210,20 +210,17 @@
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<magicLevel>85</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>5</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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@@ -232,9 +229,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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@@ -243,9 +237,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -1157,6 +1157,9 @@
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<value level="10">110</value>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalShieldAngleAll" />
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<effect name="ShieldDefenceRate">
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@@ -3071,6 +3071,10 @@
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<magicLevel>85</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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@@ -3078,10 +3082,6 @@
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="HealEffect">
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<amount>40</amount>
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<mode>DIFF</mode>
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@@ -1059,6 +1059,9 @@
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<value level="1">40</value>
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<value level="2">76</value>
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</magicLevel>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>
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@@ -1066,9 +1069,6 @@
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<value level="2">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@@ -1076,9 +1076,6 @@
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<value level="2">12</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -1359,6 +1356,9 @@
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<icon>icon.skill0925</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>
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@@ -1366,9 +1366,6 @@
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<value level="2">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@@ -1376,9 +1373,6 @@
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<value level="2">12</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3270,6 +3270,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3278,9 +3281,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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@@ -3289,9 +3289,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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@@ -3300,9 +3297,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3310,6 +3304,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3318,9 +3315,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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@@ -3329,9 +3323,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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@@ -3340,9 +3331,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3350,6 +3338,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3358,9 +3349,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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@@ -3369,9 +3357,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3379,6 +3364,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3387,9 +3375,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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@@ -3398,9 +3383,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3408,6 +3390,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3416,9 +3401,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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@@ -3427,9 +3409,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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@@ -3438,9 +3417,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3448,6 +3424,9 @@
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<!-- P. Atk. +$s1, M. Atk. +$s2, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3456,9 +3435,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MAtk">
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<amount>
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@@ -3467,9 +3443,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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@@ -3478,9 +3451,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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@@ -3489,9 +3459,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3499,6 +3466,9 @@
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<!-- P. Atk. +$s1, when a sigil is equipped. -->
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<icon>icon.skill_guard_mastery_1</icon>
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<operateType>P</operateType>
|
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -3507,9 +3477,6 @@
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<value level="3">3</value>
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</amount>
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<mode>PER</mode>
|
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="CriticalDamage">
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<amount>
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@@ -3518,9 +3485,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
|
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<armorType>
|
||||
<item>SIGIL</item>
|
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</armorType>
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||||
</effect>
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||||
<effect name="SkillCriticalDamage">
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<amount>
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@@ -3529,9 +3493,6 @@
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<value level="3">1</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -3539,6 +3500,9 @@
|
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<!-- M. Skill Critical Damage +$s1 when a sigil is equipped. -->
|
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<icon>icon.skill_guard_mastery_1</icon>
|
||||
<operateType>P</operateType>
|
||||
<conditions>
|
||||
<condition name="EquipSigil" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
@@ -3547,9 +3511,6 @@
|
||||
<value level="3">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>SIGIL</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
@@ -3558,9 +3519,6 @@
|
||||
<value level="3">1</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<armorType>
|
||||
<item>SIGIL</item>
|
||||
</armorType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Reference in New Issue
Block a user