Shield and Sigil skill condition adjustments.
Contributed by nasseka.
This commit is contained in:
@@ -54,6 +54,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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@@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.items.Item;
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import org.l2jmobius.gameserver.model.items.type.ArmorType;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author nasseka
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*/
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public class EquipSigilSkillCondition implements ISkillCondition
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{
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public EquipSigilSkillCondition(StatSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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final Item sigil = caster.getSecondaryWeaponItem();
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return (sigil != null) && (sigil.getItemType() == ArmorType.SIGIL);
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}
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}
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@@ -210,6 +210,9 @@
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<value level="10">110</value>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalShieldAngleAll" />
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<effect name="ShieldDefenceRate">
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@@ -182,20 +182,17 @@
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<magicLevel>85</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>5</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -1132,6 +1132,9 @@
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<value level="10">110</value>
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="ShieldDefenceRate">
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<amount>50</amount>
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@@ -2935,6 +2935,10 @@
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<magicLevel>85</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="MpRegen">
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<amount>20</amount>
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<mode>PER</mode>
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@@ -2942,10 +2946,6 @@
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>INT</stat>
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</effect>
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<effect name="HealEffect">
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<amount>40</amount>
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<mode>DIFF</mode>
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@@ -1102,6 +1102,9 @@
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<value level="1">40</value>
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<value level="2">76</value>
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</magicLevel>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>
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@@ -1109,9 +1112,6 @@
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<value level="2">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@@ -1119,9 +1119,6 @@
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<value level="2">12</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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@@ -1412,6 +1409,9 @@
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<icon>icon.skill0925</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<conditions>
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<condition name="EquipSigil" />
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</conditions>
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<effects>
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<effect name="MAtk">
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<amount>
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@@ -1419,9 +1419,6 @@
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<value level="2">3</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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<effect name="MpRegen">
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<amount>
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@@ -1429,9 +1426,6 @@
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<value level="2">12</value>
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</amount>
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<mode>PER</mode>
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<armorType>
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<item>SIGIL</item>
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</armorType>
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</effect>
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</effects>
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</skill>
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