Shield and Sigil skill condition adjustments.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2021-11-12 00:07:27 +00:00
parent d4be2f5d26
commit fbaafb63f5
94 changed files with 1143 additions and 372 deletions

View File

@@ -54,6 +54,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("MaxMpSkillCondition", MaxMpSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);

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@@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author nasseka
*/
public class EquipSigilSkillCondition implements ISkillCondition
{
public EquipSigilSkillCondition(StatSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
final Item sigil = caster.getSecondaryWeaponItem();
return (sigil != null) && (sigil.getItemType() == ArmorType.SIGIL);
}
}

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@@ -186,6 +186,9 @@
<value level="10">110</value>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PhysicalShieldAngleAll" />
<effect name="ShieldDefenceRate">

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@@ -182,20 +182,17 @@
<magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<conditions>
<condition name="EquipSigil" />
</conditions>
<effects>
<effect name="MAtk">
<amount>5</amount>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>
</effect>
</effects>
</skill>

View File

@@ -1154,6 +1154,9 @@
<value level="10">110</value>
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="ShieldDefenceRate">
<amount>50</amount>