Common skill adjustments.
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@@ -1290,13 +1290,27 @@
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</effect>
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</for>
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</skill>
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<skill id="4267" levels="1" name="Grade Penalty">
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<skill id="4267" levels="10" name="Grade Penalty">
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<!-- A penalty applied when the grade of equipment one is wearing is not appropriate for one's level. -->
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<set name="icon" val="icon.skill4267" />
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<table name="#rate">0.22 0.19 0.16 0.13 0.1 0.1 0.1 0.1 0.1 0.1</table>
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<set name="magicLevel" val="1" />
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<set name="operateType" val="P" />
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<set name="stayAfterDeath" val="true" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#rate" />
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<mul stat="mAtkSpd" val="#rate" />
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<mul stat="rEvas" val="#rate" />
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<mul stat="rExp" val="#rate" />
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<mul stat="runSpd" val="#rate" />
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<mul stat="regHp" val="#rate" />
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<mul stat="regCp" val="#rate" />
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<mul stat="regMp" val="#rate" />
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<sub stat="accCombat" val="20" />
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</effect>
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</for>
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</skill>
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<skill id="4268" levels="1" name="Danger Area">
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<!-- You are located in an area in which you can can receive environmental damage or penalty. -->
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