Common skill adjustments.

This commit is contained in:
MobiusDevelopment
2022-04-27 22:06:32 +00:00
parent f31802bd4b
commit fba8415b6d
5 changed files with 27 additions and 41 deletions

View File

@@ -1290,13 +1290,27 @@
</effect>
</for>
</skill>
<skill id="4267" levels="1" name="Grade Penalty">
<skill id="4267" levels="10" name="Grade Penalty">
<!-- A penalty applied when the grade of equipment one is wearing is not appropriate for one's level. -->
<set name="icon" val="icon.skill4267" />
<table name="#rate">0.22 0.19 0.16 0.13 0.1 0.1 0.1 0.1 0.1 0.1</table>
<set name="magicLevel" val="1" />
<set name="operateType" val="P" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#rate" />
<mul stat="mAtkSpd" val="#rate" />
<mul stat="rEvas" val="#rate" />
<mul stat="rExp" val="#rate" />
<mul stat="runSpd" val="#rate" />
<mul stat="regHp" val="#rate" />
<mul stat="regCp" val="#rate" />
<mul stat="regMp" val="#rate" />
<sub stat="accCombat" val="20" />
</effect>
</for>
</skill>
<skill id="4268" levels="1" name="Danger Area">
<!-- You are located in an area in which you can can receive environmental damage or penalty. -->