Prevent auto using bad skills when there is no target.

This commit is contained in:
MobiusDevelopment
2020-10-09 02:34:06 +00:00
parent 1257ce7ac4
commit fb74736c54
2 changed files with 8 additions and 0 deletions

View File

@@ -129,6 +129,10 @@ public class AutoUseTaskManager
player.getAutoUseSettings().getAutoSkills().remove(skillId); player.getAutoUseSettings().getAutoSkills().remove(skillId);
continue BUFFS; // TODO: break? continue BUFFS; // TODO: break?
} }
if ((skill.isBad() && (player.getTarget() == null)) || (player.getTarget() == player))
{
continue BUFFS;
}
if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false)) if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
{ {
// Summon check. // Summon check.

View File

@@ -129,6 +129,10 @@ public class AutoUseTaskManager
player.getAutoUseSettings().getAutoSkills().remove(skillId); player.getAutoUseSettings().getAutoSkills().remove(skillId);
continue BUFFS; // TODO: break? continue BUFFS; // TODO: break?
} }
if ((skill.isBad() && (player.getTarget() == null)) || (player.getTarget() == player))
{
continue BUFFS;
}
if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false)) if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
{ {
// Summon check. // Summon check.