Prevent auto using bad skills when there is no target.
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@@ -129,6 +129,10 @@ public class AutoUseTaskManager
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue BUFFS; // TODO: break?
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continue BUFFS; // TODO: break?
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}
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}
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if ((skill.isBad() && (player.getTarget() == null)) || (player.getTarget() == player))
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{
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continue BUFFS;
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}
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
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{
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{
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// Summon check.
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// Summon check.
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@@ -129,6 +129,10 @@ public class AutoUseTaskManager
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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player.getAutoUseSettings().getAutoSkills().remove(skillId);
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continue BUFFS; // TODO: break?
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continue BUFFS; // TODO: break?
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}
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}
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if ((skill.isBad() && (player.getTarget() == null)) || (player.getTarget() == player))
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{
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continue BUFFS;
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}
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
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if (!player.isAffectedBySkill(skillId.intValue()) && !player.hasSkillReuse(skill.getReuseHashCode()) && skill.checkCondition(player, player, false))
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{
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{
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// Summon check.
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// Summon check.
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