Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -2200,7 +2200,7 @@
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-10</amount>
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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@@ -2291,11 +2291,11 @@
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -168,6 +168,10 @@
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19447</skillId> <!-- Glaring -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="19205" toLevel="1" name="Song of Archery">
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@@ -2200,7 +2200,7 @@
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-10</amount>
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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@@ -2291,11 +2291,11 @@
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -168,6 +168,10 @@
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19447</skillId> <!-- Glaring -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="19205" toLevel="1" name="Song of Archery">
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@@ -2289,7 +2289,7 @@
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-10</amount>
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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@@ -2380,11 +2380,11 @@
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -168,6 +168,10 @@
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19447</skillId> <!-- Glaring -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="19205" toLevel="1" name="Song of Archery">
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@@ -2289,7 +2289,7 @@
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<magicType>1</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-10</amount>
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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@@ -2380,11 +2380,11 @@
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>-15</amount>
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -752,7 +752,7 @@
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</selfEffects>
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</skill>
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<skill id="11511" toLevel="13" name="Phantom Slasher">
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<!-- Attacks the target with $s1 Power added to P. Atk. to reduce its P. Atk./M. Atk./P. Def./M. Def. by $s3 for $s2. The target can remove these debuffs if it has Spectral Slash Stage 1 or higher. Requires a sword, blunt weapon, dualsword or dual blunt weapon to be equipped. Over-hit. Critical. -->
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<!-- Attacks the target with 26041 power. For 10 seconds, enemy's P./ M. Atk. and P./ M. Def. -50%. Removes the Spectral Slash Lv. 1+ effect from the target. Requires a sword, a blunt weapon, dual swords, or dual blunt weapons. Critical. Over-hit. -->
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<icon>icon.skill11511_2</icon>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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@@ -820,6 +820,11 @@
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpCheckAbnormal">
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<type>ULTIMATE_DEBUFF</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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@@ -870,24 +875,6 @@
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19435</skillId> <!-- Spectral Slash -->
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<skillLevel>
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<value level="1">1</value> <!-- Guessed -->
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<value level="2">1</value> <!-- Guessed -->
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<value level="3">2</value> <!-- Guessed -->
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<value level="4">2</value> <!-- Guessed -->
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<value level="5">3</value> <!-- Guessed -->
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<value level="6">3</value> <!-- Guessed -->
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<value level="7">3</value> <!-- Guessed -->
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<value level="8">4</value> <!-- Guessed -->
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<value level="9">4</value> <!-- Guessed -->
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<value level="10">4</value> <!-- Guessed -->
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<value level="11">5</value> <!-- Guessed -->
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<value level="12">5</value> <!-- Guessed -->
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<value level="13">5</value> <!-- Guessed -->
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</skillLevel>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@@ -4580,25 +4567,28 @@
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<icon>icon.skill11585</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillBySkill">
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<castSkillId>11508</castSkillId><!-- Trace of Twin Edges -->
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<skillId>19435</skillId> <!-- Spectral Slash -->
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19435</skillId> <!-- Phantom Slasher -->
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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<attackSkillId>11508</attackSkillId> <!-- Trace of Twin Edges -->
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<chance>100</chance>
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<targetType>TARGET</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>19426</castSkillId><!-- Shadow Blade -->
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<skillId>19435</skillId> <!-- Spectral Slash -->
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19435</skillId> <!-- Phantom Slasher -->
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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<attackSkillId>19426</attackSkillId> <!-- Shadow Blade -->
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<chance>100</chance>
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<targetType>TARGET</targetType>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>11510</castSkillId><!-- Resolving Bash -->
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<skillId>19435</skillId> <!-- Spectral Slash -->
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<effect name="TriggerSkillBySkillAttack">
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<skillId>19435</skillId> <!-- Phantom Slasher -->
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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<attackSkillId>11510</attackSkillId> <!-- Resolving Bash -->
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<chance>100</chance>
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<targetType>TARGET</targetType>
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</effect>
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<effect name="PAtk">
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@@ -168,6 +168,10 @@
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19447</skillId> <!-- Glaring -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="19205" toLevel="1" name="Song of Archery">
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@@ -1571,7 +1571,7 @@
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<skill id="19435" toLevel="5" name="Spectral Slash">
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<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2 -->
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<icon>icon.skill19435</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isTriggeredSkill>true</isTriggeredSkill>
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<isDebuff>true</isDebuff>
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<abnormalTime>10</abnormalTime>
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@@ -1627,7 +1627,7 @@
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</effects>
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</skill>
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<skill id="19436" toLevel="13" name="Dancing Phantom Blade">
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<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. to make them unable to target you and decrease their P. Atk./M. Atk./P. Def./M. Def./Movement Speed by $s3 for $s2. Enemies with the Spectral Slash Stage 2 or higher can remove these debuffs. Requires a sword, blunt weapon, dualsword or dual blunt weapon to be equipped. Over-hit. Critical. -->
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<!-- Attacks the target and nearby enemies with 28631 power, making them unable to target you. For 10 seconds, enemies' P./ M. Atk., P./ M. Def., and Speed -50%. Can be used if the enemies are inflicted with Spectral Slash Lv. 2+. Requires a sword, a blunt weapon, dual swords, or dual blunt weapons. Critical. Over-hit. -->
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<icon>icon.skill19436</icon>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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@@ -1697,6 +1697,11 @@
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpCheckAbnormal">
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<type>ULTIMATE_DEBUFF</type>
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<level>2</level>
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<hasAbnormal>true</hasAbnormal>
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</condition>
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<condition name="EquipWeapon">
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<weaponType>
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<item>DUAL</item>
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@@ -1759,6 +1764,12 @@
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<chance>100</chance>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>15404</skillId> <!-- Unable to Target -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="19437" toLevel="1" name="Vanguard of Baylor">
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<!-- Summons the Dominant Flag. If used near the Dominant Flag, applies the effects of Melody/ Harmony/ Drum/ Ditty/ Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4+). Makes you immune to pulling. Consumes 5 Spirit Ore. -->
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@@ -2203,18 +2214,23 @@
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<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
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<icon>icon.skill11866</icon>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>
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<value level="1">600000</value>
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<value level="2">3000</value>
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</reuseDelay>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLvl>
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<abnormalType>SONG_WEAPON</abnormalType>
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<abnormalTime>300</abnormalTime>
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<abnormalTime>
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<value level="1">300</value>
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<value level="2">1</value>
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</abnormalTime>
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<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<effectPoint>707</effectPoint>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<isTriggeredSkill>true</isTriggeredSkill>
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<affectRange>2000</affectRange>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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@@ -2222,13 +2238,29 @@
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>20</amount>
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<amount>
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<value level="1">20</value>
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<value level="2">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>20</amount>
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<amount>
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<value level="1">20</value>
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<value level="2">0</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
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<skillId>19204</skillId>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>19204</castSkillId>
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<skillId>19447</skillId> <!-- Glaring -->
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<skillLevel>2</skillLevel>
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<chance>100</chance>
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="19448" toLevel="13" name="Rampageous Beat">
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