Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-21 10:46:44 +00:00
parent bf3d7dc614
commit fb0bf57910
10 changed files with 89 additions and 51 deletions

View File

@@ -2200,7 +2200,7 @@
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
<amount>-10</amount> <amount>-5</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
@@ -2291,11 +2291,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -168,6 +168,10 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">

View File

@@ -2200,7 +2200,7 @@
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
<amount>-10</amount> <amount>-5</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
@@ -2291,11 +2291,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -168,6 +168,10 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">

View File

@@ -2289,7 +2289,7 @@
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
<amount>-10</amount> <amount>-5</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
@@ -2380,11 +2380,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -168,6 +168,10 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">

View File

@@ -2289,7 +2289,7 @@
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
<amount>-10</amount> <amount>-5</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
@@ -2380,11 +2380,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount>-15</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -752,7 +752,7 @@
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="11511" toLevel="13" name="Phantom Slasher"> <skill id="11511" toLevel="13" name="Phantom Slasher">
<!-- Attacks the target with $s1 Power added to P. Atk. to reduce its P. Atk./M. Atk./P. Def./M. Def. by $s3 for $s2. The target can remove these debuffs if it has Spectral Slash Stage 1 or higher. Requires a sword, blunt weapon, dualsword or dual blunt weapon to be equipped. Over-hit. Critical. --> <!-- Attacks the target with 26041 power. For 10 seconds, enemy's P./ M. Atk. and P./ M. Def. -50%. Removes the Spectral Slash Lv. 1+ effect from the target. Requires a sword, a blunt weapon, dual swords, or dual blunt weapons. Critical. Over-hit. -->
<icon>icon.skill11511_2</icon> <icon>icon.skill11511_2</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -820,6 +820,11 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>ULTIMATE_DEBUFF</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
@@ -870,24 +875,6 @@
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>
<value level="1">1</value> <!-- Guessed -->
<value level="2">1</value> <!-- Guessed -->
<value level="3">2</value> <!-- Guessed -->
<value level="4">2</value> <!-- Guessed -->
<value level="5">3</value> <!-- Guessed -->
<value level="6">3</value> <!-- Guessed -->
<value level="7">3</value> <!-- Guessed -->
<value level="8">4</value> <!-- Guessed -->
<value level="9">4</value> <!-- Guessed -->
<value level="10">4</value> <!-- Guessed -->
<value level="11">5</value> <!-- Guessed -->
<value level="12">5</value> <!-- Guessed -->
<value level="13">5</value> <!-- Guessed -->
</skillLevel>
</effect>
</effects> </effects>
<selfEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
@@ -4580,25 +4567,28 @@
<icon>icon.skill11585</icon> <icon>icon.skill11585</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkillAttack">
<castSkillId>11508</castSkillId><!-- Trace of Twin Edges --> <skillId>19435</skillId> <!-- Phantom Slasher -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<chance>30</chance> <skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11508</attackSkillId> <!-- Trace of Twin Edges -->
<chance>100</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkillAttack">
<castSkillId>19426</castSkillId><!-- Shadow Blade --> <skillId>19435</skillId> <!-- Phantom Slasher -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<chance>30</chance> <skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>19426</attackSkillId> <!-- Shadow Blade -->
<chance>100</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkillAttack">
<castSkillId>11510</castSkillId><!-- Resolving Bash --> <skillId>19435</skillId> <!-- Phantom Slasher -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<chance>30</chance> <skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11510</attackSkillId> <!-- Resolving Bash -->
<chance>100</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">

View File

@@ -168,6 +168,10 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">

View File

@@ -1571,7 +1571,7 @@
<skill id="19435" toLevel="5" name="Spectral Slash"> <skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2 --> <!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2 -->
<icon>icon.skill19435</icon> <icon>icon.skill19435</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -1627,7 +1627,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19436" toLevel="13" name="Dancing Phantom Blade"> <skill id="19436" toLevel="13" name="Dancing Phantom Blade">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. to make them unable to target you and decrease their P. Atk./M. Atk./P. Def./M. Def./Movement Speed by $s3 for $s2. Enemies with the Spectral Slash Stage 2 or higher can remove these debuffs. Requires a sword, blunt weapon, dualsword or dual blunt weapon to be equipped. Over-hit. Critical. --> <!-- Attacks the target and nearby enemies with 28631 power, making them unable to target you. For 10 seconds, enemies' P./ M. Atk., P./ M. Def., and Speed -50%. Can be used if the enemies are inflicted with Spectral Slash Lv. 2+. Requires a sword, a blunt weapon, dual swords, or dual blunt weapons. Critical. Over-hit. -->
<icon>icon.skill19436</icon> <icon>icon.skill19436</icon>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -1697,6 +1697,11 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="OpCheckAbnormal">
<type>ULTIMATE_DEBUFF</type>
<level>2</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
@@ -1759,6 +1764,12 @@
<chance>100</chance> <chance>100</chance>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>15404</skillId> <!-- Unable to Target -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19437" toLevel="1" name="Vanguard of Baylor"> <skill id="19437" toLevel="1" name="Vanguard of Baylor">
<!-- Summons the Dominant Flag. If used near the Dominant Flag, applies the effects of Melody/ Harmony/ Drum/ Ditty/ Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4+). Makes you immune to pulling. Consumes 5 Spirit Ore. --> <!-- Summons the Dominant Flag. If used near the Dominant Flag, applies the effects of Melody/ Harmony/ Drum/ Ditty/ Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4+). Makes you immune to pulling. Consumes 5 Spirit Ore. -->
@@ -2203,18 +2214,23 @@
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. --> <!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
<icon>icon.skill11866</icon> <icon>icon.skill11866</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>
<value level="1">600000</value>
<value level="2">3000</value>
</reuseDelay>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
</abnormalLvl> </abnormalLvl>
<abnormalType>SONG_WEAPON</abnormalType> <abnormalTime>
<abnormalTime>300</abnormalTime> <value level="1">300</value>
<value level="2">1</value>
</abnormalTime>
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>707</effectPoint> <effectPoint>707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange> <affectRange>2000</affectRange>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2222,13 +2238,29 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>20</amount> <amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
<skillId>19204</skillId>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19204</castSkillId>
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>2</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19448" toLevel="13" name="Rampageous Beat"> <skill id="19448" toLevel="13" name="Rampageous Beat">