Fixed targets for Provoke Aura and Noble Sacrifice skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-12-02 00:26:15 +00:00
parent a71c8348c4
commit fb0127f8cc
9 changed files with 36 additions and 27 deletions

View File

@@ -824,7 +824,7 @@
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@@ -1432,8 +1432,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>

View File

@@ -824,7 +824,7 @@
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@@ -1436,8 +1436,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>

View File

@@ -823,7 +823,7 @@
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@@ -1435,8 +1435,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>

View File

@@ -823,7 +823,7 @@
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@@ -1435,8 +1435,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>

View File

@@ -1428,8 +1428,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>
@@ -2207,7 +2208,7 @@
<effectPoint>-20000</effectPoint> <effectPoint>-20000</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@@ -1428,8 +1428,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>
@@ -2207,7 +2208,7 @@
<effectPoint>-20000</effectPoint> <effectPoint>-20000</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@@ -1492,8 +1492,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>
@@ -2293,7 +2294,7 @@
<effectPoint>-20000</effectPoint> <effectPoint>-20000</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@@ -1492,8 +1492,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>
@@ -2293,7 +2294,7 @@
<effectPoint>-20000</effectPoint> <effectPoint>-20000</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>

View File

@@ -823,7 +823,7 @@
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@@ -1435,8 +1435,9 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>TARGET</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND_PC</affectObject>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
<includeMe>false</includeMe> <includeMe>false</includeMe>