Skill and item related additions.

This commit is contained in:
MobiusDevelopment
2020-11-11 23:19:08 +00:00
parent 490d05969f
commit fa0cca3c7b
46 changed files with 356 additions and 82 deletions

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@@ -891,19 +891,20 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="80963" name="Bloodstained Talisman of Protection" additionalName="8-hour" type="Armor">
<item id="80963" name="Blood-stained Talisman of Protection" additionalName="8 Hours" type="Armor">
<!-- Talisman of Protection stained with the blood of Zariche or Akamanah. P./ M. Def. +850, Received Damage -3%, Bow/ Crossbow Resistance +3%, Dagger/ Dual Daggers Resistance +3%, Fixed Damage Resistance +5%, received M. Skill Critical Damage -3%, received damage when immobilized -3%. -->
<set name="icon" val="icon.cursed_defend_talisman_lv1" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="false"/>
<set name="time" val="480" />
<skills>
<skill id="35554" level="1" /> <!-- Blood-stained Talisman of Protection Lv1 -->
</skills>
</item>
<item id="80964" name="Energy of Protection" type="EtcItem">
<!-- A compound material for upgrading Talisman of Protection Lv. 9 or lower. In case of failure, Talisman of Protection is not destroyed, but its upgrade level is reset to a certain value. However, Energy of Protection is consumed in any case. -->

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@@ -934,6 +934,7 @@
<stat type="pAtkSpd">379</stat>
<stat type="randomDamage">10</stat>
<stat type="pAtkRange">40</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81170" name="Enhanced Exalted Slasher" type="Weapon">
@@ -965,6 +966,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">10</stat>
<stat type="pAtkRange">40</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81171" name="Enhanced Exalted Avenger" type="Weapon">
@@ -996,6 +998,7 @@
<stat type="accCombat">8</stat>
<stat type="pAtkSpd">379</stat>
<stat type="randomDamage">20</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81172" name="Enhanced Exalted Fighter" type="Weapon">
@@ -1028,6 +1031,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">5</stat>
<stat type="pAtkRange">80</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81173" name="Enhanced Exalted Stormer" type="Weapon">
@@ -1061,6 +1065,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">10</stat>
<stat type="pAtkRange">80</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81174" name="Enhanced Exalted Thrower" type="Weapon">
@@ -1093,6 +1098,7 @@
<stat type="pAtkSpd">293</stat>
<stat type="randomDamage">5</stat>
<stat type="pAtkRange">500</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81175" name="Enhanced Exalted Shooter" type="Weapon">
@@ -1125,6 +1131,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">5</stat>
<stat type="pAtkRange">500</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81176" name="Enhanced Exalted Buster" type="Weapon">
@@ -1156,6 +1163,7 @@
<stat type="rCrit">8</stat>
<stat type="pAtkSpd">379</stat>
<stat type="randomDamage">10</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81177" name="Enhanced Exalted Caster" type="Weapon">
@@ -1189,6 +1197,7 @@
<stat type="pAtkSpd">379</stat>
<stat type="randomDamage">20</stat>
<stat type="pAtkRange">500</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81178" name="Enhanced Exalted Retributer" type="Weapon">
@@ -1222,6 +1231,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">20</stat>
<stat type="pAtkRange">80</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81179" name="Enhanced Exalted Dual Swords" type="Weapon">
@@ -1253,6 +1263,7 @@
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">10</stat>
<stat type="pAtkRange">40</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81180" name="Enhanced Exalted Dual Daggers" type="Weapon">
@@ -1285,6 +1296,7 @@
<stat type="pAtkSpd">433</stat>
<stat type="randomDamage">10</stat>
<stat type="pAtkRange">80</stat>
<stat type="holyPower">300</stat>
</stats>
</item>
<item id="81181" name="Exalted Helmet" additionalName="Heavy armor" type="Armor">

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@@ -60,25 +60,4 @@
<stat type="mDef">101</stat>
</stats>
</item>
<item id="80964" name="Energy of Protection" type="EtcItem">
<!-- A compound material for upgrading Talisman of Protection Lv. 9 or lower. In case of failure, Talisman of Protection is not destroyed, but its upgrade level is reset to a certain value. However, Energy of Protection is consumed in any case. -->
<set name="icon" val="icon.defend_talisman_energy" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="80963" name="Blood-stained Talisman of Protection" additionalName="8 Hours" type="Armor">
<!-- Talisman of Protection stained with the blood of Zariche or Akamanah. P./ M. Def. +850, Received Damage -3%, Bow/ Crossbow Resistance +3%, Dagger/ Dual Daggers Resistance +3%, Fixed Damage Resistance +5%, received M. Skill Critical Damage -3%, received damage when immobilized -3%. -->
<set name="icon" val="icon.cursed_defend_talisman_lv1" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="false"/>
<set name="time" val="480" />
<skills>
<skill id="35554" level="1" /> <!-- Blood-stained Talisman of Protection Lv1 -->
</skills>
</item>
</list>

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@@ -209,7 +209,7 @@
</effect>
</effects>
</skill>
<skill id="11004" toLevel="1" name="Feoh's Defense Mastery">
<skill id="11004" toLevel="3" name="Feoh's Defense Mastery">
<!-- When a sigil is used, M. Atk. +$s1, MP Recovery Rate +$s2, M. Skill Critical Damage +$s3. -->
<icon>icon.skill11791</icon>
<magicLevel>85</magicLevel>
@@ -230,6 +230,28 @@
<item>SIGIL</item>
</armorType>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
</amount>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>
</effect>
</effects>
</skill>
<skill id="11005" toLevel="1" name="Superior Wizard Mastery">

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@@ -3071,7 +3071,7 @@
</effect>
</effects>
</skill>
<skill id="11791" toLevel="1" name="Aeore's Defense Mastery">
<skill id="11791" toLevel="3" name="Aeore's Defense Mastery">
<!-- When using a sigil, MP Recovery Rate +$s1, Healing Power +$s2, M. Skill Power +$s3. When using a magic sword or a one-hand staff, M. Atk. +$s4. Additionally, INT $s5. -->
<icon>icon.skill11791</icon>
<operateType>P</operateType>
@@ -3096,6 +3096,29 @@
<item>SIGIL</item>
</armorType>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
</amount>
<mode>PER</mode>
<armorType>
<item>SIGIL</item>
</armorType>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="11792" toLevel="10" name="Superior Mental Attack Resistance">

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@@ -1189,41 +1189,75 @@
<amount>36</amount>
</effect>
<effect name="DamageShieldResist">
<amount>5</amount>
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
</effect>
<effect name="RealDamageResist">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>8</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-9</amount>
<amount>
<value level="1">-9</value>
<value level="2">-10</value>
</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-9</amount>
<amount>
<value level="1">-9</value>
<value level="2">-10</value>
</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>

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@@ -2878,6 +2878,9 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DisableSkill">
<disable>11759</disable>
@@ -2894,6 +2897,9 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DisableSkill">
<disable>11544;19439;26122;27353;28086;28098</disable>
@@ -2910,6 +2916,9 @@
<isDebuff>true</isDebuff>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DisableSkill">
<disable>10019</disable>

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@@ -2140,7 +2140,7 @@
<value level="9">30000</value>
<value level="10">20000</value>
</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<staticReuse>true</staticReuse>

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@@ -758,6 +758,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -775,7 +777,7 @@
<coolTime>300</coolTime>
<isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DEMONIC_CAGE</abnormalType>
@@ -788,6 +790,8 @@
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<stayAfterDeath>true</stayAfterDeath>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -825,17 +829,19 @@
<skill id="35535" toLevel="1" name="Soul's Release - Zariche">
<!-- Removes the Soul's Confinement, Prison of Souls and Soul Scar effects. Cannot be used in the Olympiad/ Ceremony of Chaos. Consumes 1000 Spirit Ore. -->
<icon>icon.relieve_zariche1</icon>
<castRange>600</castRange>
<effectPoint>867</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND_PC</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -860,6 +866,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -877,7 +885,7 @@
<coolTime>300</coolTime>
<isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DEMONIC_CAGE</abnormalType>
@@ -890,6 +898,8 @@
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<stayAfterDeath>true</stayAfterDeath>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -938,6 +948,8 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>FRIEND_PC</affectObject>
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -1206,8 +1218,44 @@
<skill id="35554" toLevel="1" name="Bloodstained Talisman of Protection">
<!-- P. Def. +$s1, M. Def. +$s2, Received Damage -$s3, Bow/ Crossbow Resistance +$s4, Dagger/ Dual Daggers Resistance +$s5, Fixed Damage Resistance +$s6, received M. Skill Critical Damage -$s7, received damage when immobilized -$s8. -->
<icon>icon.cursed_defend_talisman_lv1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>850</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>850</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageByAttack">
<amount>-3</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-3</amount>
<type>ENEMY_ALL</type>
</effect>
<effect name="DefenceTrait">
<BOW>3</BOW>
<CROSSBOW>3</CROSSBOW>
<TWOHANDCROSSBOW>3</TWOHANDCROSSBOW>
<DAGGER>3</DAGGER>
<DUALDAGGER>3</DUALDAGGER>
</effect>
<effect name="RealDamageResist">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="ImmobileDamageResist">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35555" toLevel="1" name="Blessing of Blessed Adventurer - Combat">
<!-- Max HP +$s1, Critical Rate for standard attacks +$s2, Critical Damage for standard attacks +$s3, Atk. Spd. +$s4. -->