Adjusted Super Haste (7029) skill.

This commit is contained in:
MobiusDevelopment 2020-06-18 16:38:11 +00:00
parent cf0ee224f8
commit f9c632c8f3
2 changed files with 18 additions and 10 deletions

View File

@ -109,19 +109,23 @@
</skill> </skill>
<skill id="7029" levels="4" name="Super Haste"> <skill id="7029" levels="4" name="Super Haste">
<!-- Speed is increased. --> <!-- Speed is increased. -->
<table name="#runSpd">1.5 2 3 4</table> <table name="#runSpd">2 3 4 5</table>
<table name="#mReuse">1 2 4 30</table> <table name="#mReuse">0.01 0.01 0.01 0.01</table>
<table name="#mAtkSpd">1.5 1.8 3 4</table> <table name="#mAtkSpd">2 3 4 5</table>
<table name="#pAtkSpd">1.2 1.5 2 3</table> <table name="#pAtkSpd">2 3 4 5</table>
<table name="#pAtk">250 500 750 1500</table>
<table name="#mAtk">250 500 750 1500</table>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/> <set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/> <set name="operateType" val="OP_TOGGLE"/>
<for> <for>
<effect name="Buff" time="144000" count="1" val="0"> <effect count="0x7fffffff" name="MpConsumePerLevel" time="100000" val="0.0001">
<mul order="0x30" stat="runSpd" val="#runSpd"/> <mul order="0x30" stat="runSpd" val="#runSpd"/>
<div order="0x30" stat="mReuse" val="#mReuse"/> <div order="0x30" stat="mReuse" val="#mReuse"/>
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
<mul order="0x30" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="mAtk" val="#mAtk"/>
</effect> </effect>
</for> </for>
</skill> </skill>

View File

@ -114,19 +114,23 @@
</skill> </skill>
<skill id="7029" levels="4" name="Super Haste"> <skill id="7029" levels="4" name="Super Haste">
<!-- Speed is increased. --> <!-- Speed is increased. -->
<table name="#runSpd">1.5 2 3 4</table> <table name="#runSpd">2 3 4 5</table>
<table name="#mReuse">1 2 4 30</table> <table name="#mReuse">0.01 0.01 0.01 0.01</table>
<table name="#mAtkSpd">1.5 1.8 3 4</table> <table name="#mAtkSpd">2 3 4 5</table>
<table name="#pAtkSpd">1.2 1.5 2 3</table> <table name="#pAtkSpd">2 3 4 5</table>
<table name="#pAtk">250 500 750 1500</table>
<table name="#mAtk">250 500 750 1500</table>
<set name="target" val="TARGET_SELF"/> <set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/> <set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/> <set name="operateType" val="OP_TOGGLE"/>
<for> <for>
<effect name="Buff" time="144000" count="1" val="0"> <effect count="0x7fffffff" name="MpConsumePerLevel" time="100000" val="0.0001">
<mul order="0x30" stat="runSpd" val="#runSpd"/> <mul order="0x30" stat="runSpd" val="#runSpd"/>
<div order="0x30" stat="mReuse" val="#mReuse"/> <div order="0x30" stat="mReuse" val="#mReuse"/>
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
<mul order="0x30" stat="pAtk" val="#pAtk"/>
<mul order="0x30" stat="mAtk" val="#mAtk"/>
</effect> </effect>
</for> </for>
</skill> </skill>