Addition of Fallen Angel's Earring augmentation skills.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment 2022-05-21 10:13:02 +00:00
parent 2838a20408
commit f921d890a0

View File

@ -896,78 +896,329 @@
</effects>
</skill>
<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- MP Consumption -1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="36186" toLevel="9" name="Fallen Angel's Earring Augmentation: Speed">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Speed +2 -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36187" toLevel="6" name="Fallen Angel's Earring Augmentation: Max HP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Max HP +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36188" toLevel="6" name="Fallen Angel's Earring Augmentation: Max MP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Max MP +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36189" toLevel="6" name="Fallen Angel's Earring Augmentation: Max CP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Max CP +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36190" toLevel="5" name="Fallen Angel's Earring Augmentation: Vitality Bonus">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Vitality Bonus +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="VitalityExpRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/ SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Acquired XP/ SP +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="36192" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Rate for Basic Attacks">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Critical Rate for standard attacks +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36193" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- P. Skill Critical Rate +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36194" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- M. Skill Critical Rate +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36195" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Damage for Basic Attacks">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Critical Damage for standard attacks +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36196" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- P. Skill Critical Damage +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36197" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- M. Skill Critical Damage +1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36198" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- All received Critical Rate -1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36199" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- All received Critical Damage -1% -->
<icon>icon.bm_earring_of_fallen_angel</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-3</value>
<value level="4">-4</value>
<value level="5">-5</value>
<value level="6">-6</value>
<value level="7">-7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>