Addition of Fallen Angel's Earring augmentation skills.
Contributed by CostyKiller.
This commit is contained in:
parent
2838a20408
commit
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@ -896,78 +896,329 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
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<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- MP Consumption -1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>3</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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</amount>
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<mode>PER</mode>
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<magicType>22</magicType>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36186" toLevel="9" name="Fallen Angel's Earring Augmentation: Speed">
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<skill id="36186" toLevel="9" name="Fallen Angel's Earring Augmentation: Speed">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Speed +2 -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="Speed">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">9</value>
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<value level="9">10</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36187" toLevel="6" name="Fallen Angel's Earring Augmentation: Max HP">
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<skill id="36187" toLevel="6" name="Fallen Angel's Earring Augmentation: Max HP">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Max HP +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36188" toLevel="6" name="Fallen Angel's Earring Augmentation: Max MP">
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<skill id="36188" toLevel="6" name="Fallen Angel's Earring Augmentation: Max MP">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Max MP +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxMp">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36189" toLevel="6" name="Fallen Angel's Earring Augmentation: Max CP">
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<skill id="36189" toLevel="6" name="Fallen Angel's Earring Augmentation: Max CP">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Max CP +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxCp">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36190" toLevel="5" name="Fallen Angel's Earring Augmentation: Vitality Bonus">
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<skill id="36190" toLevel="5" name="Fallen Angel's Earring Augmentation: Vitality Bonus">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Vitality Bonus +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="VitalityExpRate">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/SP">
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<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/ SP">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Acquired XP/ SP +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="ExpModify">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36192" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Rate for Basic Attacks">
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<skill id="36192" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Rate for Basic Attacks">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Critical Rate for standard attacks +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalRate">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36193" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Rate">
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<skill id="36193" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Rate">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- P. Skill Critical Rate +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36194" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Rate">
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<skill id="36194" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Rate">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- M. Skill Critical Rate +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicCriticalRate">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36195" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Damage for Basic Attacks">
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<skill id="36195" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Damage for Basic Attacks">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Critical Damage for standard attacks +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36196" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Damage">
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<skill id="36196" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Damage">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- P. Skill Critical Damage +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillCriticalDamage">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36197" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Damage">
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<skill id="36197" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Damage">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- M. Skill Critical Damage +1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36198" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Rate Decrease">
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<skill id="36198" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Rate Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- All received Critical Rate -1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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<value level="4">-4</value>
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<value level="5">-5</value>
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<value level="6">-6</value>
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<value level="7">-7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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<value level="4">-4</value>
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<value level="5">-5</value>
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<value level="6">-6</value>
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<value level="7">-7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="36199" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Damage Decrease">
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<skill id="36199" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- All received Critical Damage -1% -->
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<icon>icon.skill0000</icon>
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<icon>icon.bm_earring_of_fallen_angel</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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<value level="4">-4</value>
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<value level="5">-5</value>
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<value level="6">-6</value>
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<value level="7">-7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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<value level="1">-1</value>
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<value level="2">-2</value>
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<value level="3">-3</value>
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<value level="4">-4</value>
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<value level="5">-5</value>
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<value level="6">-6</value>
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<value level="7">-7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>
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||||||
|
<value level="1">-1</value>
|
||||||
|
<value level="2">-2</value>
|
||||||
|
<value level="3">-3</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-5</value>
|
||||||
|
<value level="6">-6</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
</list>
|
</list>
|
||||||
|
Loading…
Reference in New Issue
Block a user