Addition of Fallen Angel's Earring augmentation skills.
Contributed by CostyKiller.
This commit is contained in:
		@@ -896,78 +896,329 @@
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		</effects>
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	</skill>
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	<skill id="36185" toLevel="3" name="Fallen Angel's Earring Augmentation: MP Consumption Decrease">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- MP Consumption -1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="MagicMpCost">
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				<amount>
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					<value level="1">-1</value>
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					<value level="2">-2</value>
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					<value level="3">-3</value>
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				</amount>
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				<mode>PER</mode>
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				<magicType>0</magicType>
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			</effect>
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			<effect name="MagicMpCost">
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				<amount>
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					<value level="1">-1</value>
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					<value level="2">-2</value>
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					<value level="3">-3</value>
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				</amount>
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				<mode>PER</mode>
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				<magicType>1</magicType>
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			</effect>
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			<effect name="MagicMpCost">
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				<amount>
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					<value level="1">-1</value>
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		||||
					<value level="2">-2</value>
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					<value level="3">-3</value>
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				</amount>
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				<mode>PER</mode>
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				<magicType>3</magicType>
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			</effect>
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			<effect name="MagicMpCost">
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				<amount>
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					<value level="1">-1</value>
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		||||
					<value level="2">-2</value>
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					<value level="3">-3</value>
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				</amount>
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				<mode>PER</mode>
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				<magicType>22</magicType>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36186" toLevel="9" name="Fallen Angel's Earring Augmentation: Speed">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- Speed +2 -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="Speed">
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				<amount>
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					<value level="1">2</value>
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					<value level="2">3</value>
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					<value level="3">4</value>
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					<value level="4">5</value>
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					<value level="5">6</value>
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					<value level="6">7</value>
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					<value level="7">8</value>
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					<value level="8">9</value>
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					<value level="9">10</value>
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				</amount>
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				<mode>DIFF</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36187" toLevel="6" name="Fallen Angel's Earring Augmentation: Max HP">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- Max HP +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="MaxHp">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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					<value level="6">6</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36188" toLevel="6" name="Fallen Angel's Earring Augmentation: Max MP">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- Max MP +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="MaxMp">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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					<value level="6">6</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36189" toLevel="6" name="Fallen Angel's Earring Augmentation: Max CP">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- Max CP +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="MaxCp">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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					<value level="6">6</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36190" toLevel="5" name="Fallen Angel's Earring Augmentation: Vitality Bonus">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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		<!-- Vitality Bonus +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="VitalityExpRate">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</amount>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/SP">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		<operateType>A1</operateType>
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	<skill id="36191" toLevel="5" name="Fallen Angel's Earring Augmentation: Acquired XP/ SP">
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		<!-- Acquired XP/ SP +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="ExpModify">
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				<amount>
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		||||
					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</amount>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36192" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Rate for Basic Attacks">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		||||
		<operateType>A1</operateType>
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		<!-- Critical Rate for standard attacks +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="CriticalRate">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36193" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Rate">
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		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		||||
		<operateType>A1</operateType>
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		||||
		<!-- P. Skill Critical Rate +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="PhysicalSkillCriticalRate">
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				<amount>
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		||||
					<value level="1">1</value>
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		||||
					<value level="2">2</value>
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					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="36194" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Rate">
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		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		||||
		<operateType>A1</operateType>
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		||||
		<!-- M. Skill Critical Rate +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="MagicCriticalRate">
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				<amount>
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					<value level="1">1</value>
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		||||
					<value level="2">2</value>
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		||||
					<value level="3">3</value>
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					<value level="4">4</value>
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					<value level="5">5</value>
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				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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		||||
	</skill>
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	<skill id="36195" toLevel="5" name="Fallen Angel's Earring Augmentation: Critical Damage for Basic Attacks">
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		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		<icon>icon.skill0000</icon>
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		||||
		<operateType>A1</operateType>
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		||||
		<!-- Critical Damage for standard attacks +1% -->
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		<icon>icon.bm_earring_of_fallen_angel</icon>
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		<operateType>P</operateType>
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		<effects>
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		||||
			<effect name="CriticalDamage">
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				<amount>
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					<value level="1">1</value>
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					<value level="2">2</value>
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		||||
					<value level="3">3</value>
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		||||
					<value level="4">4</value>
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		||||
					<value level="5">5</value>
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		||||
				</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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		||||
	</skill>
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		||||
	<skill id="36196" toLevel="5" name="Fallen Angel's Earring Augmentation: P. Skill Critical Damage">
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		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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		||||
		<icon>icon.skill0000</icon>
 | 
			
		||||
		<operateType>A1</operateType>
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		||||
		<!-- P. Skill Critical Damage +1% -->
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		||||
		<icon>icon.bm_earring_of_fallen_angel</icon>
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		||||
		<operateType>P</operateType>
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		||||
		<effects>
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		||||
			<effect name="PhysicalSkillCriticalDamage">
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		||||
				<amount>
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		||||
					<value level="1">1</value>
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		||||
					<value level="2">2</value>
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		||||
					<value level="3">3</value>
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		||||
					<value level="4">4</value>
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		||||
					<value level="5">5</value>
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		||||
				</amount>
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		||||
				<mode>PER</mode>
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		||||
			</effect>
 | 
			
		||||
		</effects>
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		||||
	</skill>
 | 
			
		||||
	<skill id="36197" toLevel="5" name="Fallen Angel's Earring Augmentation: M. Skill Critical Damage">
 | 
			
		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
 | 
			
		||||
		<icon>icon.skill0000</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<!-- M. Skill Critical Damage +1% -->
 | 
			
		||||
		<icon>icon.bm_earring_of_fallen_angel</icon>
 | 
			
		||||
		<operateType>P</operateType>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="MagicCriticalDamage">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">1</value>
 | 
			
		||||
					<value level="2">2</value>
 | 
			
		||||
					<value level="3">3</value>
 | 
			
		||||
					<value level="4">4</value>
 | 
			
		||||
					<value level="5">5</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="36198" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Rate Decrease">
 | 
			
		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
 | 
			
		||||
		<icon>icon.skill0000</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<!-- All received Critical Rate -1% -->
 | 
			
		||||
		<icon>icon.bm_earring_of_fallen_angel</icon>
 | 
			
		||||
		<operateType>P</operateType>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DefenceCriticalRate">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">-1</value>
 | 
			
		||||
					<value level="2">-2</value>
 | 
			
		||||
					<value level="3">-3</value>
 | 
			
		||||
					<value level="4">-4</value>
 | 
			
		||||
					<value level="5">-5</value>
 | 
			
		||||
					<value level="6">-6</value>
 | 
			
		||||
					<value level="7">-7</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceMagicCriticalRate">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">-1</value>
 | 
			
		||||
					<value level="2">-2</value>
 | 
			
		||||
					<value level="3">-3</value>
 | 
			
		||||
					<value level="4">-4</value>
 | 
			
		||||
					<value level="5">-5</value>
 | 
			
		||||
					<value level="6">-6</value>
 | 
			
		||||
					<value level="7">-7</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="36199" toLevel="7" name="Fallen Angel's Earring Augmentation: All Received Critical Damage Decrease">
 | 
			
		||||
		<!-- AUTO GENERATED SKILL TODO: FIX IT -->
 | 
			
		||||
		<icon>icon.skill0000</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<!-- All received Critical Damage -1% -->
 | 
			
		||||
		<icon>icon.bm_earring_of_fallen_angel</icon>
 | 
			
		||||
		<operateType>P</operateType>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DefenceCriticalDamage">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">-1</value>
 | 
			
		||||
					<value level="2">-2</value>
 | 
			
		||||
					<value level="3">-3</value>
 | 
			
		||||
					<value level="4">-4</value>
 | 
			
		||||
					<value level="5">-5</value>
 | 
			
		||||
					<value level="6">-6</value>
 | 
			
		||||
					<value level="7">-7</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceMagicCriticalDamage">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">-1</value>
 | 
			
		||||
					<value level="2">-2</value>
 | 
			
		||||
					<value level="3">-3</value>
 | 
			
		||||
					<value level="4">-4</value>
 | 
			
		||||
					<value level="5">-5</value>
 | 
			
		||||
					<value level="6">-6</value>
 | 
			
		||||
					<value level="7">-7</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefencePhysicalSkillCriticalDamage">
 | 
			
		||||
				<amount>
 | 
			
		||||
					<value level="1">-1</value>
 | 
			
		||||
					<value level="2">-2</value>
 | 
			
		||||
					<value level="3">-3</value>
 | 
			
		||||
					<value level="4">-4</value>
 | 
			
		||||
					<value level="5">-5</value>
 | 
			
		||||
					<value level="6">-6</value>
 | 
			
		||||
					<value level="7">-7</value>
 | 
			
		||||
				</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
</list>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user