Moved options to augmentation folder.

This commit is contained in:
MobiusDev
2017-08-11 02:43:53 +00:00
parent 72d372e2c8
commit f8b84fbfad
711 changed files with 711 additions and 711 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="274" name="o_f_55_1g_1">
<!-- P. Def. increases by 17.52. -->
<effects>
<effect name="PhysicalDefence">
<amount>17.524</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="275" name="o_f_55_1g_2">
<!-- M. Def. increases by 13.96. -->
<effects>
<effect name="MagicalDefence">
<amount>13.962</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="276" name="o_f_55_1g_3">
<!-- Max HP increases by 70.1 -->
<effects>
<effect name="MaxHp">
<amount>70.096</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="277" name="o_f_55_1g_4">
<!-- Max HP increases by 22.26. -->
<effects>
<effect name="MaxMp">
<amount>22.256</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="278" name="o_f_55_1g_5">
<!-- Max CP increases by 96.8. -->
<effects>
<effect name="MaxCp">
<amount>96.8032</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="279" name="o_f_55_1g_6">
<!-- P. Atk. increases by 8.92. -->
<effects>
<effect name="PAtk">
<amount>8.918</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="280" name="o_f_55_1g_7">
<!-- M. Atk. increases by 10.24. -->
<effects>
<effect name="MAtk">
<amount>10.244</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="281" name="o_f_55_1g_8">
<!-- HP Regen increases by 0.38. -->
<effects>
<effect name="HpRegen">
<amount>0.383292</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="282" name="o_f_55_1g_9">
<!-- MP Regen increases by 0.18. -->
<effects>
<effect name="MpRegen">
<amount>0.175084</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="283" name="o_f_55_1g_10">
<!-- CP Regen increases by 0.38. -->
<effects>
<effect name="CpRegen">
<amount>0.38324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="284" name="o_f_55_1g_11">
<!-- Evasion increases by 1.55. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.554966</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="285" name="o_f_55_1g_12">
<!-- Accuracy increases by 1.55. -->
<effects>
<effect name="Accuracy">
<amount>1.554966</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="286" name="o_f_55_1g_13">
<!-- Critical increases by 16.84. -->
<effects>
<effect name="CriticalRate">
<amount>16.837171848</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="287" name="o_f_55_1g_14">
<!-- P. Def. increases by 8.76. M. Def. increases by 6.98. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>6.981</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="288" name="o_f_55_1g_15">
<!-- P. Def. increases by 8.76. Max HP increases by 35.05 -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="289" name="o_f_55_1g_16">
<!-- P. Def. increases by 8.76. Max HP increases by 11.13. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.128</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="290" name="o_f_55_1g_17">
<!-- P. Def. increases by 8.76. Max CP increases by 48.4. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>48.4016</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="291" name="o_f_55_1g_18">
<!-- P. Def. increases by 8.76. P. Atk. increases by 4.46. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>4.459</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="292" name="o_f_55_1g_19">
<!-- P. Def. increases by 8.76. M. Atk. increases by 5.12. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.122</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="293" name="o_f_55_1g_20">
<!-- P. Def. increases by 8.76. HP Regen increases by 0.19. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.191646</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="294" name="o_f_55_1g_21">
<!-- P. Def. increases by 8.76. MP Regen increases by 0.09. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.087542</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="295" name="o_f_55_1g_22">
<!-- P. Def. increases by 8.76. CP Regen increases by 0.19. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.19162</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="296" name="o_f_55_1g_23">
<!-- P. Def. increases by 8.76. Evasion increases by 0.78. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.777483</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="297" name="o_f_55_1g_24">
<!-- P. Def. increases by 8.76. Accuracy increases by 0.78. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.777483</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="298" name="o_f_55_1g_25">
<!-- P. Def. increases by 8.76. Critical increases by 8.42. -->
<effects>
<effect name="PhysicalDefence">
<amount>8.762</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.418585924</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="299" name="o_f_55_1g_26">
<!-- M. Def. increases by 6.98. Max HP increases by 35.05 -->
<effects>
<effect name="MagicalDefence">
<amount>6.981</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="400" name="o_f_58_1g_36">
<!-- M. Def. increases by 7.66. Critical increases by 8.93. -->
<effects>
<effect name="MagicalDefence">
<amount>7.657</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="401" name="o_f_58_1g_37">
<!-- Max HP increases by 38.27 Max HP increases by 11.28. -->
<effects>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="402" name="o_f_58_1g_38">
<!-- Max HP increases by 38.27 Max CP increases by 48.78. -->
<effects>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>48.78</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="403" name="o_f_58_1g_39">
<!-- Max HP increases by 38.27 P. Atk. increases by 4.69. -->
<effects>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>4.692</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="404" name="o_f_58_1g_40">
<!-- Max HP increases by 38.27 M. Atk. increases by 5.4. -->
<effects>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="405" name="o_f_58_1g_41">
<!-- Max HP increases by 38.27 HP Regen increases by 0.18. -->
<effects>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="406" name="o_f_58_1g_42">
<!-- Max HP increases by 38.27 MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="407" name="o_f_58_1g_43">
<!-- Max HP increases by 38.27 CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="408" name="o_f_58_1g_44">
<!-- Max HP increases by 38.27 Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="409" name="o_f_58_1g_45">
<!-- Max HP increases by 38.27 Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="410" name="o_f_58_1g_46">
<!-- Max HP increases by 38.27 Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>38.272</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="411" name="o_f_58_1g_47">
<!-- Max HP increases by 12.22. Max CP increases by 48.78. -->
<effects>
<effect name="MaxCp">
<amount>48.78</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="412" name="o_f_58_1g_48">
<!-- Max HP increases by 12.22. P. Atk. increases by 4.69. -->
<effects>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>4.692</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="413" name="o_f_58_1g_49">
<!-- Max HP increases by 12.22. M. Atk. increases by 5.4. -->
<effects>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="414" name="o_f_58_1g_50">
<!-- Max HP increases by 12.22. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="415" name="o_f_58_1g_51">
<!-- Max HP increases by 12.22. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="416" name="o_f_58_1g_52">
<!-- Max HP increases by 12.22. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="417" name="o_f_58_1g_53">
<!-- Max HP increases by 12.22. Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="418" name="o_f_58_1g_54">
<!-- Max HP increases by 12.22. Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="419" name="o_f_58_1g_55">
<!-- Max HP increases by 12.22. Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="420" name="o_f_58_1g_56">
<!-- Max CP increases by 52.85. P. Atk. increases by 4.69. -->
<effects>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>4.692</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="421" name="o_f_58_1g_57">
<!-- Max CP increases by 52.85. M. Atk. increases by 5.4. -->
<effects>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="422" name="o_f_58_1g_58">
<!-- Max CP increases by 52.85. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="423" name="o_f_58_1g_59">
<!-- Max CP increases by 52.85. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="424" name="o_f_58_1g_60">
<!-- Max CP increases by 52.85. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="425" name="o_f_58_1g_61">
<!-- Max CP increases by 52.85. Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="426" name="o_f_58_1g_62">
<!-- Max CP increases by 52.85. Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="427" name="o_f_58_1g_63">
<!-- Max CP increases by 52.85. Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>52.845</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="428" name="o_f_58_1g_64">
<!-- P. Atk. increases by 5.08. M. Atk. increases by 5.4. -->
<effects>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="429" name="o_f_58_1g_65">
<!-- P. Atk. increases by 5.08. HP Regen increases by 0.18. -->
<effects>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="430" name="o_f_58_1g_66">
<!-- P. Atk. increases by 5.08. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="431" name="o_f_58_1g_67">
<!-- P. Atk. increases by 5.08. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="432" name="o_f_58_1g_68">
<!-- P. Atk. increases by 5.08. Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="433" name="o_f_58_1g_69">
<!-- P. Atk. increases by 5.08. Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="434" name="o_f_58_1g_70">
<!-- P. Atk. increases by 5.08. Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="435" name="o_f_58_1g_71">
<!-- M. Atk. increases by 5.85. HP Regen increases by 0.18. -->
<effects>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="436" name="o_f_58_1g_72">
<!-- M. Atk. increases by 5.85. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="437" name="o_f_58_1g_73">
<!-- M. Atk. increases by 5.85. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="438" name="o_f_58_1g_74">
<!-- M. Atk. increases by 5.85. Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="439" name="o_f_58_1g_75">
<!-- M. Atk. increases by 5.85. Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="440" name="o_f_58_1g_76">
<!-- M. Atk. increases by 5.85. Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>5.85</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="441" name="o_f_58_1g_77">
<!-- HP Regen increases by 0.2. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.08184</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="442" name="o_f_58_1g_78">
<!-- HP Regen increases by 0.2. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="443" name="o_f_58_1g_79">
<!-- HP Regen increases by 0.2. Evasion increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="444" name="o_f_58_1g_80">
<!-- HP Regen increases by 0.2. Accuracy increases by 0.82. -->
<effects>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="445" name="o_f_58_1g_81">
<!-- HP Regen increases by 0.2. Critical increases by 8.93. -->
<effects>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="446" name="o_f_58_1g_82">
<!-- MP Regen increases by 0.09. CP Regen increases by 0.18. -->
<effects>
<effect name="MpRegen">
<amount>0.08866</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.18048</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="447" name="o_f_58_1g_83">
<!-- MP Regen increases by 0.09. Evasion increases by 0.82. -->
<effects>
<effect name="MpRegen">
<amount>0.08866</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="448" name="o_f_58_1g_84">
<!-- MP Regen increases by 0.09. Accuracy increases by 0.82. -->
<effects>
<effect name="MpRegen">
<amount>0.08866</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="449" name="o_f_58_1g_85">
<!-- MP Regen increases by 0.09. Critical increases by 8.93. -->
<effects>
<effect name="MpRegen">
<amount>0.08866</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="450" name="o_f_58_1g_86">
<!-- CP Regen increases by 0.2. Evasion increases by 0.82. -->
<effects>
<effect name="CpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="451" name="o_f_58_1g_87">
<!-- CP Regen increases by 0.2. Accuracy increases by 0.82. -->
<effects>
<effect name="CpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="452" name="o_f_58_1g_88">
<!-- CP Regen increases by 0.2. Critical increases by 8.93. -->
<effects>
<effect name="CpRegen">
<amount>0.19552</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="453" name="o_f_58_1g_89">
<!-- Evasion increases by 0.91. Accuracy increases by 0.82. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.911172</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.824394</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="454" name="o_f_58_1g_90">
<!-- Evasion increases by 0.91. Critical increases by 8.93. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.911172</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="455" name="o_f_58_1g_91">
<!-- Accuracy increases by 0.91. Critical increases by 8.93. -->
<effects>
<effect name="Accuracy">
<amount>0.911172</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.926538232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,757 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="638" name="o_f_67_1g_1">
<!-- P. Def. increases by 18.18. -->
<effects>
<effect name="PhysicalDefence">
<amount>18.18</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="639" name="o_f_67_1g_2">
<!-- M. Def. increases by 14.66. -->
<effects>
<effect name="MagicalDefence">
<amount>14.66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="640" name="o_f_67_1g_3">
<!-- Max HP increases by 74.4 -->
<effects>
<effect name="MaxHp">
<amount>74.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="641" name="o_f_67_1g_4">
<!-- Max HP increases by 24.06. -->
<effects>
<effect name="MaxMp">
<amount>24.06</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="642" name="o_f_67_1g_5">
<!-- Max CP increases by 102.75. -->
<effects>
<effect name="MaxCp">
<amount>102.746</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="643" name="o_f_67_1g_6">
<!-- P. Atk. increases by 10.84. -->
<effects>
<effect name="PAtk">
<amount>10.84</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="644" name="o_f_67_1g_7">
<!-- M. Atk. increases by 12.7. -->
<effects>
<effect name="MAtk">
<amount>12.7</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="645" name="o_f_67_1g_8">
<!-- HP Regen increases by 0.37. -->
<effects>
<effect name="HpRegen">
<amount>0.3684</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="646" name="o_f_67_1g_9">
<!-- MP Regen increases by 0.16. -->
<effects>
<effect name="MpRegen">
<amount>0.162</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="647" name="o_f_67_1g_10">
<!-- CP Regen increases by 0.37. -->
<effects>
<effect name="CpRegen">
<amount>0.3684</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="648" name="o_f_67_1g_11">
<!-- Evasion increases by 1.91. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.906166</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="649" name="o_f_67_1g_12">
<!-- Accuracy increases by 1.91. -->
<effects>
<effect name="Accuracy">
<amount>1.906166</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="650" name="o_f_67_1g_13">
<!-- Critical increases by 20.64. -->
<effects>
<effect name="CriticalRate">
<amount>20.639965448</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="651" name="o_f_67_1g_14">
<!-- P. Def. increases by 9.09. M. Def. increases by 7.33. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="652" name="o_f_67_1g_15">
<!-- P. Def. increases by 9.09. Max HP increases by 37.2 -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="653" name="o_f_67_1g_16">
<!-- P. Def. increases by 9.09. Max HP increases by 12.03. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="654" name="o_f_67_1g_17">
<!-- P. Def. increases by 9.09. Max CP increases by 51.37. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="655" name="o_f_67_1g_18">
<!-- P. Def. increases by 9.09. P. Atk. increases by 5.42. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="656" name="o_f_67_1g_19">
<!-- P. Def. increases by 9.09. M. Atk. increases by 6.35. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.35</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="657" name="o_f_67_1g_20">
<!-- P. Def. increases by 9.09. HP Regen increases by 0.18. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="658" name="o_f_67_1g_21">
<!-- P. Def. increases by 9.09. MP Regen increases by 0.08. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.081</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="659" name="o_f_67_1g_22">
<!-- P. Def. increases by 9.09. CP Regen increases by 0.18. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="660" name="o_f_67_1g_23">
<!-- P. Def. increases by 9.09. Evasion increases by 0.96. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="661" name="o_f_67_1g_24">
<!-- P. Def. increases by 9.09. Accuracy increases by 0.96. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="662" name="o_f_67_1g_25">
<!-- P. Def. increases by 9.09. Critical increases by 10.37. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.09</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.374122724</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="663" name="o_f_67_1g_26">
<!-- M. Def. increases by 7.33. Max HP increases by 37.2 -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="664" name="o_f_67_1g_27">
<!-- M. Def. increases by 7.33. Max HP increases by 12.03. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="665" name="o_f_67_1g_28">
<!-- M. Def. increases by 7.33. Max CP increases by 51.37. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="666" name="o_f_67_1g_29">
<!-- M. Def. increases by 7.33. P. Atk. increases by 5.42. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="667" name="o_f_67_1g_30">
<!-- M. Def. increases by 7.33. M. Atk. increases by 6.35. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.35</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="668" name="o_f_67_1g_31">
<!-- M. Def. increases by 7.33. HP Regen increases by 0.18. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="669" name="o_f_67_1g_32">
<!-- M. Def. increases by 7.33. MP Regen increases by 0.08. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.081</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="670" name="o_f_67_1g_33">
<!-- M. Def. increases by 7.33. CP Regen increases by 0.18. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="671" name="o_f_67_1g_34">
<!-- M. Def. increases by 7.33. Evasion increases by 0.96. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="672" name="o_f_67_1g_35">
<!-- M. Def. increases by 7.33. Accuracy increases by 0.96. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="673" name="o_f_67_1g_36">
<!-- M. Def. increases by 7.33. Critical increases by 10.37. -->
<effects>
<effect name="MagicalDefence">
<amount>7.33</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.374122724</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="674" name="o_f_67_1g_37">
<!-- Max HP increases by 37.2 Max HP increases by 12.03. -->
<effects>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="675" name="o_f_67_1g_38">
<!-- Max HP increases by 37.2 Max CP increases by 51.37. -->
<effects>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="676" name="o_f_67_1g_39">
<!-- Max HP increases by 37.2 P. Atk. increases by 5.42. -->
<effects>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="677" name="o_f_67_1g_40">
<!-- Max HP increases by 37.2 M. Atk. increases by 6.35. -->
<effects>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.35</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="678" name="o_f_67_1g_41">
<!-- Max HP increases by 37.2 HP Regen increases by 0.18. -->
<effects>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="679" name="o_f_67_1g_42">
<!-- Max HP increases by 37.2 MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.081</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="680" name="o_f_67_1g_43">
<!-- Max HP increases by 37.2 CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="681" name="o_f_67_1g_44">
<!-- Max HP increases by 37.2 Evasion increases by 0.96. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="682" name="o_f_67_1g_45">
<!-- Max HP increases by 37.2 Accuracy increases by 0.96. -->
<effects>
<effect name="Accuracy">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="683" name="o_f_67_1g_46">
<!-- Max HP increases by 37.2 Critical increases by 10.37. -->
<effects>
<effect name="CriticalRate">
<amount>10.374122724</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>37.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="684" name="o_f_67_1g_47">
<!-- Max HP increases by 12.03. Max CP increases by 51.37. -->
<effects>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="685" name="o_f_67_1g_48">
<!-- Max HP increases by 12.03. P. Atk. increases by 5.42. -->
<effects>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="686" name="o_f_67_1g_49">
<!-- Max HP increases by 12.03. M. Atk. increases by 6.35. -->
<effects>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.35</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="687" name="o_f_67_1g_50">
<!-- Max HP increases by 12.03. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="688" name="o_f_67_1g_51">
<!-- Max HP increases by 12.03. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.081</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="689" name="o_f_67_1g_52">
<!-- Max HP increases by 12.03. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="690" name="o_f_67_1g_53">
<!-- Max HP increases by 12.03. Evasion increases by 0.96. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="691" name="o_f_67_1g_54">
<!-- Max HP increases by 12.03. Accuracy increases by 0.96. -->
<effects>
<effect name="Accuracy">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="692" name="o_f_67_1g_55">
<!-- Max HP increases by 12.03. Critical increases by 10.37. -->
<effects>
<effect name="CriticalRate">
<amount>10.374122724</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>12.03</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="693" name="o_f_67_1g_56">
<!-- Max CP increases by 51.37. P. Atk. increases by 5.42. -->
<effects>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="694" name="o_f_67_1g_57">
<!-- Max CP increases by 51.37. M. Atk. increases by 6.35. -->
<effects>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.35</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="695" name="o_f_67_1g_58">
<!-- Max CP increases by 51.37. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="696" name="o_f_67_1g_59">
<!-- Max CP increases by 51.37. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.081</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="697" name="o_f_67_1g_60">
<!-- Max CP increases by 51.37. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.1842</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="698" name="o_f_67_1g_61">
<!-- Max CP increases by 51.37. Evasion increases by 0.96. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="699" name="o_f_67_1g_62">
<!-- Max CP increases by 51.37. Accuracy increases by 0.96. -->
<effects>
<effect name="Accuracy">
<amount>0.958083</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>51.373</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="900" name="o_f_75_1g_81">
<!-- HP Regen increases by 0.22. Critical increases by 10.78. -->
<effects>
<effect name="CriticalRate">
<amount>10.784298192</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.2195</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="901" name="o_f_75_1g_82">
<!-- MP Regen increases by 0.09. CP Regen increases by 0.2. -->
<effects>
<effect name="MpRegen">
<amount>0.0941</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.19755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="902" name="o_f_75_1g_83">
<!-- MP Regen increases by 0.09. Evasion increases by 1. -->
<effects>
<effect name="MpRegen">
<amount>0.0941</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.995964</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="903" name="o_f_75_1g_84">
<!-- MP Regen increases by 0.09. Accuracy increases by 1. -->
<effects>
<effect name="MpRegen">
<amount>0.0941</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.995964</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="904" name="o_f_75_1g_85">
<!-- MP Regen increases by 0.09. Critical increases by 10.78. -->
<effects>
<effect name="MpRegen">
<amount>0.0941</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.784298192</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="905" name="o_f_75_1g_86">
<!-- CP Regen increases by 0.22. Evasion increases by 1. -->
<effects>
<effect name="CpRegen">
<amount>0.2195</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.995964</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="906" name="o_f_75_1g_87">
<!-- CP Regen increases by 0.22. Accuracy increases by 1. -->
<effects>
<effect name="CpRegen">
<amount>0.2195</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.995964</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="907" name="o_f_75_1g_88">
<!-- CP Regen increases by 0.22. Critical increases by 10.78. -->
<effects>
<effect name="CpRegen">
<amount>0.2195</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.784298192</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="908" name="o_f_75_1g_89">
<!-- Evasion increases by 1.1. Accuracy increases by 1. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.100802</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.995964</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="909" name="o_f_75_1g_90">
<!-- Evasion increases by 1.1. Critical increases by 10.78. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.100802</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.784298192</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="910" name="o_f_75_1g_91">
<!-- Accuracy increases by 1.1. Critical increases by 10.78. -->
<effects>
<effect name="Accuracy">
<amount>1.100802</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10.784298192</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,198 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="7281" name="o_f_46_2g_1">
<!-- P. Def. increases by 10.3. -->
<effects>
<effect name="PhysicalDefence">
<amount>10.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7282" name="o_f_46_2g_2">
<!-- M. Def. increases by 8.22. -->
<effects>
<effect name="MagicalDefence">
<amount>8.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7283" name="o_f_46_2g_3">
<!-- Max HP increases by 39.64 -->
<effects>
<effect name="MaxHp">
<amount>39.64</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7284" name="o_f_46_2g_4">
<!-- Max HP increases by 12.26. -->
<effects>
<effect name="MaxMp">
<amount>12.26</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7285" name="o_f_46_2g_5">
<!-- Max CP increases by 54.74. -->
<effects>
<effect name="MaxCp">
<amount>54.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7286" name="o_f_46_2g_6">
<!-- P. Atk. increases by 4.4. -->
<effects>
<effect name="PAtk">
<amount>4.4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7287" name="o_f_46_2g_7">
<!-- M. Atk. increases by 5.04. -->
<effects>
<effect name="MAtk">
<amount>5.04</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7288" name="o_f_46_2g_8">
<!-- HP Regen increases by 0.23. -->
<effects>
<effect name="HpRegen">
<amount>0.2338</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7289" name="o_f_46_2g_9">
<!-- MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.1026</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7290" name="o_f_46_2g_10">
<!-- CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.2338</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7291" name="o_f_46_2g_11">
<!-- Evasion increases by 1.04. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.036644</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7292" name="o_f_46_2g_12">
<!-- Accuracy increases by 1.04. -->
<effects>
<effect name="Accuracy">
<amount>1.036644</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7293" name="o_f_46_2g_13">
<!-- Critical increases by 11.22. -->
<effects>
<effect name="CriticalRate">
<amount>11.224781232000002</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7294" name="o_f_46_2g_14">
<!-- P. Def. increases by 5.15. M. Def. increases by 4.11. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7295" name="o_f_46_2g_15">
<!-- P. Def. increases by 5.15. Max HP increases by 19.82 -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7296" name="o_f_46_2g_16">
<!-- P. Def. increases by 5.15. Max HP increases by 6.13. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7297" name="o_f_46_2g_17">
<!-- P. Def. increases by 5.15. Max CP increases by 27.37. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7298" name="o_f_46_2g_18">
<!-- P. Def. increases by 5.15. P. Atk. increases by 2.2. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7299" name="o_f_46_2g_19">
<!-- P. Def. increases by 5.15. M. Atk. increases by 2.52. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,939 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="7300" name="o_f_46_2g_20">
<!-- P. Def. increases by 5.15. HP Regen increases by 0.12. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7301" name="o_f_46_2g_21">
<!-- P. Def. increases by 5.15. MP Regen increases by 0.05. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7302" name="o_f_46_2g_22">
<!-- P. Def. increases by 5.15. CP Regen increases by 0.12. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7303" name="o_f_46_2g_23">
<!-- P. Def. increases by 5.15. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7304" name="o_f_46_2g_24">
<!-- P. Def. increases by 5.15. Accuracy increases by 0.52. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7305" name="o_f_46_2g_25">
<!-- P. Def. increases by 5.15. Critical increases by 5.61. -->
<effects>
<effect name="PhysicalDefence">
<amount>5.15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7306" name="o_f_46_2g_26">
<!-- M. Def. increases by 4.11. Max HP increases by 19.82 -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7307" name="o_f_46_2g_27">
<!-- M. Def. increases by 4.11. Max HP increases by 6.13. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7308" name="o_f_46_2g_28">
<!-- M. Def. increases by 4.11. Max CP increases by 27.37. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7309" name="o_f_46_2g_29">
<!-- M. Def. increases by 4.11. P. Atk. increases by 2.2. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7310" name="o_f_46_2g_30">
<!-- M. Def. increases by 4.11. M. Atk. increases by 2.52. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7311" name="o_f_46_2g_31">
<!-- M. Def. increases by 4.11. HP Regen increases by 0.12. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7312" name="o_f_46_2g_32">
<!-- M. Def. increases by 4.11. MP Regen increases by 0.05. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7313" name="o_f_46_2g_33">
<!-- M. Def. increases by 4.11. CP Regen increases by 0.12. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7314" name="o_f_46_2g_34">
<!-- M. Def. increases by 4.11. Evasion increases by 0.52. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7315" name="o_f_46_2g_35">
<!-- M. Def. increases by 4.11. Accuracy increases by 0.52. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7316" name="o_f_46_2g_36">
<!-- M. Def. increases by 4.11. Critical increases by 5.61. -->
<effects>
<effect name="MagicalDefence">
<amount>4.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7317" name="o_f_46_2g_37">
<!-- Max HP increases by 19.82 Max HP increases by 6.13. -->
<effects>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7318" name="o_f_46_2g_38">
<!-- Max HP increases by 19.82 Max CP increases by 27.37. -->
<effects>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7319" name="o_f_46_2g_39">
<!-- Max HP increases by 19.82 P. Atk. increases by 2.2. -->
<effects>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7320" name="o_f_46_2g_40">
<!-- Max HP increases by 19.82 M. Atk. increases by 2.52. -->
<effects>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7321" name="o_f_46_2g_41">
<!-- Max HP increases by 19.82 HP Regen increases by 0.12. -->
<effects>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7322" name="o_f_46_2g_42">
<!-- Max HP increases by 19.82 MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7323" name="o_f_46_2g_43">
<!-- Max HP increases by 19.82 CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7324" name="o_f_46_2g_44">
<!-- Max HP increases by 19.82 Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7325" name="o_f_46_2g_45">
<!-- Max HP increases by 19.82 Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7326" name="o_f_46_2g_46">
<!-- Max HP increases by 19.82 Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>19.82</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7327" name="o_f_46_2g_47">
<!-- Max HP increases by 6.13. Max CP increases by 27.37. -->
<effects>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7328" name="o_f_46_2g_48">
<!-- Max HP increases by 6.13. P. Atk. increases by 2.2. -->
<effects>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7329" name="o_f_46_2g_49">
<!-- Max HP increases by 6.13. M. Atk. increases by 2.52. -->
<effects>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7330" name="o_f_46_2g_50">
<!-- Max HP increases by 6.13. HP Regen increases by 0.12. -->
<effects>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7331" name="o_f_46_2g_51">
<!-- Max HP increases by 6.13. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7332" name="o_f_46_2g_52">
<!-- Max HP increases by 6.13. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7333" name="o_f_46_2g_53">
<!-- Max HP increases by 6.13. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7334" name="o_f_46_2g_54">
<!-- Max HP increases by 6.13. Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7335" name="o_f_46_2g_55">
<!-- Max HP increases by 6.13. Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.13</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7336" name="o_f_46_2g_56">
<!-- Max CP increases by 27.37. P. Atk. increases by 2.2. -->
<effects>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7337" name="o_f_46_2g_57">
<!-- Max CP increases by 27.37. M. Atk. increases by 2.52. -->
<effects>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7338" name="o_f_46_2g_58">
<!-- Max CP increases by 27.37. HP Regen increases by 0.12. -->
<effects>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7339" name="o_f_46_2g_59">
<!-- Max CP increases by 27.37. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7340" name="o_f_46_2g_60">
<!-- Max CP increases by 27.37. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7341" name="o_f_46_2g_61">
<!-- Max CP increases by 27.37. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7342" name="o_f_46_2g_62">
<!-- Max CP increases by 27.37. Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7343" name="o_f_46_2g_63">
<!-- Max CP increases by 27.37. Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>27.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7344" name="o_f_46_2g_64">
<!-- P. Atk. increases by 2.2. M. Atk. increases by 2.52. -->
<effects>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7345" name="o_f_46_2g_65">
<!-- P. Atk. increases by 2.2. HP Regen increases by 0.12. -->
<effects>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7346" name="o_f_46_2g_66">
<!-- P. Atk. increases by 2.2. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7347" name="o_f_46_2g_67">
<!-- P. Atk. increases by 2.2. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7348" name="o_f_46_2g_68">
<!-- P. Atk. increases by 2.2. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7349" name="o_f_46_2g_69">
<!-- P. Atk. increases by 2.2. Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7350" name="o_f_46_2g_70">
<!-- P. Atk. increases by 2.2. Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.2</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7351" name="o_f_46_2g_71">
<!-- M. Atk. increases by 2.52. HP Regen increases by 0.12. -->
<effects>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7352" name="o_f_46_2g_72">
<!-- M. Atk. increases by 2.52. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7353" name="o_f_46_2g_73">
<!-- M. Atk. increases by 2.52. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7354" name="o_f_46_2g_74">
<!-- M. Atk. increases by 2.52. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7355" name="o_f_46_2g_75">
<!-- M. Atk. increases by 2.52. Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7356" name="o_f_46_2g_76">
<!-- M. Atk. increases by 2.52. Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>2.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7357" name="o_f_46_2g_77">
<!-- HP Regen increases by 0.12. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7358" name="o_f_46_2g_78">
<!-- HP Regen increases by 0.12. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7359" name="o_f_46_2g_79">
<!-- HP Regen increases by 0.12. Evasion increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7360" name="o_f_46_2g_80">
<!-- HP Regen increases by 0.12. Accuracy increases by 0.52. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7361" name="o_f_46_2g_81">
<!-- HP Regen increases by 0.12. Critical increases by 5.61. -->
<effects>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7362" name="o_f_46_2g_82">
<!-- MP Regen increases by 0.05. CP Regen increases by 0.12. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7363" name="o_f_46_2g_83">
<!-- MP Regen increases by 0.05. Evasion increases by 0.52. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7364" name="o_f_46_2g_84">
<!-- MP Regen increases by 0.05. Accuracy increases by 0.52. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7365" name="o_f_46_2g_85">
<!-- MP Regen increases by 0.05. Critical increases by 5.61. -->
<effects>
<effect name="MpRegen">
<amount>0.0513</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7366" name="o_f_46_2g_86">
<!-- CP Regen increases by 0.12. Evasion increases by 0.52. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7367" name="o_f_46_2g_87">
<!-- CP Regen increases by 0.12. Accuracy increases by 0.52. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7368" name="o_f_46_2g_88">
<!-- CP Regen increases by 0.12. Critical increases by 5.61. -->
<effects>
<effect name="CpRegen">
<amount>0.1169</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7369" name="o_f_46_2g_89">
<!-- Evasion increases by 0.52. Accuracy increases by 0.52. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7370" name="o_f_46_2g_90">
<!-- Evasion increases by 0.52. Critical increases by 5.61. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7371" name="o_f_46_2g_91">
<!-- Accuracy increases by 0.52. Critical increases by 5.61. -->
<effects>
<effect name="Accuracy">
<amount>0.518322</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.612390616000001</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,549 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="7554" name="o_f_55_2g_1">
<!-- P. Def. increases by 11.46. -->
<effects>
<effect name="PhysicalDefence">
<amount>11.458</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7555" name="o_f_55_2g_2">
<!-- M. Def. increases by 9.13. -->
<effects>
<effect name="MagicalDefence">
<amount>9.129</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7556" name="o_f_55_2g_3">
<!-- Max HP increases by 45.83 -->
<effects>
<effect name="MaxHp">
<amount>45.832</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7557" name="o_f_55_2g_4">
<!-- Max HP increases by 14.55. -->
<effects>
<effect name="MaxMp">
<amount>14.552</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7558" name="o_f_55_2g_5">
<!-- Max CP increases by 63.29. -->
<effects>
<effect name="MaxCp">
<amount>63.2944</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7559" name="o_f_55_2g_6">
<!-- P. Atk. increases by 5.83. -->
<effects>
<effect name="PAtk">
<amount>5.831</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7560" name="o_f_55_2g_7">
<!-- M. Atk. increases by 6.7. -->
<effects>
<effect name="MAtk">
<amount>6.698</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7561" name="o_f_55_2g_8">
<!-- HP Regen increases by 0.25. -->
<effects>
<effect name="HpRegen">
<amount>0.250614</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7562" name="o_f_55_2g_9">
<!-- MP Regen increases by 0.11. -->
<effects>
<effect name="MpRegen">
<amount>0.114478</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7563" name="o_f_55_2g_10">
<!-- CP Regen increases by 0.25. -->
<effects>
<effect name="CpRegen">
<amount>0.25058</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7564" name="o_f_55_2g_11">
<!-- Evasion increases by 1.04. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.036644</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7565" name="o_f_55_2g_12">
<!-- Accuracy increases by 1.04. -->
<effects>
<effect name="Accuracy">
<amount>1.036644</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7566" name="o_f_55_2g_13">
<!-- Critical increases by 11.22. -->
<effects>
<effect name="CriticalRate">
<amount>11.224781232000002</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7567" name="o_f_55_2g_14">
<!-- P. Def. increases by 6.07. M. Def. increases by 4.3. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>4.296</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7568" name="o_f_55_2g_15">
<!-- P. Def. increases by 6.07. Max HP increases by 21.57 -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>21.568</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7569" name="o_f_55_2g_16">
<!-- P. Def. increases by 6.07. Max HP increases by 6.85. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.848</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7570" name="o_f_55_2g_17">
<!-- P. Def. increases by 6.07. Max CP increases by 29.79. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>29.7856</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7571" name="o_f_55_2g_18">
<!-- P. Def. increases by 6.07. P. Atk. increases by 2.74. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.744</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7572" name="o_f_55_2g_19">
<!-- P. Def. increases by 6.07. M. Atk. increases by 3.15. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>3.152</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7573" name="o_f_55_2g_20">
<!-- P. Def. increases by 6.07. HP Regen increases by 0.12. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.117936</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7574" name="o_f_55_2g_21">
<!-- P. Def. increases by 6.07. MP Regen increases by 0.05. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.053872</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7575" name="o_f_55_2g_22">
<!-- P. Def. increases by 6.07. CP Regen increases by 0.12. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.11792</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7576" name="o_f_55_2g_23">
<!-- P. Def. increases by 6.07. Evasion increases by 0.49. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7577" name="o_f_55_2g_24">
<!-- P. Def. increases by 6.07. Accuracy increases by 0.49. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7578" name="o_f_55_2g_25">
<!-- P. Def. increases by 6.07. Critical increases by 5.33. -->
<effects>
<effect name="PhysicalDefence">
<amount>6.066</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.331772168</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7579" name="o_f_55_2g_26">
<!-- M. Def. increases by 4.83. Max HP increases by 21.57 -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>21.568</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7580" name="o_f_55_2g_27">
<!-- M. Def. increases by 4.83. Max HP increases by 6.85. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.848</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7581" name="o_f_55_2g_28">
<!-- M. Def. increases by 4.83. Max CP increases by 29.79. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>29.7856</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7582" name="o_f_55_2g_29">
<!-- M. Def. increases by 4.83. P. Atk. increases by 2.74. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.744</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7583" name="o_f_55_2g_30">
<!-- M. Def. increases by 4.83. M. Atk. increases by 3.15. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>3.152</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7584" name="o_f_55_2g_31">
<!-- M. Def. increases by 4.83. HP Regen increases by 0.12. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.117936</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7585" name="o_f_55_2g_32">
<!-- M. Def. increases by 4.83. MP Regen increases by 0.05. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.053872</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7586" name="o_f_55_2g_33">
<!-- M. Def. increases by 4.83. CP Regen increases by 0.12. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.11792</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7587" name="o_f_55_2g_34">
<!-- M. Def. increases by 4.83. Evasion increases by 0.49. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7588" name="o_f_55_2g_35">
<!-- M. Def. increases by 4.83. Accuracy increases by 0.49. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7589" name="o_f_55_2g_36">
<!-- M. Def. increases by 4.83. Critical increases by 5.33. -->
<effects>
<effect name="MagicalDefence">
<amount>4.833</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.331772168</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7590" name="o_f_55_2g_37">
<!-- Max HP increases by 24.26 Max HP increases by 6.85. -->
<effects>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>6.848</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7591" name="o_f_55_2g_38">
<!-- Max HP increases by 24.26 Max CP increases by 29.79. -->
<effects>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>29.7856</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7592" name="o_f_55_2g_39">
<!-- Max HP increases by 24.26 P. Atk. increases by 2.74. -->
<effects>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>2.744</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7593" name="o_f_55_2g_40">
<!-- Max HP increases by 24.26 M. Atk. increases by 3.15. -->
<effects>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>3.152</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7594" name="o_f_55_2g_41">
<!-- Max HP increases by 24.26 HP Regen increases by 0.12. -->
<effects>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.117936</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7595" name="o_f_55_2g_42">
<!-- Max HP increases by 24.26 MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.053872</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7596" name="o_f_55_2g_43">
<!-- Max HP increases by 24.26 CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.11792</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7597" name="o_f_55_2g_44">
<!-- Max HP increases by 24.26 Evasion increases by 0.49. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7598" name="o_f_55_2g_45">
<!-- Max HP increases by 24.26 Accuracy increases by 0.49. -->
<effects>
<effect name="Accuracy">
<amount>0.492406</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7599" name="o_f_55_2g_46">
<!-- Max HP increases by 24.26 Critical increases by 5.33. -->
<effects>
<effect name="CriticalRate">
<amount>5.331772168</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>24.264</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="7700" name="o_f_58_2g_56">
<!-- Max CP increases by 36.59. P. Atk. increases by 3.13. -->
<effects>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.128</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7701" name="o_f_58_2g_57">
<!-- Max CP increases by 36.59. M. Atk. increases by 3.6. -->
<effects>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>3.6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7702" name="o_f_58_2g_58">
<!-- Max CP increases by 36.59. HP Regen increases by 0.12. -->
<effects>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7703" name="o_f_58_2g_59">
<!-- Max CP increases by 36.59. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.05456</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7704" name="o_f_58_2g_60">
<!-- Max CP increases by 36.59. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7705" name="o_f_58_2g_61">
<!-- Max CP increases by 36.59. Evasion increases by 0.46. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7706" name="o_f_58_2g_62">
<!-- Max CP increases by 36.59. Accuracy increases by 0.46. -->
<effects>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7707" name="o_f_58_2g_63">
<!-- Max CP increases by 36.59. Critical increases by 4.98. -->
<effects>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>36.585</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7708" name="o_f_58_2g_64">
<!-- P. Atk. increases by 3.52. M. Atk. increases by 3.6. -->
<effects>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>3.6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7709" name="o_f_58_2g_65">
<!-- P. Atk. increases by 3.52. HP Regen increases by 0.12. -->
<effects>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7710" name="o_f_58_2g_66">
<!-- P. Atk. increases by 3.52. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.05456</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7711" name="o_f_58_2g_67">
<!-- P. Atk. increases by 3.52. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7712" name="o_f_58_2g_68">
<!-- P. Atk. increases by 3.52. Evasion increases by 0.46. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7713" name="o_f_58_2g_69">
<!-- P. Atk. increases by 3.52. Accuracy increases by 0.46. -->
<effects>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7714" name="o_f_58_2g_70">
<!-- P. Atk. increases by 3.52. Critical increases by 4.98. -->
<effects>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>3.519</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7715" name="o_f_58_2g_71">
<!-- M. Atk. increases by 4.05. HP Regen increases by 0.12. -->
<effects>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7716" name="o_f_58_2g_72">
<!-- M. Atk. increases by 4.05. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.05456</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7717" name="o_f_58_2g_73">
<!-- M. Atk. increases by 4.05. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7718" name="o_f_58_2g_74">
<!-- M. Atk. increases by 4.05. Evasion increases by 0.46. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7719" name="o_f_58_2g_75">
<!-- M. Atk. increases by 4.05. Accuracy increases by 0.46. -->
<effects>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7720" name="o_f_58_2g_76">
<!-- M. Atk. increases by 4.05. Critical increases by 4.98. -->
<effects>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>4.05</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7721" name="o_f_58_2g_77">
<!-- HP Regen increases by 0.14. MP Regen increases by 0.05. -->
<effects>
<effect name="MpRegen">
<amount>0.05456</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7722" name="o_f_58_2g_78">
<!-- HP Regen increases by 0.14. CP Regen increases by 0.12. -->
<effects>
<effect name="CpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7723" name="o_f_58_2g_79">
<!-- HP Regen increases by 0.14. Evasion increases by 0.46. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7724" name="o_f_58_2g_80">
<!-- HP Regen increases by 0.14. Accuracy increases by 0.46. -->
<effects>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7725" name="o_f_58_2g_81">
<!-- HP Regen increases by 0.14. Critical increases by 4.98. -->
<effects>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7726" name="o_f_58_2g_82">
<!-- MP Regen increases by 0.06. CP Regen increases by 0.12. -->
<effects>
<effect name="MpRegen">
<amount>0.06138</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.12032</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7727" name="o_f_58_2g_83">
<!-- MP Regen increases by 0.06. Evasion increases by 0.46. -->
<effects>
<effect name="MpRegen">
<amount>0.06138</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7728" name="o_f_58_2g_84">
<!-- MP Regen increases by 0.06. Accuracy increases by 0.46. -->
<effects>
<effect name="MpRegen">
<amount>0.06138</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7729" name="o_f_58_2g_85">
<!-- MP Regen increases by 0.06. Critical increases by 4.98. -->
<effects>
<effect name="MpRegen">
<amount>0.06138</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7730" name="o_f_58_2g_86">
<!-- CP Regen increases by 0.14. Evasion increases by 0.46. -->
<effects>
<effect name="CpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7731" name="o_f_58_2g_87">
<!-- CP Regen increases by 0.14. Accuracy increases by 0.46. -->
<effects>
<effect name="CpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7732" name="o_f_58_2g_88">
<!-- CP Regen increases by 0.14. Critical increases by 4.98. -->
<effects>
<effect name="CpRegen">
<amount>0.13536</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7733" name="o_f_58_2g_89">
<!-- Evasion increases by 0.61. Accuracy increases by 0.46. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.607448</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.459596</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7734" name="o_f_58_2g_90">
<!-- Evasion increases by 0.61. Critical increases by 4.98. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.607448</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="7735" name="o_f_58_2g_91">
<!-- Accuracy increases by 0.61. Critical increases by 4.98. -->
<effects>
<effect name="Accuracy">
<amount>0.607448</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>4.976505488</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="15095" name="o_s_55_2s_1">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
</option>
<option id="15096" name="o_s_55_2s_2">
<!-- Active: Temporarily increases lung capacity. -->
<active_skill id="3143" level="4" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="15097" name="o_s_55_2s_3">
<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
<active_skill id="3144" level="4" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="15098" name="o_s_55_2s_4">
<!-- Active: Increases Resistance to damage from falling. -->
<active_skill id="3145" level="4" /> <!-- Item Skill: Iron Body -->
</option>
<option id="15099" name="o_s_55_2s_5">
<!-- Active: Ignites a firecracker. -->
<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
</option>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="15100" name="o_s_55_2s_6">
<!-- Active: Temporarily plays music. -->
<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
</option>
<option id="15101" name="o_s_55_2s_7">
<!-- Active: Ignites a large firecracker. -->
<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
</option>
<option id="15102" name="o_s_55_2s_8">
<!-- Chance: During a physical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<attack_skill id="3081" level="4" chance="1.0" /> <!-- Item Skill: Charm -->
</option>
<option id="15103" name="o_s_55_2s_9">
<!-- Chance: During a physical attack, stimulates the target's attacking desire by a fixed rate. -->
<attack_skill id="3080" level="4" chance="1.0" /> <!-- Item Skill: Aggression -->
</option>
<option id="15104" name="o_s_55_2s_10">
<!-- Chance: During a physical attack, decreases the target's moving speed by a fixed rate. -->
<attack_skill id="3083" level="4" chance="1.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15105" name="o_s_55_2s_11">
<!-- Chance: During a critical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<critical_skill id="3109" level="4" chance="5.0" /> <!-- Item Skill: Aggression Down -->
</option>
<option id="15106" name="o_s_55_2s_12">
<!-- Chance: During a critical attack, stimulates the target's attacking desire by a fixed rate. -->
<critical_skill id="3108" level="4" chance="5.0" /> <!-- Item Skill: Aggression Up -->
</option>
<option id="15107" name="o_s_55_2s_13">
<!-- Chance: During a critical attack, decreases the target's moving speed by a fixed rate. -->
<critical_skill id="3111" level="4" chance="5.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15108" name="o_s_55_2s_14">
<!-- Chance: During a magic attack, decreases the target's moving speed by a fixed rate. Effect 3. -->
<magic_skill id="3096" level="4" chance="2.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15109" name="o_s_55_2s_15">
<!-- Passive: Increases lung capacity. -->
<passive_skill id="3252" level="4" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="15110" name="o_s_55_2s_16">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
<passive_skill id="3253" level="4" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="15111" name="o_s_55_2s_17">
<!-- Passive: Increases Resistance to damage from falling. -->
<passive_skill id="3254" level="4" /> <!-- Item Skill: Iron Body -->
</option>
<option id="15112" name="o_s_55_2r_1">
<!-- Active: Decreases the target's Atk. Spd. By a fixed rate. -->
<active_skill id="3188" level="4" /> <!-- Item Skill: Winter -->
</option>
<option id="15113" name="o_s_55_2r_2">
<!-- Active: Temporarily increase Evasion. -->
<active_skill id="3139" level="4" /> <!-- Item Skill: Agility -->
</option>
<option id="15114" name="o_s_55_2r_3">
<!-- Active: Inflicts bleed on the target by a fixed rate. -->
<active_skill id="3196" level="4" /> <!-- Item Skill: Bleed -->
</option>
<option id="15115" name="o_s_55_2r_4">
<!-- Active: Restores your CP. -->
<active_skill id="3130" level="4" /> <!-- Item Skill: Ritual -->
</option>
<option id="15116" name="o_s_55_2r_5">
<!-- Active: Inflicts damage by throwing a boulder. -->
<active_skill id="3169" level="4" /> <!-- Item Skill: Stone -->
</option>
<option id="15117" name="o_s_55_2r_6">
<!-- Active: Inflicts fear on the target by a fixed rate and causes him to flee. -->
<active_skill id="3194" level="4" /> <!-- Item Skill: Fear -->
</option>
<option id="15118" name="o_s_55_2r_7">
<!-- Active: Condenses air to burst flames. -->
<active_skill id="3165" level="4" /> <!-- Item Skill: Prominence -->
</option>
<option id="15119" name="o_s_55_2r_8">
<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
<active_skill id="3151" level="4" /> <!-- Item Skill: Peace -->
</option>
<option id="15120" name="o_s_55_2r_9">
<!-- Active: Decreases the target's attacking desire for oneself. -->
<active_skill id="3150" level="4" /> <!-- Item Skill: Charm -->
</option>
<option id="15121" name="o_s_55_2r_10">
<!-- Active: Increases your target's will to attack. -->
<active_skill id="3149" level="4" /> <!-- Item Skill: Aggression -->
</option>
<option id="15122" name="o_s_55_2r_11">
<!-- Active: Temporarily increases accuracy. -->
<active_skill id="3140" level="4" /> <!-- Item Skill: Guidance -->
</option>
<option id="15123" name="o_s_55_2r_12">
<!-- Active: Inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<active_skill id="3190" level="4" /> <!-- Item Skill: Hold -->
</option>
<option id="15124" name="o_s_55_2r_13">
<!-- Active: Launches a holy magic attack. -->
<active_skill id="3170" level="4" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15125" name="o_s_55_2r_14">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
<active_skill id="3138" level="4" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="15126" name="o_s_55_2r_15">
<!-- Active: Temporarily increases HP recovery magic effect. -->
<active_skill id="3126" level="4" /> <!-- Item Skill: Prayer -->
</option>
<option id="15127" name="o_s_55_2r_16">
<!-- Active: Regenerates your own HP immediately. -->
<active_skill id="3123" level="4" /> <!-- Item Skill: Heal -->
</option>
<option id="15128" name="o_s_55_2r_17">
<!-- Active: Temporarily increases M. Atk. -->
<active_skill id="3133" level="4" /> <!-- Item Skill: Empower -->
</option>
<option id="15129" name="o_s_55_2r_18">
<!-- Active: Temporarily increases Max CP. -->
<active_skill id="3131" level="4" /> <!-- Item Skill: Cheer -->
</option>
<option id="15130" name="o_s_55_2r_19">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
<active_skill id="3125" level="4" /> <!-- Item Skill: Battle Roar -->
</option>
<option id="15131" name="o_s_55_2r_20">
<!-- Active: Temporarily increases Max HP. -->
<active_skill id="3124" level="4" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="15132" name="o_s_55_2r_21">
<!-- Active: Temporarily increases Max MP. -->
<active_skill id="3128" level="4" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="15133" name="o_s_55_2r_22">
<!-- Active: Temporarily increases M. Def.. -->
<active_skill id="3136" level="4" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15134" name="o_s_55_2r_23">
<!-- Active: Burns up your enemy's MP. -->
<active_skill id="3154" level="4" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15135" name="o_s_55_2r_24">
<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3129" level="4" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15136" name="o_s_55_2r_25">
<!-- Active: Restores the target's MP. -->
<active_skill id="3127" level="4" /> <!-- Item Skill: Recharge -->
</option>
<option id="15137" name="o_s_55_2r_26">
<!-- Active: Inflicts a non-attribute attack. -->
<active_skill id="3172" level="4" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15138" name="o_s_55_2r_27">
<!-- Active: Temporarily increases P. Atk. -->
<active_skill id="3132" level="4" /> <!-- Item Skill: Might -->
</option>
<option id="15139" name="o_s_55_2r_28">
<!-- Active: Inflicts paralysis on the target by a fixed rate. -->
<active_skill id="3192" level="4" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15140" name="o_s_55_2r_29">
<!-- Active: Temporarily increases P. Def.. -->
<active_skill id="3135" level="4" /> <!-- Item Skill: Shield -->
</option>
<option id="15141" name="o_s_55_2r_30">
<!-- Active: Inflicts poison on the target by a fixed rate. -->
<active_skill id="3195" level="4" /> <!-- Item Skill: Poison -->
</option>
<option id="15142" name="o_s_55_2r_31">
<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
<active_skill id="3137" level="4" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="15143" name="o_s_55_2r_32">
<!-- Active: Temporarily increases PvP P. Atk. -->
<active_skill id="3134" level="4" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15144" name="o_s_55_2r_33">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="15145" name="o_s_55_2r_34">
<!-- Active: Resurrects a corpse. -->
<active_skill id="3160" level="4" /> <!-- Item Skill: Resurrection -->
</option>
<option id="15146" name="o_s_55_2r_35">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3183" level="4" /> <!-- Item Skill: Stone -->
</option>
<option id="15147" name="o_s_55_2r_36">
<!-- Active: Emits an area of effect fire attack. -->
<active_skill id="3180" level="4" /> <!-- Item Skill: Prominence -->
</option>
<option id="15148" name="o_s_55_2r_37">
<!-- Active: Emits an area of effect holy magic attack. -->
<active_skill id="3184" level="4" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15149" name="o_s_55_2r_38">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3186" level="4" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15150" name="o_s_55_2r_39">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3185" level="4" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15151" name="o_s_55_2r_40">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3181" level="4" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15152" name="o_s_55_2r_41">
<!-- Active: Emits an area of effect wind attack. -->
<active_skill id="3182" level="4" /> <!-- Item Skill: Hurricane -->
</option>
<option id="15153" name="o_s_55_2r_42">
<!-- Active: Inflicts sleep on the target by a fixed rate. Additional Sleep is not available while the effect lasts. -->
<active_skill id="3191" level="4" /> <!-- Item Skill: Sleep -->
</option>
<option id="15154" name="o_s_55_2r_43">
<!-- Active: Decreases the target's moving speed by a fixed rate. -->
<active_skill id="3187" level="4" /> <!-- Item Skill: Slow -->
</option>
<option id="15155" name="o_s_55_2r_44">
<!-- Active: Inflicts shock on the target by a fixed rate. -->
<active_skill id="3189" level="4" /> <!-- Item Skill: Stun -->
</option>
<option id="15156" name="o_s_55_2r_45">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3176" level="4" /> <!-- Item Skill: Stone -->
</option>
<option id="15157" name="o_s_55_2r_46">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3173" level="4" /> <!-- Item Skill: Prominence -->
</option>
<option id="15158" name="o_s_55_2r_47">
<!-- Active: Inflicts a holy magic attack. -->
<active_skill id="3177" level="4" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15159" name="o_s_55_2r_48">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3179" level="4" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15160" name="o_s_55_2r_49">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3178" level="4" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15161" name="o_s_55_2r_50">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3174" level="4" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15162" name="o_s_55_2r_51">
<!-- Active: Inflicts a wind attack. -->
<active_skill id="3175" level="4" /> <!-- Item Skill: Hurricane -->
</option>
<option id="15163" name="o_s_55_2r_52">
<!-- Active: Cancels your enemy's target. -->
<active_skill id="3152" level="4" /> <!-- Item Skill: Trick -->
</option>
<option id="15164" name="o_s_55_2r_53">
<!-- Active: Inflicts flint on the target by a fixed rate. -->
<active_skill id="3193" level="4" /> <!-- Item Skill: Medusa -->
</option>
<option id="15165" name="o_s_55_2r_54">
<!-- Active: Launches a dark attack. -->
<active_skill id="3171" level="4" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15166" name="o_s_55_2r_55">
<!-- Active: Opens doors and treasure chests by a fixed rate. Requires a Thief Key. -->
<active_skill id="3155" level="4" /> <!-- Item Skill: Unlock -->
</option>
<option id="15167" name="o_s_55_2r_56">
<!-- Active: Absorbs HP from your target. -->
<active_skill id="3153" level="4" /> <!-- Item Skill: Vampiric Touch -->
</option>
<option id="15168" name="o_s_55_2r_57">
<!-- Active: Inflicts a water attack. -->
<active_skill id="3167" level="4" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15169" name="o_s_55_2r_58">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3168" level="4" /> <!-- Item Skill: Tempest -->
</option>
<option id="15170" name="o_s_55_2r_59">
<!-- Chance: During a physical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<attack_skill id="3084" level="4" chance="1.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15171" name="o_s_55_2r_60">
<!-- Chance: During a physical attack, inflicts bleed on the target by a fixed rate. -->
<attack_skill id="3092" level="4" chance="1.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15172" name="o_s_55_2r_61">
<!-- Chance: During a physical attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<attack_skill id="3090" level="4" chance="1.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15173" name="o_s_55_2r_62">
<!-- Chance: During a physical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<attack_skill id="3086" level="4" chance="1.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15174" name="o_s_55_2r_63">
<!-- Chance: During a physical attack, inflicts poison on the target by a fixed rate. -->
<attack_skill id="3091" level="4" chance="1.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15175" name="o_s_55_2r_64">
<!-- Chance: During a physical attack, inflicts flint on the target by a fixed rate. -->
<attack_skill id="3089" level="4" chance="1.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15176" name="o_s_55_2r_65">
<!-- Chance: During a critical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<critical_skill id="3112" level="4" chance="5.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15177" name="o_s_55_2r_66">
<!-- Chance: During a critical attack, inflicts bleed on the target by a fixed rate. -->
<critical_skill id="3120" level="4" chance="5.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15178" name="o_s_55_2r_67">
<!-- Chance: During a critical attack, inflicts fear on the target by a fixed rate. -->
<critical_skill id="3118" level="4" chance="5.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15179" name="o_s_55_2r_68">
<!-- Chance: During a critical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<critical_skill id="3114" level="4" chance="5.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15180" name="o_s_55_2r_69">
<!-- Chance: During a critical attack, inflicts poison on the target by a fixed rate. -->
<critical_skill id="3119" level="4" chance="5.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15181" name="o_s_55_2r_70">
<!-- Chance: During a critical attack, inflicts flint on the target by a fixed rate. -->
<critical_skill id="3117" level="4" chance="5.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15182" name="o_s_55_2r_71">
<!-- Chance: Decreases the Atk. Spd. of the target who attacks you by a fixed rate. -->
<passive_skill id="3227" level="4" /> <!-- Item Skill: Winter -->
</option>
<option id="15183" name="o_s_55_2r_72">
<!-- Chance: Evasion increases at a constant rate when receiving damage. -->
<passive_skill id="3221" level="4" /> <!-- Item Skill: Agility -->
</option>
<option id="15184" name="o_s_55_2r_73">
<!-- Chance: Inflicts bleed on the target who attacks you by a fixed rate. -->
<passive_skill id="3235" level="4" /> <!-- Item Skill: Bleed -->
</option>
<option id="15185" name="o_s_55_2r_74">
<!-- Chance: Restores one's own CP at a constant rate when receiving damage. -->
<passive_skill id="3213" level="4" /> <!-- Item Skill: Ritual -->
</option>
<option id="15186" name="o_s_55_2r_75">
<!-- Chance: Critical attack rate increases at a constant rate when receiving damage. -->
<passive_skill id="3223" level="4" /> <!-- Item Skill: Focus -->
</option>
<option id="15187" name="o_s_55_2r_76">
<!-- Chance: Decreases the attacking desire of the target who attacks you by a fixed rate. -->
<passive_skill id="3225" level="4" /> <!-- Item Skill: Charm -->
</option>
<option id="15188" name="o_s_55_2r_77">
<!-- Chance: Increases one's own Accuracy at a constant rate when receiving damage. -->
<passive_skill id="3222" level="4" /> <!-- Item Skill: Guidance -->
</option>
<option id="15189" name="o_s_55_2r_78">
<!-- Chance: Inflicts hold on the target who attacks you by a fixed rate. Additional Hold is not available while the effect lasts. -->
<passive_skill id="3229" level="4" /> <!-- Item Skill: Hold -->
</option>
<option id="15190" name="o_s_55_2r_79">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving HP regeneration magic. -->
<passive_skill id="3209" level="4" /> <!-- Item Skill: Prayer -->
</option>
<option id="15191" name="o_s_55_2r_80">
<!-- Chance: Restores one's own HP at a constant rate when receiving damage. -->
<passive_skill id="3207" level="4" /> <!-- Item Skill: Heal -->
</option>
<option id="15192" name="o_s_55_2r_81">
<!-- Chance: Increases one's own M. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3216" level="4" /> <!-- Item Skill: Empower -->
</option>
<option id="15193" name="o_s_55_2r_82">
<!-- Chance: The critical rate of the damage attack magic increases at a constant rate when receiving damage. -->
<passive_skill id="3224" level="4" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15194" name="o_s_55_2r_83">
<!-- Chance: Max CP increases at a constant rate when receiving damage. -->
<passive_skill id="3214" level="4" /> <!-- Item Skill: Cheer -->
</option>
<option id="15195" name="o_s_55_2r_84">
<!-- Chance: Max HP increases at a constant rate when receiving damage. -->
<passive_skill id="3208" level="4" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="15196" name="o_s_55_2r_85">
<!-- Chance: Max MP increases at a constant rate when receiving damage. -->
<passive_skill id="3211" level="4" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="15197" name="o_s_55_2r_86">
<!-- Chance: Increases one's own M. Def. at a constant rate when receiving damage. -->
<passive_skill id="3219" level="4" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15198" name="o_s_55_2r_87">
<!-- Chance: Increases one's own P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3215" level="4" /> <!-- Item Skill: Might -->
</option>
<option id="15199" name="o_s_55_2r_88">
<!-- Chance: Increases one's own P. Def. at a constant rate when receiving damage. -->
<passive_skill id="3218" level="4" /> <!-- Item Skill: Shield -->
</option>
</list>

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@@ -0,0 +1,295 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="15200" name="o_s_55_2r_89">
<!-- Chance: During a physical attack, inflicts poison on the target who attacks you by a fixed rate. -->
<passive_skill id="3234" level="4" /> <!-- Item Skill: Poison -->
</option>
<option id="15201" name="o_s_55_2r_90">
<!-- Chance: Decreases the PvP P. Atk. of the target who attacks you by a fixed rate. -->
<passive_skill id="3220" level="4" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="15202" name="o_s_55_2r_91">
<!-- Chance: Increases one's own PVP P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3217" level="4" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15203" name="o_s_55_2r_92">
<!-- Chance: Inflicts sleep on the target who attacks you by a fixed rate. Additional sleep is not available while the effect lasts. -->
<passive_skill id="3230" level="4" /> <!-- Item Skill: Sleep -->
</option>
<option id="15204" name="o_s_55_2r_93">
<!-- Chance: Decreases the moving speed of the target who attacks you by a fixed rate. -->
<passive_skill id="3226" level="4" /> <!-- Item Skill: Slow -->
</option>
<option id="15205" name="o_s_55_2r_94">
<!-- Chance: During a magic attack, decreases the target's Atk. Spd. by a fixed rate. -->
<magic_skill id="3097" level="4" chance="2.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15206" name="o_s_55_2r_95">
<!-- Chance: During a magic attack, inflicts bleed on the target by a fixed rate. -->
<magic_skill id="3105" level="4" chance="2.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15207" name="o_s_55_2r_96">
<!-- Chance: During a magic attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<magic_skill id="3103" level="4" chance="2.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15208" name="o_s_55_2r_97">
<!-- Chance: During a magic attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<magic_skill id="3099" level="4" chance="2.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15209" name="o_s_55_2r_98">
<!-- Chance: During a magic attack, inflicts poison on the target by a fixed rate. -->
<magic_skill id="3104" level="4" chance="2.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15210" name="o_s_55_2r_99">
<!-- Chance: During a magic attack, inflicts flint on the target by a fixed rate. -->
<magic_skill id="3102" level="4" chance="2.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15211" name="o_s_55_2r_100">
<!-- Passive: Increases the power of HP recovery magic. -->
<passive_skill id="3246" level="4" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="15212" name="o_s_55_2r_101">
<!-- Passive: Increases HP recovery magic effect. -->
<passive_skill id="3238" level="4" /> <!-- Item Skill: Prayer -->
</option>
<option id="15213" name="o_s_55_2r_102">
<!-- Passive: Increases one's own M. Atk. -->
<passive_skill id="3241" level="4" /> <!-- Item Skill: Empower -->
</option>
<option id="15214" name="o_s_55_2r_103">
<!-- Passive: Increases one's own M. Def. -->
<passive_skill id="3245" level="4" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15215" name="o_s_55_2r_104">
<!-- Passive: Increases one's own P. Atk. -->
<passive_skill id="3240" level="4" /> <!-- Item Skill: Might -->
</option>
<option id="15216" name="o_s_55_2r_105">
<!-- Passive: Increases one's own P. Def. -->
<passive_skill id="3244" level="4" /> <!-- Item Skill: Shield -->
</option>
<option id="15217" name="o_s_55_2r_106">
<!-- Passive: Increases PvP P. Atk. -->
<passive_skill id="3243" level="4" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15218" name="o_s_55_2r_107">
<!-- Passive: Increases the weight limit 2 times. -->
<passive_skill id="3251" level="4" /> <!-- Item Skill: Weight Limit -->
</option>
<option id="15219" name="o_s_55_2u_1">
<!-- Active: Temporarily decreases all skill reuse time. -->
<active_skill id="3202" level="1" /> <!-- Item Skill: Refresh -->
</option>
<option id="15220" name="o_s_55_2u_2">
<!-- Active: Reduces MP consumption of all skills for a fixed time. -->
<active_skill id="3164" level="1" /> <!-- Item Skill: Clarity -->
</option>
<option id="15221" name="o_s_55_2u_3">
<!-- Active: Temporarily increases the probability of critical attack. -->
<active_skill id="3141" level="4" /> <!-- Item Skill: Focus -->
</option>
<option id="15222" name="o_s_55_2u_4">
<!-- Active: An ability to reflect a portion of damage received to an enemy is endowed to oneself for a fixed time. -->
<active_skill id="3204" level="1" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="15223" name="o_s_55_2u_5">
<!-- Active: Blocks all of the target's physical/magic skills by a fixed rate. -->
<active_skill id="3198" level="4" /> <!-- Item Skill: Doom -->
</option>
<option id="15224" name="o_s_55_2u_6">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3147" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="15225" name="o_s_55_2u_7">
<!-- Active: Becomes invincible momentarily. -->
<active_skill id="3158" level="1" /> <!-- Item Skill: Lesser Celestial Shield -->
</option>
<option id="15226" name="o_s_55_2u_8">
<!-- Active: Increases the Critical Rate of damage attack magic for a fixed time. -->
<active_skill id="3142" level="4" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15227" name="o_s_55_2u_9">
<!-- Active: Teleports party members to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3205" level="1" /> <!-- Item Skill: Party Recall -->
</option>
<option id="15228" name="o_s_55_2u_10">
<!-- Active: Blocks the target's magic skills by a fixed rate. -->
<active_skill id="3197" level="4" /> <!-- Item Skill: Silence -->
</option>
<option id="15229" name="o_s_55_2u_11">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3199" level="1" /> <!-- Item Skill: Skill Refresh -->
</option>
<option id="15230" name="o_s_55_2u_12">
<!-- Active: Reduces MP consumption of a skill for a fixed time. -->
<active_skill id="3161" level="1" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="15231" name="o_s_55_2u_13">
<!-- Active: Temporarily decreases the reuse time of song/dance skills. -->
<active_skill id="3201" level="1" /> <!-- Item Skill: Music Refresh -->
</option>
<option id="15232" name="o_s_55_2u_14">
<!-- Active: Reduces MP consumption of song/dance skills for a fixed time. -->
<active_skill id="3163" level="1" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="15233" name="o_s_55_2u_15">
<!-- Active: Temporarily decreases magic reuse time. -->
<active_skill id="3200" level="1" /> <!-- Item Skill: Spell Refresh -->
</option>
<option id="15234" name="o_s_55_2u_16">
<!-- Active: Reduces MP consumption of magic for a fixed time. -->
<active_skill id="3162" level="1" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="15235" name="o_s_55_2u_17">
<!-- Active: Reduces MP consumption of magic for a fixed time. -->
<active_skill id="3162" level="1" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="15236" name="o_s_55_2u_18">
<!-- Active: Increases the ability to restore HP as part of the damage inflicted on the enemy for a fixed time. Excludes damage by skill or long-range attacks. -->
<active_skill id="3148" level="4" /> <!-- Item Skill: Vampiric Rage -->
</option>
<option id="15237" name="o_s_55_2u_19">
<!-- Chance: During a physical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<attack_skill id="3094" level="4" chance="1.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15238" name="o_s_55_2u_20">
<!-- Chance: During a physical attack, burns up the target's MP by a fixed rate. -->
<attack_skill id="3082" level="4" chance="1.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15239" name="o_s_55_2u_21">
<!-- Chance: During a physical attack, inflicts paralysis on the target by a fixed rate. -->
<attack_skill id="3088" level="4" chance="1.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15240" name="o_s_55_2u_22">
<!-- Chance: During a physical attack, blocks the target's magic skills by a fixed rate. -->
<attack_skill id="3093" level="4" chance="1.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15241" name="o_s_55_2u_23">
<!-- Chance: During a physical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<attack_skill id="3087" level="4" chance="1.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15242" name="o_s_55_2u_24">
<!-- Chance: During a physical attack, inflicts shock on the target by a fixed rate. -->
<attack_skill id="3085" level="4" chance="1.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15243" name="o_s_55_2u_25">
<!-- Chance: During a critical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<critical_skill id="3122" level="4" chance="5.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15244" name="o_s_55_2u_26">
<!-- Chance: During a critical attack, burns up the target's MP by a fixed rate. -->
<critical_skill id="3110" level="4" chance="5.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15245" name="o_s_55_2u_27">
<!-- Chance: During a critical attack, inflicts paralysis on the target by a fixed rate. -->
<critical_skill id="3116" level="4" chance="5.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15246" name="o_s_55_2u_28">
<!-- Chance: During a critical attack, blocks the target's magic skills by a fixed rate. -->
<critical_skill id="3121" level="4" chance="5.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15247" name="o_s_55_2u_29">
<!-- Chance: During a critical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<critical_skill id="3115" level="4" chance="5.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15248" name="o_s_55_2u_30">
<!-- Chance: During a critical attack, inflicts shock on the target by a fixed rate. -->
<critical_skill id="3113" level="4" chance="5.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15249" name="o_s_55_2u_31">
<!-- Chance: Blocks all the physical/magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3237" level="4" /> <!-- Item Skill: Doom -->
</option>
<option id="15250" name="o_s_55_2u_32">
<!-- Chance: Inflicts fear on the target who attacks you by a fixed rate and causes him to flee. -->
<passive_skill id="3233" level="4" /> <!-- Item Skill: Fear -->
</option>
<option id="15251" name="o_s_55_2u_33">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
<passive_skill id="3212" level="4" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15252" name="o_s_55_2u_34">
<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
<passive_skill id="3210" level="4" /> <!-- Item Skill: Recharge -->
</option>
<option id="15253" name="o_s_55_2u_35">
<!-- Chance: Inflicts paralysis on the target who attacks you by a fixed rate. -->
<passive_skill id="3231" level="4" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15254" name="o_s_55_2u_36">
<!-- Chance: Blocks the magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3236" level="4" /> <!-- Item Skill: Silence -->
</option>
<option id="15255" name="o_s_55_2u_37">
<!-- Chance: Inflicts shock on the target who attacks you by a fixed rate. -->
<passive_skill id="3228" level="4" /> <!-- Item Skill: Stun -->
</option>
<option id="15256" name="o_s_55_2u_38">
<!-- Chance: Inflicts flint on the target who attacks you by a fixed rate. -->
<passive_skill id="3232" level="4" /> <!-- Item Skill: Medusa -->
</option>
<option id="15257" name="o_s_55_2u_39">
<!-- Chance: During a magic attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<magic_skill id="3107" level="4" chance="2.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15258" name="o_s_55_2u_40">
<!-- Chance: During a magic attack, burns up the target's MP by a fixed rate. -->
<magic_skill id="3095" level="4" chance="2.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15259" name="o_s_55_2u_41">
<!-- Chance: During a magic attack, inflicts paralysis on the target by a fixed rate. -->
<magic_skill id="3101" level="4" chance="2.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15260" name="o_s_55_2u_42">
<!-- Chance: During a magic attack, blocks the target's magic skills by a fixed rate. -->
<magic_skill id="3106" level="4" chance="2.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15261" name="o_s_55_2u_43">
<!-- Chance: During a magic attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<magic_skill id="3100" level="4" chance="2.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15262" name="o_s_55_2u_44">
<!-- Chance: During a magic attack, inflicts shock on the target by a fixed rate. -->
<magic_skill id="3098" level="4" chance="2.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15263" name="o_s_55_2u_45">
<!-- Passive: Reduces MP consumption of all skills. -->
<passive_skill id="3258" level="1" /> <!-- Item Skill: Clarity -->
</option>
<option id="15264" name="o_s_55_2u_46">
<!-- Passive: Increases evasion. -->
<passive_skill id="3247" level="4" /> <!-- Item Skill: Agility -->
</option>
<option id="15265" name="o_s_55_2u_47">
<!-- Passive: Increases the rate of critical attacks. -->
<passive_skill id="3249" level="4" /> <!-- Item Skill: Focus -->
</option>
<option id="15266" name="o_s_55_2u_48">
<!-- Passive : Reflects part of the damage back to the opponent. -->
<passive_skill id="3259" level="1" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="15267" name="o_s_55_2u_49">
<!-- Passive: Increases one's own accuracy. -->
<passive_skill id="3248" level="4" /> <!-- Item Skill: Guidance -->
</option>
<option id="15268" name="o_s_55_2u_50">
<!-- Passive: Increases the Critical Rate of attack magic. -->
<passive_skill id="3250" level="4" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15269" name="o_s_55_2u_51">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<passive_skill id="3239" level="4" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15270" name="o_s_55_2u_52">
<!-- Passive: Decreases skill MP consumption. -->
<passive_skill id="3255" level="1" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="15271" name="o_s_55_2u_53">
<!-- Passive: Reduces MP consumption of song/dance skills. -->
<passive_skill id="3257" level="1" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="15272" name="o_s_55_2u_54">
<!-- Passive: Reduces MP consumption of magic. -->
<passive_skill id="3256" level="1" /> <!-- Item Skill: Spell Clarity -->
</option>
</list>

View File

@@ -0,0 +1,375 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="15807" name="o_s_67_2s_1">
<!-- Passive: Reduces MP consumption of magic. -->
<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
</option>
<option id="15808" name="o_s_67_2s_2">
<!-- Active: Temporarily increases lung capacity. -->
<active_skill id="3143" level="8" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="15809" name="o_s_67_2s_3">
<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
<active_skill id="3144" level="8" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="15810" name="o_s_67_2s_4">
<!-- Active: Increases Resistance to damage from falling. -->
<active_skill id="3145" level="8" /> <!-- Item Skill: Iron Body -->
</option>
<option id="15811" name="o_s_67_2s_5">
<!-- Active: Ignites a firecracker. -->
<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
</option>
<option id="15812" name="o_s_67_2s_6">
<!-- Active: Temporarily plays music. -->
<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
</option>
<option id="15813" name="o_s_67_2s_7">
<!-- Active: Ignites a large firecracker. -->
<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
</option>
<option id="15814" name="o_s_67_2s_8">
<!-- Chance: During a physical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<attack_skill id="3081" level="8" chance="1.0" /> <!-- Item Skill: Charm -->
</option>
<option id="15815" name="o_s_67_2s_9">
<!-- Chance: During a physical attack, stimulates the target's attacking desire by a fixed rate. -->
<attack_skill id="3080" level="8" chance="1.0" /> <!-- Item Skill: Aggression -->
</option>
<option id="15816" name="o_s_67_2s_10">
<!-- Chance: During a physical attack, decreases the target's moving speed by a fixed rate. -->
<attack_skill id="3083" level="8" chance="1.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15817" name="o_s_67_2s_11">
<!-- Chance: During a critical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<critical_skill id="3109" level="8" chance="5.0" /> <!-- Item Skill: Aggression Down -->
</option>
<option id="15818" name="o_s_67_2s_12">
<!-- Chance: During a critical attack, stimulates the target's attacking desire by a fixed rate. -->
<critical_skill id="3108" level="8" chance="5.0" /> <!-- Item Skill: Aggression Up -->
</option>
<option id="15819" name="o_s_67_2s_13">
<!-- Chance: During a critical attack, decreases the target's moving speed by a fixed rate. -->
<critical_skill id="3111" level="8" chance="5.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15820" name="o_s_67_2s_14">
<!-- Chance: During a magic attack, decreases the target's moving speed by a fixed rate. Effect 3. -->
<magic_skill id="3096" level="8" chance="2.0" /> <!-- Item Skill: Slow -->
</option>
<option id="15821" name="o_s_67_2s_15">
<!-- Passive: Increases lung capacity. -->
<passive_skill id="3252" level="8" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="15822" name="o_s_67_2s_16">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
<passive_skill id="3253" level="8" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="15823" name="o_s_67_2s_17">
<!-- Passive: Increases Resistance to damage from falling. -->
<passive_skill id="3254" level="8" /> <!-- Item Skill: Iron Body -->
</option>
<option id="15824" name="o_s_67_2r_1">
<!-- Active: Decreases the target's Atk. Spd. By a fixed rate. -->
<active_skill id="3188" level="8" /> <!-- Item Skill: Winter -->
</option>
<option id="15825" name="o_s_67_2r_2">
<!-- Active: Temporarily increase Evasion. -->
<active_skill id="3139" level="8" /> <!-- Item Skill: Agility -->
</option>
<option id="15826" name="o_s_67_2r_3">
<!-- Active: Inflicts bleed on the target by a fixed rate. -->
<active_skill id="3196" level="8" /> <!-- Item Skill: Bleed -->
</option>
<option id="15827" name="o_s_67_2r_4">
<!-- Active: Restores your CP. -->
<active_skill id="3130" level="8" /> <!-- Item Skill: Ritual -->
</option>
<option id="15828" name="o_s_67_2r_5">
<!-- Active: Inflicts damage by throwing a boulder. -->
<active_skill id="3169" level="8" /> <!-- Item Skill: Stone -->
</option>
<option id="15829" name="o_s_67_2r_6">
<!-- Active: Inflicts fear on the target by a fixed rate and causes him to flee. -->
<active_skill id="3194" level="8" /> <!-- Item Skill: Fear -->
</option>
<option id="15830" name="o_s_67_2r_7">
<!-- Active: Condenses air to burst flames. -->
<active_skill id="3165" level="8" /> <!-- Item Skill: Prominence -->
</option>
<option id="15831" name="o_s_67_2r_8">
<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
<active_skill id="3151" level="8" /> <!-- Item Skill: Peace -->
</option>
<option id="15832" name="o_s_67_2r_9">
<!-- Active: Decreases the target's attacking desire for oneself. -->
<active_skill id="3150" level="8" /> <!-- Item Skill: Charm -->
</option>
<option id="15833" name="o_s_67_2r_10">
<!-- Active: Increases your target's will to attack. -->
<active_skill id="3149" level="8" /> <!-- Item Skill: Aggression -->
</option>
<option id="15834" name="o_s_67_2r_11">
<!-- Active: Temporarily increases accuracy. -->
<active_skill id="3140" level="8" /> <!-- Item Skill: Guidance -->
</option>
<option id="15835" name="o_s_67_2r_12">
<!-- Active: Inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<active_skill id="3190" level="8" /> <!-- Item Skill: Hold -->
</option>
<option id="15836" name="o_s_67_2r_13">
<!-- Active: Launches a holy magic attack. -->
<active_skill id="3170" level="8" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15837" name="o_s_67_2r_14">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
<active_skill id="3138" level="8" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="15838" name="o_s_67_2r_15">
<!-- Active: Temporarily increases HP recovery magic effect. -->
<active_skill id="3126" level="8" /> <!-- Item Skill: Prayer -->
</option>
<option id="15839" name="o_s_67_2r_16">
<!-- Active: Regenerates your own HP immediately. -->
<active_skill id="3123" level="8" /> <!-- Item Skill: Heal -->
</option>
<option id="15840" name="o_s_67_2r_17">
<!-- Active: Temporarily increases M. Atk. -->
<active_skill id="3133" level="8" /> <!-- Item Skill: Empower -->
</option>
<option id="15841" name="o_s_67_2r_18">
<!-- Active: Temporarily increases Max CP. -->
<active_skill id="3131" level="8" /> <!-- Item Skill: Cheer -->
</option>
<option id="15842" name="o_s_67_2r_19">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
<active_skill id="3125" level="8" /> <!-- Item Skill: Battle Roar -->
</option>
<option id="15843" name="o_s_67_2r_20">
<!-- Active: Temporarily increases Max HP. -->
<active_skill id="3124" level="8" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="15844" name="o_s_67_2r_21">
<!-- Active: Temporarily increases Max MP. -->
<active_skill id="3128" level="8" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="15845" name="o_s_67_2r_22">
<!-- Active: Temporarily increases M. Def.. -->
<active_skill id="3136" level="8" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15846" name="o_s_67_2r_23">
<!-- Active: Burns up your enemy's MP. -->
<active_skill id="3154" level="8" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15847" name="o_s_67_2r_24">
<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3129" level="8" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15848" name="o_s_67_2r_25">
<!-- Active: Restores the target's MP. -->
<active_skill id="3127" level="8" /> <!-- Item Skill: Recharge -->
</option>
<option id="15849" name="o_s_67_2r_26">
<!-- Active: Inflicts a non-attribute attack. -->
<active_skill id="3172" level="8" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15850" name="o_s_67_2r_27">
<!-- Active: Temporarily increases P. Atk. -->
<active_skill id="3132" level="8" /> <!-- Item Skill: Might -->
</option>
<option id="15851" name="o_s_67_2r_28">
<!-- Active: Inflicts paralysis on the target by a fixed rate. -->
<active_skill id="3192" level="8" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15852" name="o_s_67_2r_29">
<!-- Active: Temporarily increases P. Def.. -->
<active_skill id="3135" level="8" /> <!-- Item Skill: Shield -->
</option>
<option id="15853" name="o_s_67_2r_30">
<!-- Active: Inflicts poison on the target by a fixed rate. -->
<active_skill id="3195" level="8" /> <!-- Item Skill: Poison -->
</option>
<option id="15854" name="o_s_67_2r_31">
<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
<active_skill id="3137" level="8" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="15855" name="o_s_67_2r_32">
<!-- Active: Temporarily increases PvP P. Atk. -->
<active_skill id="3134" level="8" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15856" name="o_s_67_2r_33">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="15857" name="o_s_67_2r_34">
<!-- Active: Resurrects a corpse. -->
<active_skill id="3160" level="8" /> <!-- Item Skill: Resurrection -->
</option>
<option id="15858" name="o_s_67_2r_35">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3183" level="8" /> <!-- Item Skill: Stone -->
</option>
<option id="15859" name="o_s_67_2r_36">
<!-- Active: Emits an area of effect fire attack. -->
<active_skill id="3180" level="8" /> <!-- Item Skill: Prominence -->
</option>
<option id="15860" name="o_s_67_2r_37">
<!-- Active: Emits an area of effect holy magic attack. -->
<active_skill id="3184" level="8" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15861" name="o_s_67_2r_38">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3186" level="8" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15862" name="o_s_67_2r_39">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3185" level="8" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15863" name="o_s_67_2r_40">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3181" level="8" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15864" name="o_s_67_2r_41">
<!-- Active: Emits an area of effect wind attack. -->
<active_skill id="3182" level="8" /> <!-- Item Skill: Hurricane -->
</option>
<option id="15865" name="o_s_67_2r_42">
<!-- Active: Inflicts sleep on the target by a fixed rate. Additional Sleep is not available while the effect lasts. -->
<active_skill id="3191" level="8" /> <!-- Item Skill: Sleep -->
</option>
<option id="15866" name="o_s_67_2r_43">
<!-- Active: Decreases the target's moving speed by a fixed rate. -->
<active_skill id="3187" level="8" /> <!-- Item Skill: Slow -->
</option>
<option id="15867" name="o_s_67_2r_44">
<!-- Active: Inflicts shock on the target by a fixed rate. -->
<active_skill id="3189" level="8" /> <!-- Item Skill: Stun -->
</option>
<option id="15868" name="o_s_67_2r_45">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3176" level="8" /> <!-- Item Skill: Stone -->
</option>
<option id="15869" name="o_s_67_2r_46">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3173" level="8" /> <!-- Item Skill: Prominence -->
</option>
<option id="15870" name="o_s_67_2r_47">
<!-- Active: Inflicts a holy magic attack. -->
<active_skill id="3177" level="8" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="15871" name="o_s_67_2r_48">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3179" level="8" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="15872" name="o_s_67_2r_49">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3178" level="8" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15873" name="o_s_67_2r_50">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3174" level="8" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15874" name="o_s_67_2r_51">
<!-- Active: Inflicts a wind attack. -->
<active_skill id="3175" level="8" /> <!-- Item Skill: Hurricane -->
</option>
<option id="15875" name="o_s_67_2r_52">
<!-- Active: Cancels your enemy's target. -->
<active_skill id="3152" level="8" /> <!-- Item Skill: Trick -->
</option>
<option id="15876" name="o_s_67_2r_53">
<!-- Active: Inflicts flint on the target by a fixed rate. -->
<active_skill id="3193" level="8" /> <!-- Item Skill: Medusa -->
</option>
<option id="15877" name="o_s_67_2r_54">
<!-- Active: Launches a dark attack. -->
<active_skill id="3171" level="8" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="15878" name="o_s_67_2r_55">
<!-- Active: Opens doors and treasure chests by a fixed rate. Requires a Thief Key. -->
<active_skill id="3155" level="8" /> <!-- Item Skill: Unlock -->
</option>
<option id="15879" name="o_s_67_2r_56">
<!-- Active: Absorbs HP from your target. -->
<active_skill id="3153" level="8" /> <!-- Item Skill: Vampiric Touch -->
</option>
<option id="15880" name="o_s_67_2r_57">
<!-- Active: Inflicts a water attack. -->
<active_skill id="3167" level="8" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="15881" name="o_s_67_2r_58">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3168" level="8" /> <!-- Item Skill: Tempest -->
</option>
<option id="15882" name="o_s_67_2r_59">
<!-- Chance: During a physical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<attack_skill id="3084" level="8" chance="1.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15883" name="o_s_67_2r_60">
<!-- Chance: During a physical attack, inflicts bleed on the target by a fixed rate. -->
<attack_skill id="3092" level="8" chance="1.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15884" name="o_s_67_2r_61">
<!-- Chance: During a physical attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<attack_skill id="3090" level="8" chance="1.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15885" name="o_s_67_2r_62">
<!-- Chance: During a physical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<attack_skill id="3086" level="8" chance="1.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15886" name="o_s_67_2r_63">
<!-- Chance: During a physical attack, inflicts poison on the target by a fixed rate. -->
<attack_skill id="3091" level="8" chance="1.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15887" name="o_s_67_2r_64">
<!-- Chance: During a physical attack, inflicts flint on the target by a fixed rate. -->
<attack_skill id="3089" level="8" chance="1.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15888" name="o_s_67_2r_65">
<!-- Chance: During a critical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<critical_skill id="3112" level="8" chance="5.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15889" name="o_s_67_2r_66">
<!-- Chance: During a critical attack, inflicts bleed on the target by a fixed rate. -->
<critical_skill id="3120" level="8" chance="5.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15890" name="o_s_67_2r_67">
<!-- Chance: During a critical attack, inflicts fear on the target by a fixed rate. -->
<critical_skill id="3118" level="8" chance="5.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15891" name="o_s_67_2r_68">
<!-- Chance: During a critical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<critical_skill id="3114" level="8" chance="5.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15892" name="o_s_67_2r_69">
<!-- Chance: During a critical attack, inflicts poison on the target by a fixed rate. -->
<critical_skill id="3119" level="8" chance="5.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15893" name="o_s_67_2r_70">
<!-- Chance: During a critical attack, inflicts flint on the target by a fixed rate. -->
<critical_skill id="3117" level="8" chance="5.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15894" name="o_s_67_2r_71">
<!-- Chance: Decreases the Atk. Spd. of the target who attacks you by a fixed rate. -->
<passive_skill id="3227" level="8" /> <!-- Item Skill: Winter -->
</option>
<option id="15895" name="o_s_67_2r_72">
<!-- Chance: Evasion increases at a constant rate when receiving damage. -->
<passive_skill id="3221" level="8" /> <!-- Item Skill: Agility -->
</option>
<option id="15896" name="o_s_67_2r_73">
<!-- Chance: Inflicts bleed on the target who attacks you by a fixed rate. -->
<passive_skill id="3235" level="8" /> <!-- Item Skill: Bleed -->
</option>
<option id="15897" name="o_s_67_2r_74">
<!-- Chance: Restores one's own CP at a constant rate when receiving damage. -->
<passive_skill id="3213" level="8" /> <!-- Item Skill: Ritual -->
</option>
<option id="15898" name="o_s_67_2r_75">
<!-- Chance: Critical attack rate increases at a constant rate when receiving damage. -->
<passive_skill id="3223" level="8" /> <!-- Item Skill: Focus -->
</option>
<option id="15899" name="o_s_67_2r_76">
<!-- Chance: Decreases the attacking desire of the target who attacks you by a fixed rate. -->
<passive_skill id="3225" level="8" /> <!-- Item Skill: Charm -->
</option>
</list>

View File

@@ -0,0 +1,343 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="15900" name="o_s_67_2r_77">
<!-- Chance: Increases one's own Accuracy at a constant rate when receiving damage. -->
<passive_skill id="3222" level="8" /> <!-- Item Skill: Guidance -->
</option>
<option id="15901" name="o_s_67_2r_78">
<!-- Chance: Inflicts hold on the target who attacks you by a fixed rate. Additional Hold is not available while the effect lasts. -->
<passive_skill id="3229" level="8" /> <!-- Item Skill: Hold -->
</option>
<option id="15902" name="o_s_67_2r_79">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving HP regeneration magic. -->
<passive_skill id="3209" level="8" /> <!-- Item Skill: Prayer -->
</option>
<option id="15903" name="o_s_67_2r_80">
<!-- Chance: Restores one's own HP at a constant rate when receiving damage. -->
<passive_skill id="3207" level="8" /> <!-- Item Skill: Heal -->
</option>
<option id="15904" name="o_s_67_2r_81">
<!-- Chance: Increases one's own M. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3216" level="8" /> <!-- Item Skill: Empower -->
</option>
<option id="15905" name="o_s_67_2r_82">
<!-- Chance: The critical rate of the damage attack magic increases at a constant rate when receiving damage. -->
<passive_skill id="3224" level="8" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15906" name="o_s_67_2r_83">
<!-- Chance: Max CP increases at a constant rate when receiving damage. -->
<passive_skill id="3214" level="8" /> <!-- Item Skill: Cheer -->
</option>
<option id="15907" name="o_s_67_2r_84">
<!-- Chance: Max HP increases at a constant rate when receiving damage. -->
<passive_skill id="3208" level="8" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="15908" name="o_s_67_2r_85">
<!-- Chance: Max MP increases at a constant rate when receiving damage. -->
<passive_skill id="3211" level="8" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="15909" name="o_s_67_2r_86">
<!-- Chance: Increases one's own M. Def. at a constant rate when receiving damage. -->
<passive_skill id="3219" level="8" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15910" name="o_s_67_2r_87">
<!-- Chance: Increases one's own P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3215" level="8" /> <!-- Item Skill: Might -->
</option>
<option id="15911" name="o_s_67_2r_88">
<!-- Chance: Increases one's own P. Def. at a constant rate when receiving damage. -->
<passive_skill id="3218" level="8" /> <!-- Item Skill: Shield -->
</option>
<option id="15912" name="o_s_67_2r_89">
<!-- Chance: During a physical attack, inflicts poison on the target who attacks you by a fixed rate. -->
<passive_skill id="3234" level="8" /> <!-- Item Skill: Poison -->
</option>
<option id="15913" name="o_s_67_2r_90">
<!-- Chance: Decreases the PvP P. Atk. of the target who attacks you by a fixed rate. -->
<passive_skill id="3220" level="8" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="15914" name="o_s_67_2r_91">
<!-- Chance: Increases one's own PVP P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3217" level="8" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15915" name="o_s_67_2r_92">
<!-- Chance: Inflicts sleep on the target who attacks you by a fixed rate. Additional sleep is not available while the effect lasts. -->
<passive_skill id="3230" level="8" /> <!-- Item Skill: Sleep -->
</option>
<option id="15916" name="o_s_67_2r_93">
<!-- Chance: Decreases the moving speed of the target who attacks you by a fixed rate. -->
<passive_skill id="3226" level="8" /> <!-- Item Skill: Slow -->
</option>
<option id="15917" name="o_s_67_2r_94">
<!-- Chance: During a magic attack, decreases the target's Atk. Spd. by a fixed rate. -->
<magic_skill id="3097" level="8" chance="2.0" /> <!-- Item Skill: Winter -->
</option>
<option id="15918" name="o_s_67_2r_95">
<!-- Chance: During a magic attack, inflicts bleed on the target by a fixed rate. -->
<magic_skill id="3105" level="8" chance="2.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="15919" name="o_s_67_2r_96">
<!-- Chance: During a magic attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<magic_skill id="3103" level="8" chance="2.0" /> <!-- Item Skill: Fear -->
</option>
<option id="15920" name="o_s_67_2r_97">
<!-- Chance: During a magic attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<magic_skill id="3099" level="8" chance="2.0" /> <!-- Item Skill: Hold -->
</option>
<option id="15921" name="o_s_67_2r_98">
<!-- Chance: During a magic attack, inflicts poison on the target by a fixed rate. -->
<magic_skill id="3104" level="8" chance="2.0" /> <!-- Item Skill: Poison -->
</option>
<option id="15922" name="o_s_67_2r_99">
<!-- Chance: During a magic attack, inflicts flint on the target by a fixed rate. -->
<magic_skill id="3102" level="8" chance="2.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="15923" name="o_s_67_2r_100">
<!-- Passive: Increases the power of HP recovery magic. -->
<passive_skill id="3246" level="8" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="15924" name="o_s_67_2r_101">
<!-- Passive: Increases HP recovery magic effect. -->
<passive_skill id="3238" level="8" /> <!-- Item Skill: Prayer -->
</option>
<option id="15925" name="o_s_67_2r_102">
<!-- Passive: Increases one's own M. Atk. -->
<passive_skill id="3241" level="8" /> <!-- Item Skill: Empower -->
</option>
<option id="15926" name="o_s_67_2r_103">
<!-- Passive: Increases one's own M. Def. -->
<passive_skill id="3245" level="8" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="15927" name="o_s_67_2r_104">
<!-- Passive: Increases one's own P. Atk. -->
<passive_skill id="3240" level="8" /> <!-- Item Skill: Might -->
</option>
<option id="15928" name="o_s_67_2r_105">
<!-- Passive: Increases one's own P. Def. -->
<passive_skill id="3244" level="8" /> <!-- Item Skill: Shield -->
</option>
<option id="15929" name="o_s_67_2r_106">
<!-- Passive: Increases PvP P. Atk. -->
<passive_skill id="3243" level="8" /> <!-- Item Skill: Duel Might -->
</option>
<option id="15930" name="o_s_67_2r_107">
<!-- Passive: Increases the weight limit 2 times. -->
<passive_skill id="3251" level="8" /> <!-- Item Skill: Weight Limit -->
</option>
<option id="15931" name="o_s_67_2u_1">
<!-- Active: Temporarily decreases all skill reuse time. -->
<active_skill id="3202" level="2" /> <!-- Item Skill: Refresh -->
</option>
<option id="15932" name="o_s_67_2u_2">
<!-- Active: Reduces MP consumption of all skills for a fixed time. -->
<active_skill id="3164" level="2" /> <!-- Item Skill: Clarity -->
</option>
<option id="15933" name="o_s_67_2u_3">
<!-- Active: Temporarily increases the probability of critical attack. -->
<active_skill id="3141" level="8" /> <!-- Item Skill: Focus -->
</option>
<option id="15934" name="o_s_67_2u_4">
<!-- Active: An ability to reflect a portion of damage received to an enemy is endowed to oneself for a fixed time. -->
<active_skill id="3204" level="2" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="15935" name="o_s_67_2u_5">
<!-- Active: Blocks all of the target's physical/magic skills by a fixed rate. -->
<active_skill id="3198" level="8" /> <!-- Item Skill: Doom -->
</option>
<option id="15936" name="o_s_67_2u_6">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3147" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="15937" name="o_s_67_2u_7">
<!-- Active: Becomes invincible momentarily. -->
<active_skill id="3158" level="1" /> <!-- Item Skill: Lesser Celestial Shield -->
</option>
<option id="15938" name="o_s_67_2u_8">
<!-- Active: Increases the Critical Rate of damage attack magic for a fixed time. -->
<active_skill id="3142" level="8" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15939" name="o_s_67_2u_9">
<!-- Active: Teleports party members to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3205" level="2" /> <!-- Item Skill: Party Recall -->
</option>
<option id="15940" name="o_s_67_2u_10">
<!-- Active: Blocks the target's magic skills by a fixed rate. -->
<active_skill id="3197" level="8" /> <!-- Item Skill: Silence -->
</option>
<option id="15941" name="o_s_67_2u_11">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3199" level="2" /> <!-- Item Skill: Skill Refresh -->
</option>
<option id="15942" name="o_s_67_2u_12">
<!-- Active: Reduces MP consumption of a skill for a fixed time. -->
<active_skill id="3161" level="2" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="15943" name="o_s_67_2u_13">
<!-- Active: Temporarily decreases the reuse time of song/dance skills. -->
<active_skill id="3201" level="2" /> <!-- Item Skill: Music Refresh -->
</option>
<option id="15944" name="o_s_67_2u_14">
<!-- Active: Reduces MP consumption of song/dance skills for a fixed time. -->
<active_skill id="3163" level="2" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="15945" name="o_s_67_2u_15">
<!-- Active: Temporarily decreases magic reuse time. -->
<active_skill id="3200" level="2" /> <!-- Item Skill: Spell Refresh -->
</option>
<option id="15946" name="o_s_67_2u_16">
<!-- Active: Reduces MP consumption of magic for a fixed time. -->
<active_skill id="3162" level="2" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="15947" name="o_s_67_2u_17">
<!-- Active: You can momentarily avoid a monster's preemptive attack. Your attack abilities are greatly decreased while the effect lasts. -->
<active_skill id="3159" level="2" /> <!-- Item Skill: Stealth -->
</option>
<option id="15948" name="o_s_67_2u_18">
<!-- Active: Increases the ability to restore HP as part of the damage inflicted on the enemy for a fixed time. Excludes damage by skill or long-range attacks. -->
<active_skill id="3148" level="8" /> <!-- Item Skill: Vampiric Rage -->
</option>
<option id="15949" name="o_s_67_2u_19">
<!-- Chance: During a physical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<attack_skill id="3094" level="8" chance="1.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15950" name="o_s_67_2u_20">
<!-- Chance: During a physical attack, burns up the target's MP by a fixed rate. -->
<attack_skill id="3082" level="8" chance="1.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15951" name="o_s_67_2u_21">
<!-- Chance: During a physical attack, inflicts paralysis on the target by a fixed rate. -->
<attack_skill id="3088" level="8" chance="1.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15952" name="o_s_67_2u_22">
<!-- Chance: During a physical attack, blocks the target's magic skills by a fixed rate. -->
<attack_skill id="3093" level="8" chance="1.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15953" name="o_s_67_2u_23">
<!-- Chance: During a physical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<attack_skill id="3087" level="8" chance="1.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15954" name="o_s_67_2u_24">
<!-- Chance: During a physical attack, inflicts shock on the target by a fixed rate. -->
<attack_skill id="3085" level="8" chance="1.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15955" name="o_s_67_2u_25">
<!-- Chance: During a critical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<critical_skill id="3122" level="8" chance="5.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15956" name="o_s_67_2u_26">
<!-- Chance: During a critical attack, burns up the target's MP by a fixed rate. -->
<critical_skill id="3110" level="8" chance="5.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15957" name="o_s_67_2u_27">
<!-- Chance: During a critical attack, inflicts paralysis on the target by a fixed rate. -->
<critical_skill id="3116" level="8" chance="5.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15958" name="o_s_67_2u_28">
<!-- Chance: During a critical attack, blocks the target's magic skills by a fixed rate. -->
<critical_skill id="3121" level="8" chance="5.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15959" name="o_s_67_2u_29">
<!-- Chance: During a critical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<critical_skill id="3115" level="8" chance="5.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15960" name="o_s_67_2u_30">
<!-- Chance: During a critical attack, inflicts shock on the target by a fixed rate. -->
<critical_skill id="3113" level="8" chance="5.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15961" name="o_s_67_2u_31">
<!-- Chance: Blocks all the physical/magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3237" level="8" /> <!-- Item Skill: Doom -->
</option>
<option id="15962" name="o_s_67_2u_32">
<!-- Chance: Inflicts fear on the target who attacks you by a fixed rate and causes him to flee. -->
<passive_skill id="3233" level="8" /> <!-- Item Skill: Fear -->
</option>
<option id="15963" name="o_s_67_2u_33">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
<passive_skill id="3212" level="8" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15964" name="o_s_67_2u_34">
<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
<passive_skill id="3210" level="8" /> <!-- Item Skill: Recharge -->
</option>
<option id="15965" name="o_s_67_2u_35">
<!-- Chance: Inflicts paralysis on the target who attacks you by a fixed rate. -->
<passive_skill id="3231" level="8" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15966" name="o_s_67_2u_36">
<!-- Chance: Blocks the magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3236" level="8" /> <!-- Item Skill: Silence -->
</option>
<option id="15967" name="o_s_67_2u_37">
<!-- Chance: Inflicts shock on the target who attacks you by a fixed rate. -->
<passive_skill id="3228" level="8" /> <!-- Item Skill: Stun -->
</option>
<option id="15968" name="o_s_67_2u_38">
<!-- Chance: Inflicts flint on the target who attacks you by a fixed rate. -->
<passive_skill id="3232" level="8" /> <!-- Item Skill: Medusa -->
</option>
<option id="15969" name="o_s_67_2u_39">
<!-- Chance: During a magic attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<magic_skill id="3107" level="8" chance="2.0" /> <!-- Item Skill: Doom -->
</option>
<option id="15970" name="o_s_67_2u_40">
<!-- Chance: During a magic attack, burns up the target's MP by a fixed rate. -->
<magic_skill id="3095" level="8" chance="2.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="15971" name="o_s_67_2u_41">
<!-- Chance: During a magic attack, inflicts paralysis on the target by a fixed rate. -->
<magic_skill id="3101" level="8" chance="2.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="15972" name="o_s_67_2u_42">
<!-- Chance: During a magic attack, blocks the target's magic skills by a fixed rate. -->
<magic_skill id="3106" level="8" chance="2.0" /> <!-- Item Skill: Silence -->
</option>
<option id="15973" name="o_s_67_2u_43">
<!-- Chance: During a magic attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<magic_skill id="3100" level="8" chance="2.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="15974" name="o_s_67_2u_44">
<!-- Chance: During a magic attack, inflicts shock on the target by a fixed rate. -->
<magic_skill id="3098" level="8" chance="2.0" /> <!-- Item Skill: Stun -->
</option>
<option id="15975" name="o_s_67_2u_45">
<!-- Passive: Reduces MP consumption of all skills. -->
<passive_skill id="3258" level="2" /> <!-- Item Skill: Clarity -->
</option>
<option id="15976" name="o_s_67_2u_46">
<!-- Passive: Increases evasion. -->
<passive_skill id="3247" level="8" /> <!-- Item Skill: Agility -->
</option>
<option id="15977" name="o_s_67_2u_47">
<!-- Passive: Increases the rate of critical attacks. -->
<passive_skill id="3249" level="8" /> <!-- Item Skill: Focus -->
</option>
<option id="15978" name="o_s_67_2u_48">
<!-- Passive : Reflects part of the damage back to the opponent. -->
<passive_skill id="3259" level="2" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="15979" name="o_s_67_2u_49">
<!-- Passive: Increases one's own accuracy. -->
<passive_skill id="3248" level="8" /> <!-- Item Skill: Guidance -->
</option>
<option id="15980" name="o_s_67_2u_50">
<!-- Passive: Increases the Critical Rate of attack magic. -->
<passive_skill id="3250" level="8" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="15981" name="o_s_67_2u_51">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<passive_skill id="3239" level="8" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="15982" name="o_s_67_2u_52">
<!-- Passive: Decreases skill MP consumption. -->
<passive_skill id="3255" level="2" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="15983" name="o_s_67_2u_53">
<!-- Passive: Reduces MP consumption of song/dance skills. -->
<passive_skill id="3257" level="2" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="15984" name="o_s_67_2u_54">
<!-- Passive: Reduces MP consumption of magic. -->
<passive_skill id="3256" level="2" /> <!-- Item Skill: Spell Clarity -->
</option>
</list>

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@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="16163" name="o_s_75_2s_1">
<!-- Passive: Reduces MP consumption of magic. -->
<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
</option>
<option id="16164" name="o_s_75_2s_2">
<!-- Active: Temporarily increases lung capacity. -->
<active_skill id="3143" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="16165" name="o_s_75_2s_3">
<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="16166" name="o_s_75_2s_4">
<!-- Active: Increases Resistance to damage from falling. -->
<active_skill id="3145" level="10" /> <!-- Item Skill: Iron Body -->
</option>
<option id="16167" name="o_s_75_2s_5">
<!-- Active: Ignites a firecracker. -->
<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
</option>
<option id="16168" name="o_s_75_2s_6">
<!-- Active: Temporarily plays music. -->
<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
</option>
<option id="16169" name="o_s_75_2s_7">
<!-- Active: Ignites a large firecracker. -->
<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
</option>
<option id="16170" name="o_s_75_2s_8">
<!-- Chance: During a physical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<attack_skill id="3081" level="10" chance="1.0" /> <!-- Item Skill: Charm -->
</option>
<option id="16171" name="o_s_75_2s_9">
<!-- Chance: During a physical attack, stimulates the target's attacking desire by a fixed rate. -->
<attack_skill id="3080" level="10" chance="1.0" /> <!-- Item Skill: Aggression -->
</option>
<option id="16172" name="o_s_75_2s_10">
<!-- Chance: During a physical attack, decreases the target's moving speed by a fixed rate. -->
<attack_skill id="3083" level="10" chance="1.0" /> <!-- Item Skill: Slow -->
</option>
<option id="16173" name="o_s_75_2s_11">
<!-- Chance: During a critical attack, decreases the target's attacking desire for oneself by a fixed rate. -->
<critical_skill id="3109" level="10" chance="5.0" /> <!-- Item Skill: Aggression Down -->
</option>
<option id="16174" name="o_s_75_2s_12">
<!-- Chance: During a critical attack, stimulates the target's attacking desire by a fixed rate. -->
<critical_skill id="3108" level="10" chance="5.0" /> <!-- Item Skill: Aggression Up -->
</option>
<option id="16175" name="o_s_75_2s_13">
<!-- Chance: During a critical attack, decreases the target's moving speed by a fixed rate. -->
<critical_skill id="3111" level="10" chance="5.0" /> <!-- Item Skill: Slow -->
</option>
<option id="16176" name="o_s_75_2s_14">
<!-- Chance: During a magic attack, decreases the target's moving speed by a fixed rate. Effect 3. -->
<magic_skill id="3096" level="10" chance="2.0" /> <!-- Item Skill: Slow -->
</option>
<option id="16177" name="o_s_75_2s_15">
<!-- Passive: Increases lung capacity. -->
<passive_skill id="3252" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="16178" name="o_s_75_2s_16">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="16179" name="o_s_75_2s_17">
<!-- Passive: Increases Resistance to damage from falling. -->
<passive_skill id="3254" level="10" /> <!-- Item Skill: Iron Body -->
</option>
<option id="16180" name="o_s_75_2r_1">
<!-- Active: Decreases the target's Atk. Spd. By a fixed rate. -->
<active_skill id="3188" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="16181" name="o_s_75_2r_2">
<!-- Active: Temporarily increase Evasion. -->
<active_skill id="3139" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="16182" name="o_s_75_2r_3">
<!-- Active: Inflicts bleed on the target by a fixed rate. -->
<active_skill id="3196" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="16183" name="o_s_75_2r_4">
<!-- Active: Restores your CP. -->
<active_skill id="3130" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="16184" name="o_s_75_2r_5">
<!-- Active: Inflicts damage by throwing a boulder. -->
<active_skill id="3169" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="16185" name="o_s_75_2r_6">
<!-- Active: Inflicts fear on the target by a fixed rate and causes him to flee. -->
<active_skill id="3194" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="16186" name="o_s_75_2r_7">
<!-- Active: Condenses air to burst flames. -->
<active_skill id="3165" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="16187" name="o_s_75_2r_8">
<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
<active_skill id="3151" level="10" /> <!-- Item Skill: Peace -->
</option>
<option id="16188" name="o_s_75_2r_9">
<!-- Active: Decreases the target's attacking desire for oneself. -->
<active_skill id="3150" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="16189" name="o_s_75_2r_10">
<!-- Active: Increases your target's will to attack. -->
<active_skill id="3149" level="10" /> <!-- Item Skill: Aggression -->
</option>
<option id="16190" name="o_s_75_2r_11">
<!-- Active: Temporarily increases accuracy. -->
<active_skill id="3140" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="16191" name="o_s_75_2r_12">
<!-- Active: Inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<active_skill id="3190" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="16192" name="o_s_75_2r_13">
<!-- Active: Launches a holy magic attack. -->
<active_skill id="3170" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="16193" name="o_s_75_2r_14">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
<active_skill id="3138" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="16194" name="o_s_75_2r_15">
<!-- Active: Temporarily increases HP recovery magic effect. -->
<active_skill id="3126" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="16195" name="o_s_75_2r_16">
<!-- Active: Regenerates your own HP immediately. -->
<active_skill id="3123" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="16196" name="o_s_75_2r_17">
<!-- Active: Temporarily increases M. Atk. -->
<active_skill id="3133" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="16197" name="o_s_75_2r_18">
<!-- Active: Temporarily increases Max CP. -->
<active_skill id="3131" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="16198" name="o_s_75_2r_19">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
<active_skill id="3125" level="10" /> <!-- Item Skill: Battle Roar -->
</option>
<option id="16199" name="o_s_75_2r_20">
<!-- Active: Temporarily increases Max HP. -->
<active_skill id="3124" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
</list>

View File

@@ -0,0 +1,403 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="16200" name="o_s_75_2r_21">
<!-- Active: Temporarily increases Max MP. -->
<active_skill id="3128" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="16201" name="o_s_75_2r_22">
<!-- Active: Temporarily increases M. Def.. -->
<active_skill id="3136" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="16202" name="o_s_75_2r_23">
<!-- Active: Burns up your enemy's MP. -->
<active_skill id="3154" level="10" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="16203" name="o_s_75_2r_24">
<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3129" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="16204" name="o_s_75_2r_25">
<!-- Active: Restores the target's MP. -->
<active_skill id="3127" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="16205" name="o_s_75_2r_26">
<!-- Active: Inflicts a non-attribute attack. -->
<active_skill id="3172" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="16206" name="o_s_75_2r_27">
<!-- Active: Temporarily increases P. Atk. -->
<active_skill id="3132" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="16207" name="o_s_75_2r_28">
<!-- Active: Inflicts paralysis on the target by a fixed rate. -->
<active_skill id="3192" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="16208" name="o_s_75_2r_29">
<!-- Active: Temporarily increases P. Def.. -->
<active_skill id="3135" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="16209" name="o_s_75_2r_30">
<!-- Active: Inflicts poison on the target by a fixed rate. -->
<active_skill id="3195" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="16210" name="o_s_75_2r_31">
<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
<active_skill id="3137" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="16211" name="o_s_75_2r_32">
<!-- Active: Temporarily increases PvP P. Atk. -->
<active_skill id="3134" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="16212" name="o_s_75_2r_33">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="16213" name="o_s_75_2r_34">
<!-- Active: Resurrects a corpse. -->
<active_skill id="3160" level="9" /> <!-- Item Skill: Resurrection -->
</option>
<option id="16214" name="o_s_75_2r_35">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3183" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="16215" name="o_s_75_2r_36">
<!-- Active: Emits an area of effect fire attack. -->
<active_skill id="3180" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="16216" name="o_s_75_2r_37">
<!-- Active: Emits an area of effect holy magic attack. -->
<active_skill id="3184" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="16217" name="o_s_75_2r_38">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3186" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="16218" name="o_s_75_2r_39">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3185" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="16219" name="o_s_75_2r_40">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3181" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="16220" name="o_s_75_2r_41">
<!-- Active: Emits an area of effect wind attack. -->
<active_skill id="3182" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="16221" name="o_s_75_2r_42">
<!-- Active: Inflicts sleep on the target by a fixed rate. Additional Sleep is not available while the effect lasts. -->
<active_skill id="3191" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="16222" name="o_s_75_2r_43">
<!-- Active: Decreases the target's moving speed by a fixed rate. -->
<active_skill id="3187" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="16223" name="o_s_75_2r_44">
<!-- Active: Inflicts shock on the target by a fixed rate. -->
<active_skill id="3189" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="16224" name="o_s_75_2r_45">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3176" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="16225" name="o_s_75_2r_46">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3173" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="16226" name="o_s_75_2r_47">
<!-- Active: Inflicts a holy magic attack. -->
<active_skill id="3177" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="16227" name="o_s_75_2r_48">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3179" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="16228" name="o_s_75_2r_49">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3178" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="16229" name="o_s_75_2r_50">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3174" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="16230" name="o_s_75_2r_51">
<!-- Active: Inflicts a wind attack. -->
<active_skill id="3175" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="16231" name="o_s_75_2r_52">
<!-- Active: Cancels your enemy's target. -->
<active_skill id="3152" level="10" /> <!-- Item Skill: Trick -->
</option>
<option id="16232" name="o_s_75_2r_53">
<!-- Active: Inflicts flint on the target by a fixed rate. -->
<active_skill id="3193" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="16233" name="o_s_75_2r_54">
<!-- Active: Launches a dark attack. -->
<active_skill id="3171" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="16234" name="o_s_75_2r_55">
<!-- Active: Opens doors and treasure chests by a fixed rate. Requires a Thief Key. -->
<active_skill id="3155" level="10" /> <!-- Item Skill: Unlock -->
</option>
<option id="16235" name="o_s_75_2r_56">
<!-- Active: Absorbs HP from your target. -->
<active_skill id="3153" level="10" /> <!-- Item Skill: Vampiric Touch -->
</option>
<option id="16236" name="o_s_75_2r_57">
<!-- Active: Inflicts a water attack. -->
<active_skill id="3167" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="16237" name="o_s_75_2r_58">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3168" level="10" /> <!-- Item Skill: Tempest -->
</option>
<option id="16238" name="o_s_75_2r_59">
<!-- Chance: During a physical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<attack_skill id="3084" level="10" chance="1.0" /> <!-- Item Skill: Winter -->
</option>
<option id="16239" name="o_s_75_2r_60">
<!-- Chance: During a physical attack, inflicts bleed on the target by a fixed rate. -->
<attack_skill id="3092" level="10" chance="1.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="16240" name="o_s_75_2r_61">
<!-- Chance: During a physical attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<attack_skill id="3090" level="10" chance="1.0" /> <!-- Item Skill: Fear -->
</option>
<option id="16241" name="o_s_75_2r_62">
<!-- Chance: During a physical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<attack_skill id="3086" level="10" chance="1.0" /> <!-- Item Skill: Hold -->
</option>
<option id="16242" name="o_s_75_2r_63">
<!-- Chance: During a physical attack, inflicts poison on the target by a fixed rate. -->
<attack_skill id="3091" level="10" chance="1.0" /> <!-- Item Skill: Poison -->
</option>
<option id="16243" name="o_s_75_2r_64">
<!-- Chance: During a physical attack, inflicts flint on the target by a fixed rate. -->
<attack_skill id="3089" level="10" chance="1.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="16244" name="o_s_75_2r_65">
<!-- Chance: During a critical attack, decreases the target's Atk. Spd. by a fixed rate. -->
<critical_skill id="3112" level="10" chance="5.0" /> <!-- Item Skill: Winter -->
</option>
<option id="16245" name="o_s_75_2r_66">
<!-- Chance: During a critical attack, inflicts bleed on the target by a fixed rate. -->
<critical_skill id="3120" level="10" chance="5.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="16246" name="o_s_75_2r_67">
<!-- Chance: During a critical attack, inflicts fear on the target by a fixed rate. -->
<critical_skill id="3118" level="10" chance="5.0" /> <!-- Item Skill: Fear -->
</option>
<option id="16247" name="o_s_75_2r_68">
<!-- Chance: During a critical attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<critical_skill id="3114" level="10" chance="5.0" /> <!-- Item Skill: Hold -->
</option>
<option id="16248" name="o_s_75_2r_69">
<!-- Chance: During a critical attack, inflicts poison on the target by a fixed rate. -->
<critical_skill id="3119" level="10" chance="5.0" /> <!-- Item Skill: Poison -->
</option>
<option id="16249" name="o_s_75_2r_70">
<!-- Chance: During a critical attack, inflicts flint on the target by a fixed rate. -->
<critical_skill id="3117" level="10" chance="5.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="16250" name="o_s_75_2r_71">
<!-- Chance: Decreases the Atk. Spd. of the target who attacks you by a fixed rate. -->
<passive_skill id="3227" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="16251" name="o_s_75_2r_72">
<!-- Chance: Evasion increases at a constant rate when receiving damage. -->
<passive_skill id="3221" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="16252" name="o_s_75_2r_73">
<!-- Chance: Inflicts bleed on the target who attacks you by a fixed rate. -->
<passive_skill id="3235" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="16253" name="o_s_75_2r_74">
<!-- Chance: Restores one's own CP at a constant rate when receiving damage. -->
<passive_skill id="3213" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="16254" name="o_s_75_2r_75">
<!-- Chance: Critical attack rate increases at a constant rate when receiving damage. -->
<passive_skill id="3223" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="16255" name="o_s_75_2r_76">
<!-- Chance: Decreases the attacking desire of the target who attacks you by a fixed rate. -->
<passive_skill id="3225" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="16256" name="o_s_75_2r_77">
<!-- Chance: Increases one's own Accuracy at a constant rate when receiving damage. -->
<passive_skill id="3222" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="16257" name="o_s_75_2r_78">
<!-- Chance: Inflicts hold on the target who attacks you by a fixed rate. Additional Hold is not available while the effect lasts. -->
<passive_skill id="3229" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="16258" name="o_s_75_2r_79">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving HP regeneration magic. -->
<passive_skill id="3209" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="16259" name="o_s_75_2r_80">
<!-- Chance: Restores one's own HP at a constant rate when receiving damage. -->
<passive_skill id="3207" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="16260" name="o_s_75_2r_81">
<!-- Chance: Increases one's own M. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3216" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="16261" name="o_s_75_2r_82">
<!-- Chance: The critical rate of the damage attack magic increases at a constant rate when receiving damage. -->
<passive_skill id="3224" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="16262" name="o_s_75_2r_83">
<!-- Chance: Max CP increases at a constant rate when receiving damage. -->
<passive_skill id="3214" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="16263" name="o_s_75_2r_84">
<!-- Chance: Max HP increases at a constant rate when receiving damage. -->
<passive_skill id="3208" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="16264" name="o_s_75_2r_85">
<!-- Chance: Max MP increases at a constant rate when receiving damage. -->
<passive_skill id="3211" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="16265" name="o_s_75_2r_86">
<!-- Chance: Increases one's own M. Def. at a constant rate when receiving damage. -->
<passive_skill id="3219" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="16266" name="o_s_75_2r_87">
<!-- Chance: Increases one's own P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3215" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="16267" name="o_s_75_2r_88">
<!-- Chance: Increases one's own P. Def. at a constant rate when receiving damage. -->
<passive_skill id="3218" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="16268" name="o_s_75_2r_89">
<!-- Chance: During a physical attack, inflicts poison on the target who attacks you by a fixed rate. -->
<passive_skill id="3234" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="16269" name="o_s_75_2r_90">
<!-- Chance: Decreases the PvP P. Atk. of the target who attacks you by a fixed rate. -->
<passive_skill id="3220" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="16270" name="o_s_75_2r_91">
<!-- Chance: Increases one's own PVP P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3217" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="16271" name="o_s_75_2r_92">
<!-- Chance: Inflicts sleep on the target who attacks you by a fixed rate. Additional sleep is not available while the effect lasts. -->
<passive_skill id="3230" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="16272" name="o_s_75_2r_93">
<!-- Chance: Decreases the moving speed of the target who attacks you by a fixed rate. -->
<passive_skill id="3226" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="16273" name="o_s_75_2r_94">
<!-- Chance: During a magic attack, decreases the target's Atk. Spd. by a fixed rate. -->
<magic_skill id="3097" level="10" chance="2.0" /> <!-- Item Skill: Winter -->
</option>
<option id="16274" name="o_s_75_2r_95">
<!-- Chance: During a magic attack, inflicts bleed on the target by a fixed rate. -->
<magic_skill id="3105" level="10" chance="2.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="16275" name="o_s_75_2r_96">
<!-- Chance: During a magic attack, inflicts fear on the target by a fixed rate and causes him to flee. -->
<magic_skill id="3103" level="10" chance="2.0" /> <!-- Item Skill: Fear -->
</option>
<option id="16276" name="o_s_75_2r_97">
<!-- Chance: During a magic attack, inflicts hold on the target by a fixed rate. Additional Hold is not available while the effect lasts. -->
<magic_skill id="3099" level="10" chance="2.0" /> <!-- Item Skill: Hold -->
</option>
<option id="16277" name="o_s_75_2r_98">
<!-- Chance: During a magic attack, inflicts poison on the target by a fixed rate. -->
<magic_skill id="3104" level="10" chance="2.0" /> <!-- Item Skill: Poison -->
</option>
<option id="16278" name="o_s_75_2r_99">
<!-- Chance: During a magic attack, inflicts flint on the target by a fixed rate. -->
<magic_skill id="3102" level="10" chance="2.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="16279" name="o_s_75_2r_100">
<!-- Passive: Increases the power of HP recovery magic. -->
<passive_skill id="3246" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="16280" name="o_s_75_2r_101">
<!-- Passive: Increases HP recovery magic effect. -->
<passive_skill id="3238" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="16281" name="o_s_75_2r_102">
<!-- Passive: Increases one's own M. Atk. -->
<passive_skill id="3241" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="16282" name="o_s_75_2r_103">
<!-- Passive: Increases one's own M. Def. -->
<passive_skill id="3245" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="16283" name="o_s_75_2r_104">
<!-- Passive: Increases one's own P. Atk. -->
<passive_skill id="3240" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="16284" name="o_s_75_2r_105">
<!-- Passive: Increases one's own P. Def. -->
<passive_skill id="3244" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="16285" name="o_s_75_2r_106">
<!-- Passive: Increases PvP P. Atk. -->
<passive_skill id="3243" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="16286" name="o_s_75_2r_107">
<!-- Passive: Increases the weight limit 2 times. -->
<passive_skill id="3251" level="10" /> <!-- Item Skill: Weight Limit -->
</option>
<option id="16287" name="o_s_75_2u_1">
<!-- Active: Temporarily decreases all skill reuse time. -->
<active_skill id="3202" level="3" /> <!-- Item Skill: Refresh -->
</option>
<option id="16288" name="o_s_75_2u_2">
<!-- Active: Reduces MP consumption of all skills for a fixed time. -->
<active_skill id="3164" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="16289" name="o_s_75_2u_3">
<!-- Active: Temporarily increases the probability of critical attack. -->
<active_skill id="3141" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="16290" name="o_s_75_2u_4">
<!-- Active: An ability to reflect a portion of damage received to an enemy is endowed to oneself for a fixed time. -->
<active_skill id="3204" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="16291" name="o_s_75_2u_5">
<!-- Active: Blocks all of the target's physical/magic skills by a fixed rate. -->
<active_skill id="3198" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="16292" name="o_s_75_2u_6">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3147" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="16293" name="o_s_75_2u_7">
<!-- Active: Becomes invincible momentarily. -->
<active_skill id="3158" level="1" /> <!-- Item Skill: Lesser Celestial Shield -->
</option>
<option id="16294" name="o_s_75_2u_8">
<!-- Active: Increases the Critical Rate of damage attack magic for a fixed time. -->
<active_skill id="3142" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="16295" name="o_s_75_2u_9">
<!-- Active: Teleports party members to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3205" level="2" /> <!-- Item Skill: Party Recall -->
</option>
<option id="16296" name="o_s_75_2u_10">
<!-- Active: Blocks the target's magic skills by a fixed rate. -->
<active_skill id="3197" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="16297" name="o_s_75_2u_11">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3199" level="3" /> <!-- Item Skill: Skill Refresh -->
</option>
<option id="16298" name="o_s_75_2u_12">
<!-- Active: Reduces MP consumption of a skill for a fixed time. -->
<active_skill id="3161" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="16299" name="o_s_75_2u_13">
<!-- Active: Temporarily decreases the reuse time of song/dance skills. -->
<active_skill id="3201" level="3" /> <!-- Item Skill: Music Refresh -->
</option>
</list>

View File

@@ -0,0 +1,207 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="16300" name="o_s_75_2u_14">
<!-- Active: Reduces MP consumption of song/dance skills for a fixed time. -->
<active_skill id="3163" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="16301" name="o_s_75_2u_15">
<!-- Active: Temporarily decreases magic reuse time. -->
<active_skill id="3200" level="3" /> <!-- Item Skill: Spell Refresh -->
</option>
<option id="16302" name="o_s_75_2u_16">
<!-- Active: Reduces MP consumption of magic for a fixed time. -->
<active_skill id="3162" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="16303" name="o_s_75_2u_17">
<!-- Active: You can momentarily avoid a monster's preemptive attack. Your attack abilities are greatly decreased while the effect lasts. -->
<active_skill id="3159" level="3" /> <!-- Item Skill: Stealth -->
</option>
<option id="16304" name="o_s_75_2u_18">
<!-- Active: Increases the ability to restore HP as part of the damage inflicted on the enemy for a fixed time. Excludes damage by skill or long-range attacks. -->
<active_skill id="3148" level="10" /> <!-- Item Skill: Vampiric Rage -->
</option>
<option id="16305" name="o_s_75_2u_19">
<!-- Chance: During a physical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<attack_skill id="3094" level="10" chance="1.0" /> <!-- Item Skill: Doom -->
</option>
<option id="16306" name="o_s_75_2u_20">
<!-- Chance: During a physical attack, burns up the target's MP by a fixed rate. -->
<attack_skill id="3082" level="10" chance="1.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="16307" name="o_s_75_2u_21">
<!-- Chance: During a physical attack, inflicts paralysis on the target by a fixed rate. -->
<attack_skill id="3088" level="10" chance="1.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="16308" name="o_s_75_2u_22">
<!-- Chance: During a physical attack, blocks the target's magic skills by a fixed rate. -->
<attack_skill id="3093" level="10" chance="1.0" /> <!-- Item Skill: Silence -->
</option>
<option id="16309" name="o_s_75_2u_23">
<!-- Chance: During a physical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<attack_skill id="3087" level="10" chance="1.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="16310" name="o_s_75_2u_24">
<!-- Chance: During a physical attack, inflicts shock on the target by a fixed rate. -->
<attack_skill id="3085" level="10" chance="1.0" /> <!-- Item Skill: Stun -->
</option>
<option id="16311" name="o_s_75_2u_25">
<!-- Chance: During a critical attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<critical_skill id="3122" level="10" chance="5.0" /> <!-- Item Skill: Doom -->
</option>
<option id="16312" name="o_s_75_2u_26">
<!-- Chance: During a critical attack, burns up the target's MP by a fixed rate. -->
<critical_skill id="3110" level="10" chance="5.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="16313" name="o_s_75_2u_27">
<!-- Chance: During a critical attack, inflicts paralysis on the target by a fixed rate. -->
<critical_skill id="3116" level="10" chance="5.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="16314" name="o_s_75_2u_28">
<!-- Chance: During a critical attack, blocks the target's magic skills by a fixed rate. -->
<critical_skill id="3121" level="10" chance="5.0" /> <!-- Item Skill: Silence -->
</option>
<option id="16315" name="o_s_75_2u_29">
<!-- Chance: During a critical attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<critical_skill id="3115" level="10" chance="5.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="16316" name="o_s_75_2u_30">
<!-- Chance: During a critical attack, inflicts shock on the target by a fixed rate. -->
<critical_skill id="3113" level="10" chance="5.0" /> <!-- Item Skill: Stun -->
</option>
<option id="16317" name="o_s_75_2u_31">
<!-- Chance: Blocks all the physical/magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3237" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="16318" name="o_s_75_2u_32">
<!-- Chance: Inflicts fear on the target who attacks you by a fixed rate and causes him to flee. -->
<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="16319" name="o_s_75_2u_33">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
<passive_skill id="3212" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="16320" name="o_s_75_2u_34">
<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="16321" name="o_s_75_2u_35">
<!-- Chance: Inflicts paralysis on the target who attacks you by a fixed rate. -->
<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="16322" name="o_s_75_2u_36">
<!-- Chance: Blocks the magic skills of the target who attacks you by a fixed rate. -->
<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="16323" name="o_s_75_2u_37">
<!-- Chance: Inflicts shock on the target who attacks you by a fixed rate. -->
<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="16324" name="o_s_75_2u_38">
<!-- Chance: Inflicts flint on the target who attacks you by a fixed rate. -->
<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="16325" name="o_s_75_2u_39">
<!-- Chance: During a magic attack, blocks all of the target's physical/magic skills by a fixed rate. -->
<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
</option>
<option id="16326" name="o_s_75_2u_40">
<!-- Chance: During a magic attack, burns up the target's MP by a fixed rate. -->
<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="16327" name="o_s_75_2u_41">
<!-- Chance: During a magic attack, inflicts paralysis on the target by a fixed rate. -->
<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="16328" name="o_s_75_2u_42">
<!-- Chance: During a magic attack, blocks the target's magic skills by a fixed rate. -->
<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
</option>
<option id="16329" name="o_s_75_2u_43">
<!-- Chance: During a magic attack, inflicts sleep on the target by a fixed rate. Additional sleep is not available while the effect lasts. -->
<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="16330" name="o_s_75_2u_44">
<!-- Chance: During a magic attack, inflicts shock on the target by a fixed rate. -->
<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
</option>
<option id="16331" name="o_s_75_2u_45">
<!-- Passive: Reduces MP consumption of all skills. -->
<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="16332" name="o_s_75_2u_46">
<!-- Passive: Increases evasion. -->
<passive_skill id="3247" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="16333" name="o_s_75_2u_47">
<!-- Passive: Increases the rate of critical attacks. -->
<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="16334" name="o_s_75_2u_48">
<!-- Passive : Reflects part of the damage back to the opponent. -->
<passive_skill id="3259" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="16335" name="o_s_75_2u_49">
<!-- Passive: Increases one's own accuracy. -->
<passive_skill id="3248" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="16336" name="o_s_75_2u_50">
<!-- Passive: Increases the Critical Rate of attack magic. -->
<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="16337" name="o_s_75_2u_51">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<passive_skill id="3239" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="16338" name="o_s_75_2u_52">
<!-- Passive: Decreases skill MP consumption. -->
<passive_skill id="3255" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="16339" name="o_s_75_2u_53">
<!-- Passive: Reduces MP consumption of song/dance skills. -->
<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="16340" name="o_s_75_2u_54">
<!-- Passive: Reduces MP consumption of magic. -->
<passive_skill id="3256" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="16377" name="o_f_75_1u_92">
<!-- STR +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
</effects>
</option>
<option id="16378" name="o_f_75_1u_93">
<!-- CON +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
</effects>
</option>
<option id="16379" name="o_f_75_1u_94">
<!-- INT +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
</effects>
</option>
<option id="16380" name="o_f_75_1u_95">
<!-- MEN +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
</effects>
</option>
</list>

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@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="19789" name="o_f_80_1g_1">
<!-- P. Def. increases by 22.23. -->
<effects>
<effect name="PhysicalDefence">
<amount>22.229</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19790" name="o_f_80_1g_2">
<!-- M. Def. increases by 17.54. -->
<effects>
<effect name="MagicalDefence">
<amount>17.54</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19791" name="o_f_80_1g_3">
<!-- Max HP increases by 83.68 -->
<effects>
<effect name="MaxHp">
<amount>83.675</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19792" name="o_f_80_1g_4">
<!-- Max HP increases by 27.4. -->
<effects>
<effect name="MaxMp">
<amount>27.401</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19793" name="o_f_80_1g_5">
<!-- Max CP increases by 150.61. -->
<effects>
<effect name="MaxCp">
<amount>150.614</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19794" name="o_f_80_1g_6">
<!-- P. Atk. increases by 14.04. -->
<effects>
<effect name="PAtk">
<amount>14.037</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19795" name="o_f_80_1g_7">
<!-- M. Atk. increases by 17.3. -->
<effects>
<effect name="MAtk">
<amount>17.301</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19796" name="o_f_80_1g_8">
<!-- HP Regen increases by 0.38. -->
<effects>
<effect name="HpRegen">
<amount>0.38</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19797" name="o_f_80_1g_9">
<!-- MP Regen increases by 0.16. -->
<effects>
<effect name="MpRegen">
<amount>0.163</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19798" name="o_f_80_1g_10">
<!-- CP Regen increases by 0.39. -->
<effects>
<effect name="CpRegen">
<amount>0.385</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="19799" name="o_f_80_1g_11">
<!-- Evasion increases by 1.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

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@@ -0,0 +1,107 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="20600" name="o_f_80_2g_84">
<!-- MP Regen increases by 0.07. Accuracy increases by 0.68. -->
<effects>
<effect name="MpRegen">
<amount>0.067</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.677</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20601" name="o_f_80_2g_85">
<!-- MP Regen increases by 0.07. Critical increases by 5.3. -->
<effects>
<effect name="MpRegen">
<amount>0.067</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20602" name="o_f_80_2g_86">
<!-- CP Regen increases by 0.16. Evasion increases by 0.68. -->
<effects>
<effect name="CpRegen">
<amount>0.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.677</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20603" name="o_f_80_2g_87">
<!-- CP Regen increases by 0.16. Accuracy increases by 0.68. -->
<effects>
<effect name="CpRegen">
<amount>0.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.677</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20604" name="o_f_80_2g_88">
<!-- CP Regen increases by 0.16. Critical increases by 5.28. -->
<effects>
<effect name="CpRegen">
<amount>0.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20605" name="o_f_80_2g_89">
<!-- Evasion increases by 0.79. Accuracy increases by 0.68. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.79</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.677</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20606" name="o_f_80_2g_90">
<!-- Evasion increases by 0.79. Critical increases by 5.28. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.79</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="20607" name="o_f_80_2g_91">
<!-- Accuracy increases by 0.79. Critical increases by 5.28. -->
<effects>
<effect name="Accuracy">
<amount>0.79</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,900 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="21427" name="o_f_82_1g_1">
<!-- P. Def. increases by 23.34. -->
<effects>
<effect name="PhysicalDefence">
<amount>23.341</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21428" name="o_f_82_1g_2">
<!-- M. Def. increases by 19.07. -->
<effects>
<effect name="MagicalDefence">
<amount>19.072</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21429" name="o_f_82_1g_3">
<!-- Max HP increases by 86.96 -->
<effects>
<effect name="MaxHp">
<amount>86.961</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21430" name="o_f_82_1g_4">
<!-- Max HP increases by 28.52. -->
<effects>
<effect name="MaxMp">
<amount>28.517</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21431" name="o_f_82_1g_5">
<!-- Max CP increases by 156.53. -->
<effects>
<effect name="MaxCp">
<amount>156.531</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21432" name="o_f_82_1g_6">
<!-- P. Atk. increases by 15.32. -->
<effects>
<effect name="PAtk">
<amount>15.316</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21433" name="o_f_82_1g_7">
<!-- M. Atk. increases by 19.08. -->
<effects>
<effect name="MAtk">
<amount>19.075</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21434" name="o_f_82_1g_8">
<!-- HP Regen increases by 0.39. -->
<effects>
<effect name="HpRegen">
<amount>0.389</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21435" name="o_f_82_1g_9">
<!-- MP Regen increases by 0.17. -->
<effects>
<effect name="MpRegen">
<amount>0.165</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21436" name="o_f_82_1g_10">
<!-- CP Regen increases by 0.39. -->
<effects>
<effect name="CpRegen">
<amount>0.389</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21437" name="o_f_82_1g_11">
<!-- Evasion increases by 1.95. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.953</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21438" name="o_f_82_1g_12">
<!-- Accuracy increases by 1.95. -->
<effects>
<effect name="Accuracy">
<amount>1.953</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21439" name="o_f_82_1g_13">
<!-- Critical increases by 14.96. -->
<effects>
<effect name="CriticalRate">
<amount>14.96</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21440" name="o_f_82_1g_14">
<!-- P. Def. increases by 12.36. M. Def. increases by 8.98. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>8.975</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21441" name="o_f_82_1g_15">
<!-- P. Def. increases by 12.36. Max HP increases by 40.92 -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>40.923</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21442" name="o_f_82_1g_16">
<!-- P. Def. increases by 12.36. Max HP increases by 13.42. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>13.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21443" name="o_f_82_1g_17">
<!-- P. Def. increases by 12.36. Max CP increases by 73.66. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>73.661</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21444" name="o_f_82_1g_18">
<!-- P. Def. increases by 12.36. P. Atk. increases by 7.21. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>7.207</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21445" name="o_f_82_1g_19">
<!-- P. Def. increases by 12.36. M. Atk. increases by 8.98. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21446" name="o_f_82_1g_20">
<!-- P. Def. increases by 12.36. HP Regen increases by 0.18. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21447" name="o_f_82_1g_21">
<!-- P. Def. increases by 12.36. MP Regen increases by 0.08. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21448" name="o_f_82_1g_22">
<!-- P. Def. increases by 12.36. CP Regen increases by 0.18. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21449" name="o_f_82_1g_23">
<!-- P. Def. increases by 12.36. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21450" name="o_f_82_1g_24">
<!-- P. Def. increases by 12.36. Accuracy increases by 0.92. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21451" name="o_f_82_1g_25">
<!-- P. Def. increases by 12.36. Critical increases by 7.04. -->
<effects>
<effect name="PhysicalDefence">
<amount>12.357</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21452" name="o_f_82_1g_26">
<!-- M. Def. increases by 10.1. Max HP increases by 40.92 -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>40.923</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21453" name="o_f_82_1g_27">
<!-- M. Def. increases by 10.1. Max HP increases by 13.42. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>13.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21454" name="o_f_82_1g_28">
<!-- M. Def. increases by 10.1. Max CP increases by 73.66. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>73.661</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21455" name="o_f_82_1g_29">
<!-- M. Def. increases by 10.1. P. Atk. increases by 7.21. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>7.207</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21456" name="o_f_82_1g_30">
<!-- M. Def. increases by 10.1. M. Atk. increases by 8.98. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21457" name="o_f_82_1g_31">
<!-- M. Def. increases by 10.1. HP Regen increases by 0.18. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21458" name="o_f_82_1g_32">
<!-- M. Def. increases by 10.1. MP Regen increases by 0.08. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21459" name="o_f_82_1g_33">
<!-- M. Def. increases by 10.1. CP Regen increases by 0.18. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21460" name="o_f_82_1g_34">
<!-- M. Def. increases by 10.1. Evasion increases by 0.92. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21461" name="o_f_82_1g_35">
<!-- M. Def. increases by 10.1. Accuracy increases by 0.92. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21462" name="o_f_82_1g_36">
<!-- M. Def. increases by 10.1. Critical increases by 7.04. -->
<effects>
<effect name="MagicalDefence">
<amount>10.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21463" name="o_f_82_1g_37">
<!-- Max HP increases by 46.04 Max HP increases by 13.42. -->
<effects>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>13.42</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21464" name="o_f_82_1g_38">
<!-- Max HP increases by 46.04 Max CP increases by 73.66. -->
<effects>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>73.661</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21465" name="o_f_82_1g_39">
<!-- Max HP increases by 46.04 P. Atk. increases by 7.21. -->
<effects>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>7.207</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21466" name="o_f_82_1g_40">
<!-- Max HP increases by 46.04 M. Atk. increases by 8.98. -->
<effects>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21467" name="o_f_82_1g_41">
<!-- Max HP increases by 46.04 HP Regen increases by 0.18. -->
<effects>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21468" name="o_f_82_1g_42">
<!-- Max HP increases by 46.04 MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21469" name="o_f_82_1g_43">
<!-- Max HP increases by 46.04 CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21470" name="o_f_82_1g_44">
<!-- Max HP increases by 46.04 Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21471" name="o_f_82_1g_45">
<!-- Max HP increases by 46.04 Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21472" name="o_f_82_1g_46">
<!-- Max HP increases by 46.04 Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>46.038</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21473" name="o_f_82_1g_47">
<!-- Max HP increases by 15.1. Max CP increases by 73.66. -->
<effects>
<effect name="MaxCp">
<amount>73.661</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21474" name="o_f_82_1g_48">
<!-- Max HP increases by 15.1. P. Atk. increases by 7.21. -->
<effects>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>7.207</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21475" name="o_f_82_1g_49">
<!-- Max HP increases by 15.1. M. Atk. increases by 8.98. -->
<effects>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21476" name="o_f_82_1g_50">
<!-- Max HP increases by 15.1. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21477" name="o_f_82_1g_51">
<!-- Max HP increases by 15.1. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21478" name="o_f_82_1g_52">
<!-- Max HP increases by 15.1. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21479" name="o_f_82_1g_53">
<!-- Max HP increases by 15.1. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21480" name="o_f_82_1g_54">
<!-- Max HP increases by 15.1. Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21481" name="o_f_82_1g_55">
<!-- Max HP increases by 15.1. Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>15.097</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21482" name="o_f_82_1g_56">
<!-- Max CP increases by 82.87. P. Atk. increases by 7.21. -->
<effects>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>7.207</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21483" name="o_f_82_1g_57">
<!-- Max CP increases by 82.87. M. Atk. increases by 8.98. -->
<effects>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21484" name="o_f_82_1g_58">
<!-- Max CP increases by 82.87. HP Regen increases by 0.18. -->
<effects>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21485" name="o_f_82_1g_59">
<!-- Max CP increases by 82.87. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21486" name="o_f_82_1g_60">
<!-- Max CP increases by 82.87. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21487" name="o_f_82_1g_61">
<!-- Max CP increases by 82.87. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21488" name="o_f_82_1g_62">
<!-- Max CP increases by 82.87. Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21489" name="o_f_82_1g_63">
<!-- Max CP increases by 82.87. Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>82.869</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21490" name="o_f_82_1g_64">
<!-- P. Atk. increases by 8.11. M. Atk. increases by 8.98. -->
<effects>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>8.976</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21491" name="o_f_82_1g_65">
<!-- P. Atk. increases by 8.11. HP Regen increases by 0.18. -->
<effects>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21492" name="o_f_82_1g_66">
<!-- P. Atk. increases by 8.11. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21493" name="o_f_82_1g_67">
<!-- P. Atk. increases by 8.11. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21494" name="o_f_82_1g_68">
<!-- P. Atk. increases by 8.11. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21495" name="o_f_82_1g_69">
<!-- P. Atk. increases by 8.11. Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21496" name="o_f_82_1g_70">
<!-- P. Atk. increases by 8.11. Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>8.108</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21497" name="o_f_82_1g_71">
<!-- M. Atk. increases by 10.1. HP Regen increases by 0.18. -->
<effects>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21498" name="o_f_82_1g_72">
<!-- M. Atk. increases by 10.1. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21499" name="o_f_82_1g_73">
<!-- M. Atk. increases by 10.1. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,237 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="21500" name="o_f_82_1g_74">
<!-- M. Atk. increases by 10.1. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21501" name="o_f_82_1g_75">
<!-- M. Atk. increases by 10.1. Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21502" name="o_f_82_1g_76">
<!-- M. Atk. increases by 10.1. Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>10.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21503" name="o_f_82_1g_77">
<!-- HP Regen increases by 0.21. MP Regen increases by 0.08. -->
<effects>
<effect name="MpRegen">
<amount>0.077</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21504" name="o_f_82_1g_78">
<!-- HP Regen increases by 0.21. CP Regen increases by 0.18. -->
<effects>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21505" name="o_f_82_1g_79">
<!-- HP Regen increases by 0.21. Evasion increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21506" name="o_f_82_1g_80">
<!-- HP Regen increases by 0.21. Accuracy increases by 0.92. -->
<effects>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21507" name="o_f_82_1g_81">
<!-- HP Regen increases by 0.21. Critical increases by 7.04. -->
<effects>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21508" name="o_f_82_1g_82">
<!-- MP Regen increases by 0.09. CP Regen increases by 0.18. -->
<effects>
<effect name="MpRegen">
<amount>0.087</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.183</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21509" name="o_f_82_1g_83">
<!-- MP Regen increases by 0.09. Evasion increases by 0.92. -->
<effects>
<effect name="MpRegen">
<amount>0.087</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21510" name="o_f_82_1g_84">
<!-- MP Regen increases by 0.09. Accuracy increases by 0.92. -->
<effects>
<effect name="MpRegen">
<amount>0.087</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21511" name="o_f_82_1g_85">
<!-- MP Regen increases by 0.09. Critical increases by 7.04. -->
<effects>
<effect name="MpRegen">
<amount>0.087</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21512" name="o_f_82_1g_86">
<!-- CP Regen increases by 0.21. Evasion increases by 0.92. -->
<effects>
<effect name="CpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21513" name="o_f_82_1g_87">
<!-- CP Regen increases by 0.21. Accuracy increases by 0.92. -->
<effects>
<effect name="CpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21514" name="o_f_82_1g_88">
<!-- CP Regen increases by 0.21. Critical increases by 7.04. -->
<effects>
<effect name="CpRegen">
<amount>0.206</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21515" name="o_f_82_1g_89">
<!-- Evasion increases by 1.03. Accuracy increases by 0.92. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.034</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.919</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21516" name="o_f_82_1g_90">
<!-- Evasion increases by 1.03. Critical increases by 7.04. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.034</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="21517" name="o_f_82_1g_91">
<!-- Accuracy increases by 1.03. Critical increases by 7.04. -->
<effects>
<effect name="Accuracy">
<amount>1.034</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>7.039999999999999</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,536 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="22155" name="o_f_82_2g_1">
<!-- P. Def. increases by 17.85. -->
<effects>
<effect name="PhysicalDefence">
<amount>17.849</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22156" name="o_f_82_2g_2">
<!-- M. Def. increases by 14.58. -->
<effects>
<effect name="MagicalDefence">
<amount>14.584</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22157" name="o_f_82_2g_3">
<!-- Max HP increases by 66.5 -->
<effects>
<effect name="MaxHp">
<amount>66.5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22158" name="o_f_82_2g_4">
<!-- Max HP increases by 21.81. -->
<effects>
<effect name="MaxMp">
<amount>21.807</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22159" name="o_f_82_2g_5">
<!-- Max CP increases by 119.7. -->
<effects>
<effect name="MaxCp">
<amount>119.7</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22160" name="o_f_82_2g_6">
<!-- P. Atk. increases by 11.71. -->
<effects>
<effect name="PAtk">
<amount>11.712</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22161" name="o_f_82_2g_7">
<!-- M. Atk. increases by 14.59. -->
<effects>
<effect name="MAtk">
<amount>14.587</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22162" name="o_f_82_2g_8">
<!-- HP Regen increases by 0.3. -->
<effects>
<effect name="HpRegen">
<amount>0.298</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22163" name="o_f_82_2g_9">
<!-- MP Regen increases by 0.13. -->
<effects>
<effect name="MpRegen">
<amount>0.126</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22164" name="o_f_82_2g_10">
<!-- CP Regen increases by 0.3. -->
<effects>
<effect name="CpRegen">
<amount>0.298</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22165" name="o_f_82_2g_11">
<!-- Evasion increases by 1.49. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.493</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22166" name="o_f_82_2g_12">
<!-- Accuracy increases by 1.49. -->
<effects>
<effect name="Accuracy">
<amount>1.493</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22167" name="o_f_82_2g_13">
<!-- Critical increases by 11.44. -->
<effects>
<effect name="CriticalRate">
<amount>11.44</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22168" name="o_f_82_2g_14">
<!-- P. Def. increases by 9.61. M. Def. increases by 6.73. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>6.731</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22169" name="o_f_82_2g_15">
<!-- P. Def. increases by 9.61. Max HP increases by 30.69 -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30.692</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22170" name="o_f_82_2g_16">
<!-- P. Def. increases by 9.61. Max HP increases by 10.07. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>10.065</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22171" name="o_f_82_2g_17">
<!-- P. Def. increases by 9.61. Max CP increases by 55.25. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>55.246</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22172" name="o_f_82_2g_18">
<!-- P. Def. increases by 9.61. P. Atk. increases by 5.41. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.405</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22173" name="o_f_82_2g_19">
<!-- P. Def. increases by 9.61. M. Atk. increases by 6.73. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22174" name="o_f_82_2g_20">
<!-- P. Def. increases by 9.61. HP Regen increases by 0.14. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22175" name="o_f_82_2g_21">
<!-- P. Def. increases by 9.61. MP Regen increases by 0.06. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22176" name="o_f_82_2g_22">
<!-- P. Def. increases by 9.61. CP Regen increases by 0.14. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22177" name="o_f_82_2g_23">
<!-- P. Def. increases by 9.61. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22178" name="o_f_82_2g_24">
<!-- P. Def. increases by 9.61. Accuracy increases by 0.69. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22179" name="o_f_82_2g_25">
<!-- P. Def. increases by 9.61. Critical increases by 5.28. -->
<effects>
<effect name="PhysicalDefence">
<amount>9.611</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22180" name="o_f_82_2g_26">
<!-- M. Def. increases by 7.85. Max HP increases by 30.69 -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30.692</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22181" name="o_f_82_2g_27">
<!-- M. Def. increases by 7.85. Max HP increases by 10.07. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>10.065</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22182" name="o_f_82_2g_28">
<!-- M. Def. increases by 7.85. Max CP increases by 55.25. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>55.246</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22183" name="o_f_82_2g_29">
<!-- M. Def. increases by 7.85. P. Atk. increases by 5.41. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.405</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22184" name="o_f_82_2g_30">
<!-- M. Def. increases by 7.85. M. Atk. increases by 6.73. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22185" name="o_f_82_2g_31">
<!-- M. Def. increases by 7.85. HP Regen increases by 0.14. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22186" name="o_f_82_2g_32">
<!-- M. Def. increases by 7.85. MP Regen increases by 0.06. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22187" name="o_f_82_2g_33">
<!-- M. Def. increases by 7.85. CP Regen increases by 0.14. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22188" name="o_f_82_2g_34">
<!-- M. Def. increases by 7.85. Evasion increases by 0.69. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22189" name="o_f_82_2g_35">
<!-- M. Def. increases by 7.85. Accuracy increases by 0.69. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22190" name="o_f_82_2g_36">
<!-- M. Def. increases by 7.85. Critical increases by 5.28. -->
<effects>
<effect name="MagicalDefence">
<amount>7.853</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22191" name="o_f_82_2g_37">
<!-- Max HP increases by 35.81 Max HP increases by 10.07. -->
<effects>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>10.065</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22192" name="o_f_82_2g_38">
<!-- Max HP increases by 35.81 Max CP increases by 55.25. -->
<effects>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>55.246</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22193" name="o_f_82_2g_39">
<!-- Max HP increases by 35.81 P. Atk. increases by 5.41. -->
<effects>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.405</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22194" name="o_f_82_2g_40">
<!-- Max HP increases by 35.81 M. Atk. increases by 6.73. -->
<effects>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22195" name="o_f_82_2g_41">
<!-- Max HP increases by 35.81 HP Regen increases by 0.14. -->
<effects>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22196" name="o_f_82_2g_42">
<!-- Max HP increases by 35.81 MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22197" name="o_f_82_2g_43">
<!-- Max HP increases by 35.81 CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22198" name="o_f_82_2g_44">
<!-- Max HP increases by 35.81 Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22199" name="o_f_82_2g_45">
<!-- Max HP increases by 35.81 Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,601 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="22200" name="o_f_82_2g_46">
<!-- Max HP increases by 35.81 Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>35.808</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22201" name="o_f_82_2g_47">
<!-- Max HP increases by 11.74. Max CP increases by 55.25. -->
<effects>
<effect name="MaxCp">
<amount>55.246</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22202" name="o_f_82_2g_48">
<!-- Max HP increases by 11.74. P. Atk. increases by 5.41. -->
<effects>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.405</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22203" name="o_f_82_2g_49">
<!-- Max HP increases by 11.74. M. Atk. increases by 6.73. -->
<effects>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22204" name="o_f_82_2g_50">
<!-- Max HP increases by 11.74. HP Regen increases by 0.14. -->
<effects>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22205" name="o_f_82_2g_51">
<!-- Max HP increases by 11.74. MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22206" name="o_f_82_2g_52">
<!-- Max HP increases by 11.74. CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22207" name="o_f_82_2g_53">
<!-- Max HP increases by 11.74. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22208" name="o_f_82_2g_54">
<!-- Max HP increases by 11.74. Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22209" name="o_f_82_2g_55">
<!-- Max HP increases by 11.74. Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>11.742</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22210" name="o_f_82_2g_56">
<!-- Max CP increases by 64.45. P. Atk. increases by 5.41. -->
<effects>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>5.405</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22211" name="o_f_82_2g_57">
<!-- Max CP increases by 64.45. M. Atk. increases by 6.73. -->
<effects>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22212" name="o_f_82_2g_58">
<!-- Max CP increases by 64.45. HP Regen increases by 0.14. -->
<effects>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22213" name="o_f_82_2g_59">
<!-- Max CP increases by 64.45. MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22214" name="o_f_82_2g_60">
<!-- Max CP increases by 64.45. CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22215" name="o_f_82_2g_61">
<!-- Max CP increases by 64.45. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22216" name="o_f_82_2g_62">
<!-- Max CP increases by 64.45. Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22217" name="o_f_82_2g_63">
<!-- Max CP increases by 64.45. Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>64.454</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22218" name="o_f_82_2g_64">
<!-- P. Atk. increases by 6.31. M. Atk. increases by 6.73. -->
<effects>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>6.732</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22219" name="o_f_82_2g_65">
<!-- P. Atk. increases by 6.31. HP Regen increases by 0.14. -->
<effects>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22220" name="o_f_82_2g_66">
<!-- P. Atk. increases by 6.31. MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22221" name="o_f_82_2g_67">
<!-- P. Atk. increases by 6.31. CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22222" name="o_f_82_2g_68">
<!-- P. Atk. increases by 6.31. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22223" name="o_f_82_2g_69">
<!-- P. Atk. increases by 6.31. Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22224" name="o_f_82_2g_70">
<!-- P. Atk. increases by 6.31. Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>6.306</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22225" name="o_f_82_2g_71">
<!-- M. Atk. increases by 7.85. HP Regen increases by 0.14. -->
<effects>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22226" name="o_f_82_2g_72">
<!-- M. Atk. increases by 7.85. MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22227" name="o_f_82_2g_73">
<!-- M. Atk. increases by 7.85. CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22228" name="o_f_82_2g_74">
<!-- M. Atk. increases by 7.85. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22229" name="o_f_82_2g_75">
<!-- M. Atk. increases by 7.85. Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22230" name="o_f_82_2g_76">
<!-- M. Atk. increases by 7.85. Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>7.854</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22231" name="o_f_82_2g_77">
<!-- HP Regen increases by 0.16. MP Regen increases by 0.06. -->
<effects>
<effect name="MpRegen">
<amount>0.058</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22232" name="o_f_82_2g_78">
<!-- HP Regen increases by 0.16. CP Regen increases by 0.14. -->
<effects>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22233" name="o_f_82_2g_79">
<!-- HP Regen increases by 0.16. Evasion increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22234" name="o_f_82_2g_80">
<!-- HP Regen increases by 0.16. Accuracy increases by 0.69. -->
<effects>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22235" name="o_f_82_2g_81">
<!-- HP Regen increases by 0.16. Critical increases by 5.28. -->
<effects>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22236" name="o_f_82_2g_82">
<!-- MP Regen increases by 0.07. CP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.068</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22237" name="o_f_82_2g_83">
<!-- MP Regen increases by 0.07. Evasion increases by 0.69. -->
<effects>
<effect name="MpRegen">
<amount>0.068</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22238" name="o_f_82_2g_84">
<!-- MP Regen increases by 0.07. Accuracy increases by 0.69. -->
<effects>
<effect name="MpRegen">
<amount>0.068</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22239" name="o_f_82_2g_85">
<!-- MP Regen increases by 0.07. Critical increases by 5.3. -->
<effects>
<effect name="MpRegen">
<amount>0.068</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22240" name="o_f_82_2g_86">
<!-- CP Regen increases by 0.16. Evasion increases by 0.69. -->
<effects>
<effect name="CpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22241" name="o_f_82_2g_87">
<!-- CP Regen increases by 0.16. Accuracy increases by 0.69. -->
<effects>
<effect name="CpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22242" name="o_f_82_2g_88">
<!-- CP Regen increases by 0.16. Critical increases by 5.28. -->
<effects>
<effect name="CpRegen">
<amount>0.16</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22243" name="o_f_82_2g_89">
<!-- Evasion increases by 0.8. Accuracy increases by 0.69. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.804</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>0.689</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22244" name="o_f_82_2g_90">
<!-- Evasion increases by 0.8. Critical increases by 5.28. -->
<effects>
<effect name="PhysicalEvasion">
<amount>0.804</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="22245" name="o_f_82_2g_91">
<!-- Accuracy increases by 0.8. Critical increases by 5.28. -->
<effects>
<effect name="Accuracy">
<amount>0.804</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>5.28</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="22883" name="o_s_82_2s_1">
<!-- Active: Head size increases temporarily. Increase. -->
<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
</option>
<option id="22884" name="o_s_82_2s_2">
<!-- Active: Temporarily increases lung capacity. -->
<active_skill id="3143" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="22885" name="o_s_82_2s_3">
<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="22886" name="o_s_82_2s_4">
<!-- Active: Increases Resistance to damage from falling. -->
<active_skill id="3145" level="10" /> <!-- Item Skill: Iron Body -->
</option>
<option id="22887" name="o_s_82_2s_5">
<!-- Active: Ignites a firecracker. -->
<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
</option>
<option id="22888" name="o_s_82_2s_6">
<!-- Active: Temporarily plays music. -->
<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
</option>
<option id="22889" name="o_s_82_2s_7">
<!-- Active: Ignites a large firecracker. -->
<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
</option>
<option id="22890" name="o_s_82_2s_8">
<!-- Chance: During a physical attack, temporarily decreases the target's attacking desire for oneself. -->
<attack_skill id="3081" level="10" chance="1.0" /> <!-- Item Skill: Charm -->
</option>
<option id="22891" name="o_s_82_2s_9">
<!-- Chance: During a physical attack, temporarily stimulates the target's attacking desire. -->
<attack_skill id="3080" level="10" chance="1.0" /> <!-- Item Skill: Aggression -->
</option>
<option id="22892" name="o_s_82_2s_10">
<!-- Chance: During a physical attack, temporarily decreases the target's moving speed. -->
<attack_skill id="3083" level="10" chance="1.0" /> <!-- Item Skill: Slow -->
</option>
<option id="22893" name="o_s_82_2s_11">
<!-- Chance: During a critical attack, temporarily decreases the target's attacking desire for oneself. -->
<critical_skill id="3109" level="10" chance="5.0" /> <!-- Item Skill: Aggression Down -->
</option>
<option id="22894" name="o_s_82_2s_12">
<!-- Chance: During a critical attack, temporarily stimulates the target's attacking desire. -->
<critical_skill id="3108" level="10" chance="5.0" /> <!-- Item Skill: Aggression Up -->
</option>
<option id="22895" name="o_s_82_2s_13">
<!-- Chance: During a critical attack, temporarily decreases the target's moving speed. -->
<critical_skill id="3111" level="10" chance="5.0" /> <!-- Item Skill: Slow -->
</option>
<option id="22896" name="o_s_82_2s_14">
<!-- Chance: Instantly decreases a target's moving speed during a magic attack. Effect 3. -->
<magic_skill id="3096" level="10" chance="2.0" /> <!-- Item Skill: Slow -->
</option>
<option id="22897" name="o_s_82_2s_15">
<!-- Passive: Increases lung capacity. -->
<passive_skill id="3252" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="22898" name="o_s_82_2s_16">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="22899" name="o_s_82_2s_17">
<!-- Passive: Increases Resistance to damage from falling. -->
<passive_skill id="3254" level="10" /> <!-- Item Skill: Iron Body -->
</option>
</list>

View File

@@ -0,0 +1,403 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="22900" name="o_s_82_2r_1">
<!-- Active: Temporarily decreases the target's Atk. Spd. -->
<active_skill id="3188" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="22901" name="o_s_82_2r_2">
<!-- Active: Temporarily increase Evasion. -->
<active_skill id="3139" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="22902" name="o_s_82_2r_3">
<!-- Active: Instantly inflicts bleed on the target. -->
<active_skill id="3196" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="22903" name="o_s_82_2r_4">
<!-- Active: Restores your CP. -->
<active_skill id="3130" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="22904" name="o_s_82_2r_5">
<!-- Active: Inflicts damage by throwing a boulder. -->
<active_skill id="3169" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="22905" name="o_s_82_2r_6">
<!-- Active: Instantly inflicts fear on the target and cause him to flee. -->
<active_skill id="3194" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="22906" name="o_s_82_2r_7">
<!-- Active: Condenses air to burst flames. -->
<active_skill id="3165" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="22907" name="o_s_82_2r_8">
<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
<active_skill id="3151" level="10" /> <!-- Item Skill: Peace -->
</option>
<option id="22908" name="o_s_82_2r_9">
<!-- Active: Decreases the target's attacking desire for oneself. -->
<active_skill id="3150" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="22909" name="o_s_82_2r_10">
<!-- Active: Increases your target's will to attack. -->
<active_skill id="3149" level="10" /> <!-- Item Skill: Aggression -->
</option>
<option id="22910" name="o_s_82_2r_11">
<!-- Active: Temporarily increases accuracy. -->
<active_skill id="3140" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="22911" name="o_s_82_2r_12">
<!-- Active: Momentarily throws a target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<active_skill id="3190" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="22912" name="o_s_82_2r_13">
<!-- Active: Launches a holy magic attack. -->
<active_skill id="3170" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="22913" name="o_s_82_2r_14">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
<active_skill id="3138" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="22914" name="o_s_82_2r_15">
<!-- Active: Temporarily increases HP recovery magic effect. -->
<active_skill id="3126" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="22915" name="o_s_82_2r_16">
<!-- Active: Immediately regenerates the target's HP. -->
<active_skill id="3123" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="22916" name="o_s_82_2r_17">
<!-- Active: Temporarily increases M. Atk. -->
<active_skill id="3133" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="22917" name="o_s_82_2r_18">
<!-- Active: Temporarily increases Max CP. -->
<active_skill id="3131" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="22918" name="o_s_82_2r_19">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
<active_skill id="3125" level="10" /> <!-- Item Skill: Battle Roar -->
</option>
<option id="22919" name="o_s_82_2r_20">
<!-- Active: Temporarily increases Max HP. -->
<active_skill id="3124" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="22920" name="o_s_82_2r_21">
<!-- Active: Temporarily increases Max MP. -->
<active_skill id="3128" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="22921" name="o_s_82_2r_22">
<!-- Active: Temporarily increases M. Def.. -->
<active_skill id="3136" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="22922" name="o_s_82_2r_23">
<!-- Active: Burns up your enemy's MP. -->
<active_skill id="3154" level="10" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="22923" name="o_s_82_2r_24">
<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3129" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="22924" name="o_s_82_2r_25">
<!-- Active: Restores MP. -->
<active_skill id="3127" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="22925" name="o_s_82_2r_26">
<!-- Active: Inflicts a non-attribute attack. -->
<active_skill id="3172" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="22926" name="o_s_82_2r_27">
<!-- Active: Temporarily increases P. Atk. -->
<active_skill id="3132" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="22927" name="o_s_82_2r_28">
<!-- Active: Instantly inflicts paralysis on the target. -->
<active_skill id="3192" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="22928" name="o_s_82_2r_29">
<!-- Active: Temporarily increases P. Def.. -->
<active_skill id="3135" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="22929" name="o_s_82_2r_30">
<!-- Active: Instantly inflicts poison on the target. -->
<active_skill id="3195" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="22930" name="o_s_82_2r_31">
<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
<active_skill id="3137" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="22931" name="o_s_82_2r_32">
<!-- Active: Temporarily increases PvP P. Atk. -->
<active_skill id="3134" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="22932" name="o_s_82_2r_33">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="22933" name="o_s_82_2r_34">
<!-- Active: Resurrects a corpse. -->
<active_skill id="3160" level="9" /> <!-- Item Skill: Resurrection -->
</option>
<option id="22934" name="o_s_82_2r_35">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3183" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="22935" name="o_s_82_2r_36">
<!-- Active: Emits an area of effect fire attack. -->
<active_skill id="3180" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="22936" name="o_s_82_2r_37">
<!-- Active: Emits an area of effect holy magic attack. -->
<active_skill id="3184" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="22937" name="o_s_82_2r_38">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3186" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="22938" name="o_s_82_2r_39">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3185" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="22939" name="o_s_82_2r_40">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3181" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="22940" name="o_s_82_2r_41">
<!-- Active: Emits an area of effect wind attack. -->
<active_skill id="3182" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="22941" name="o_s_82_2r_42">
<!-- Active: Momentarily puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<active_skill id="3191" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="22942" name="o_s_82_2r_43">
<!-- Active: Temporarily decreases the target's moving speed. -->
<active_skill id="3187" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="22943" name="o_s_82_2r_44">
<!-- Active: Instantly inflicts shock on the target. -->
<active_skill id="3189" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="22944" name="o_s_82_2r_45">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3176" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="22945" name="o_s_82_2r_46">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3173" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="22946" name="o_s_82_2r_47">
<!-- Active: Inflicts a holy magic attack. -->
<active_skill id="3177" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="22947" name="o_s_82_2r_48">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3179" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="22948" name="o_s_82_2r_49">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3178" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="22949" name="o_s_82_2r_50">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3174" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="22950" name="o_s_82_2r_51">
<!-- Active: Inflicts a wind attack. -->
<active_skill id="3175" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="22951" name="o_s_82_2r_52">
<!-- Active: Cancels the target. -->
<active_skill id="3152" level="10" /> <!-- Item Skill: Trick -->
</option>
<option id="22952" name="o_s_82_2r_53">
<!-- Active: Instantly inflicts flint. -->
<active_skill id="3193" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="22953" name="o_s_82_2r_54">
<!-- Active: Launches a dark attack. -->
<active_skill id="3171" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="22954" name="o_s_82_2r_55">
<!-- Active: Opens doors and treasure chests by a fixed rate. Requires a Thief Key. -->
<active_skill id="3155" level="10" /> <!-- Item Skill: Unlock -->
</option>
<option id="22955" name="o_s_82_2r_56">
<!-- Active: Absorbs HP from your target. -->
<active_skill id="3153" level="10" /> <!-- Item Skill: Vampiric Touch -->
</option>
<option id="22956" name="o_s_82_2r_57">
<!-- Active: Inflicts a water attack. -->
<active_skill id="3167" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="22957" name="o_s_82_2r_58">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3168" level="10" /> <!-- Item Skill: Tempest -->
</option>
<option id="22958" name="o_s_82_2r_59">
<!-- Chance: During a physical attack, temporarily decreases the target's Atk. Spd. -->
<attack_skill id="3084" level="10" chance="1.0" /> <!-- Item Skill: Winter -->
</option>
<option id="22959" name="o_s_82_2r_60">
<!-- Chance: During a physical attack, instantly inflicts bleed on the target. -->
<attack_skill id="3092" level="10" chance="1.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="22960" name="o_s_82_2r_61">
<!-- Chance: During a physical attack, instantly inflicts fear on the target and cause him to flee. -->
<attack_skill id="3090" level="10" chance="1.0" /> <!-- Item Skill: Fear -->
</option>
<option id="22961" name="o_s_82_2r_62">
<!-- Chance: Momentarily throws a target into a state of hold during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<attack_skill id="3086" level="10" chance="1.0" /> <!-- Item Skill: Hold -->
</option>
<option id="22962" name="o_s_82_2r_63">
<!-- Chance: During a physical attack, instantly inflicts poison on the target. -->
<attack_skill id="3091" level="10" chance="1.0" /> <!-- Item Skill: Poison -->
</option>
<option id="22963" name="o_s_82_2r_64">
<!-- Chance: During a physical attack, instantly inflicts flint on the target. -->
<attack_skill id="3089" level="10" chance="1.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="22964" name="o_s_82_2r_65">
<!-- Chance: During a critical attack, temporarily decreases the target's Atk. Spd. -->
<critical_skill id="3112" level="10" chance="5.0" /> <!-- Item Skill: Winter -->
</option>
<option id="22965" name="o_s_82_2r_66">
<!-- Chance: During a critical attack, instantly inflicts bleed on the target. -->
<critical_skill id="3120" level="10" chance="5.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="22966" name="o_s_82_2r_67">
<!-- Chance: During a critical attack, instantly inflicts fear on the target. -->
<critical_skill id="3118" level="10" chance="5.0" /> <!-- Item Skill: Fear -->
</option>
<option id="22967" name="o_s_82_2r_68">
<!-- Chance: Instantly throws a target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<critical_skill id="3114" level="10" chance="5.0" /> <!-- Item Skill: Hold -->
</option>
<option id="22968" name="o_s_82_2r_69">
<!-- Chance: During a critical attack, instantly inflicts poison on the target. -->
<critical_skill id="3119" level="10" chance="5.0" /> <!-- Item Skill: Poison -->
</option>
<option id="22969" name="o_s_82_2r_70">
<!-- Chance: During a critical attack, instantly inflicts flint on the target. -->
<critical_skill id="3117" level="10" chance="5.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="22970" name="o_s_82_2r_71">
<!-- Chance: The moving speed of the target which inflicted damage is decreased at a constant rate. -->
<passive_skill id="3227" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="22971" name="o_s_82_2r_72">
<!-- Chance: Evasion increases at a constant rate when receiving damage. -->
<passive_skill id="3221" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="22972" name="o_s_82_2r_73">
<!-- Chance: The target inflicted damage is thrown into a bleeding state at a constant rate. -->
<passive_skill id="3235" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="22973" name="o_s_82_2r_74">
<!-- Chance: Restores one's own CP at a constant rate when receiving damage. -->
<passive_skill id="3213" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="22974" name="o_s_82_2r_75">
<!-- Chance: Critical attack rate increases at a constant rate when receiving damage. -->
<passive_skill id="3223" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="22975" name="o_s_82_2r_76">
<!-- Chance: The attack urge of the target inflicted damage on you decreases at a constant rate. -->
<passive_skill id="3225" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="22976" name="o_s_82_2r_77">
<!-- Chance: Increases one's own Accuracy at a constant rate when receiving damage. -->
<passive_skill id="3222" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="22977" name="o_s_82_2r_78">
<!-- Chance: The target inflicted damage on you is thrown into a state hold at a constant rate. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<passive_skill id="3229" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="22978" name="o_s_82_2r_79">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving HP regeneration magic. -->
<passive_skill id="3209" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="22979" name="o_s_82_2r_80">
<!-- Chance: Restores one's own HP at a constant rate when receiving damage. -->
<passive_skill id="3207" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="22980" name="o_s_82_2r_81">
<!-- Chance: Increases one's own M. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3216" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="22981" name="o_s_82_2r_82">
<!-- Chance: The critical rate of the damage attack magic increases at a constant rate when receiving damage. -->
<passive_skill id="3224" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="22982" name="o_s_82_2r_83">
<!-- Chance: Max CP increases at a constant rate when receiving damage. -->
<passive_skill id="3214" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="22983" name="o_s_82_2r_84">
<!-- Chance: Max HP increases at a constant rate when receiving damage. -->
<passive_skill id="3208" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="22984" name="o_s_82_2r_85">
<!-- Chance: Max MP increases at a constant rate when receiving damage. -->
<passive_skill id="3211" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="22985" name="o_s_82_2r_86">
<!-- Chance: Increases one's own M. Def. at a constant rate when receiving damage. -->
<passive_skill id="3219" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="22986" name="o_s_82_2r_87">
<!-- Chance: Increases one's own P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3215" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="22987" name="o_s_82_2r_88">
<!-- Chance: Increases one's own P. Def. at a constant rate when receiving damage. -->
<passive_skill id="3218" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="22988" name="o_s_82_2r_89">
<!-- Chance: The target inflicted damage on you is poisoned at a constant rate. -->
<passive_skill id="3234" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="22989" name="o_s_82_2r_90">
<!-- Chance: PVP P. Atk. of the target which inflicted damage on you is decreased at a constant rate. -->
<passive_skill id="3220" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="22990" name="o_s_82_2r_91">
<!-- Chance: Increases one's own PVP P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3217" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="22991" name="o_s_82_2r_92">
<!-- Chance: The target inflicted damage on you is thrown into sleep at a constant rate. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<passive_skill id="3230" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="22992" name="o_s_82_2r_93">
<!-- Chance: The moving speed of the target which inflicted damage on you is decreased at a constant rate. -->
<passive_skill id="3226" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="22993" name="o_s_82_2r_94">
<!-- Chance: During a magic attack, temporarily decreases the target's Atk. Spd. -->
<magic_skill id="3097" level="10" chance="2.0" /> <!-- Item Skill: Winter -->
</option>
<option id="22994" name="o_s_82_2r_95">
<!-- Chance: During a magic attack, instantly inflicts bleed on the target. -->
<magic_skill id="3105" level="10" chance="2.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="22995" name="o_s_82_2r_96">
<!-- Chance: During a magic attack, instantly inflicts fear on the target and cause him to flee. -->
<magic_skill id="3103" level="10" chance="2.0" /> <!-- Item Skill: Fear -->
</option>
<option id="22996" name="o_s_82_2r_97">
<!-- Chance: Instantly throws a target into a state of hold during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<magic_skill id="3099" level="10" chance="2.0" /> <!-- Item Skill: Hold -->
</option>
<option id="22997" name="o_s_82_2r_98">
<!-- Chance: During a magic attack, instantly inflicts poison on the target. -->
<magic_skill id="3104" level="10" chance="2.0" /> <!-- Item Skill: Poison -->
</option>
<option id="22998" name="o_s_82_2r_99">
<!-- Chance: During a magic attack, instantly inflicts flint on the target. -->
<magic_skill id="3102" level="10" chance="2.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="22999" name="o_s_82_2r_100">
<!-- Passive: Increases the power of HP recovery magic. -->
<passive_skill id="3246" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
</list>

View File

@@ -0,0 +1,287 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="23000" name="o_s_82_2r_101">
<!-- Passive: Increases HP recovery magic effect. -->
<passive_skill id="3238" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="23001" name="o_s_82_2r_102">
<!-- Passive: Increases one's own M. Atk. -->
<passive_skill id="3241" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="23002" name="o_s_82_2r_103">
<!-- Passive: Increases one's own M. Def. -->
<passive_skill id="3245" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="23003" name="o_s_82_2r_104">
<!-- Passive: Increases one's own P. Atk. -->
<passive_skill id="3240" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="23004" name="o_s_82_2r_105">
<!-- Passive: Increases one's own P. Def. -->
<passive_skill id="3244" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="23005" name="o_s_82_2r_106">
<!-- Passive: Increases PvP P. Atk. -->
<passive_skill id="3243" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="23006" name="o_s_82_2r_107">
<!-- Passive: Increases the weight limit 2 times. -->
<passive_skill id="3251" level="10" /> <!-- Item Skill: Weight Limit -->
</option>
<option id="23007" name="o_s_82_2u_1">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3202" level="3" /> <!-- Item Skill: Refresh -->
</option>
<option id="23008" name="o_s_82_2u_2">
<!-- Active: Reduces MP consumption of all skills for a fixed time. -->
<active_skill id="3164" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="23009" name="o_s_82_2u_3">
<!-- Active: Temporarily increases the probability of critical attack. -->
<active_skill id="3141" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="23010" name="o_s_82_2u_4">
<!-- Active: An ability to reflect a portion of damage received to an enemy is endowed to oneself for a fixed time. -->
<active_skill id="3204" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="23011" name="o_s_82_2u_5">
<!-- Active: Instantly blocks all of the target's physical/magic skills. Increase. -->
<active_skill id="3198" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="23012" name="o_s_82_2u_6">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3147" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="23013" name="o_s_82_2u_7">
<!-- Active: Becomes invincible momentarily. -->
<active_skill id="3158" level="1" /> <!-- Item Skill: Lesser Celestial Shield -->
</option>
<option id="23014" name="o_s_82_2u_8">
<!-- Active: Increases the Critical Rate of damage attack magic for a fixed time. -->
<active_skill id="3142" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="23015" name="o_s_82_2u_9">
<!-- Active: Teleports party members to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3205" level="2" /> <!-- Item Skill: Party Recall -->
</option>
<option id="23016" name="o_s_82_2u_10">
<!-- Active: Temporarily blocks the target's magic skills. -->
<active_skill id="3197" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="23017" name="o_s_82_2u_11">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3199" level="3" /> <!-- Item Skill: Skill Refresh -->
</option>
<option id="23018" name="o_s_82_2u_12">
<!-- Active: Reduces MP consumption of a skill for a fixed time. -->
<active_skill id="3161" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="23019" name="o_s_82_2u_13">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3201" level="3" /> <!-- Item Skill: Music Refresh -->
</option>
<option id="23020" name="o_s_82_2u_14">
<!-- Active: Reduces MP consumption of song/dance skills for a fixed time. -->
<active_skill id="3163" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="23021" name="o_s_82_2u_15">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3200" level="3" /> <!-- Item Skill: Spell Refresh -->
</option>
<option id="23022" name="o_s_82_2u_16">
<!-- Active: Temporarily decreases spell MP consumption. -->
<active_skill id="3162" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="23023" name="o_s_82_2u_17">
<!-- Active: You can momentarily avoid a monster's preemptive attack. Your attack abilities are greatly decreased while the effect lasts. Increase. -->
<active_skill id="3159" level="3" /> <!-- Item Skill: Stealth -->
</option>
<option id="23024" name="o_s_82_2u_18">
<!-- Active: Increases the ability to restore HP as part of the damage inflicted on the enemy for a fixed time. Excludes damage by skill or long-range attacks. -->
<active_skill id="3148" level="10" /> <!-- Item Skill: Vampiric Rage -->
</option>
<option id="23025" name="o_s_82_2u_19">
<!-- Chance: During a physical attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<attack_skill id="3094" level="10" chance="1.0" /> <!-- Item Skill: Doom -->
</option>
<option id="23026" name="o_s_82_2u_20">
<!-- Chance: During a physical attack, temporarily burns up the target's MP. -->
<attack_skill id="3082" level="10" chance="1.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="23027" name="o_s_82_2u_21">
<!-- Chance: During a physical attack, instantly inflicts paralysis on the target. -->
<attack_skill id="3088" level="10" chance="1.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="23028" name="o_s_82_2u_22">
<!-- Chance: During a physical attack, temporarily blocks the target's magic skills. -->
<attack_skill id="3093" level="10" chance="1.0" /> <!-- Item Skill: Silence -->
</option>
<option id="23029" name="o_s_82_2u_23">
<!-- Chance: Instantly puts a target into sleep during a physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<attack_skill id="3087" level="10" chance="1.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="23030" name="o_s_82_2u_24">
<!-- Chance: During a physical attack, instantly inflicts shock on the target. -->
<attack_skill id="3085" level="10" chance="1.0" /> <!-- Item Skill: Stun -->
</option>
<option id="23031" name="o_s_82_2u_25">
<!-- Chance: During a critical attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<critical_skill id="3122" level="10" chance="5.0" /> <!-- Item Skill: Doom -->
</option>
<option id="23032" name="o_s_82_2u_26">
<!-- Chance: During a critical attack, temporarily burns up the target's MP. -->
<critical_skill id="3110" level="10" chance="5.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="23033" name="o_s_82_2u_27">
<!-- Chance: During a critical attack, instantly inflicts paralysis on the target. -->
<critical_skill id="3116" level="10" chance="5.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="23034" name="o_s_82_2u_28">
<!-- Chance: During a critical attack, temporarily blocks the target's magic skills. -->
<critical_skill id="3121" level="10" chance="5.0" /> <!-- Item Skill: Silence -->
</option>
<option id="23035" name="o_s_82_2u_29">
<!-- Chance: Instantly puts a target into sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<critical_skill id="3115" level="10" chance="5.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="23036" name="o_s_82_2u_30">
<!-- Chance: During a critical attack, instantly inflicts shock on the target. -->
<critical_skill id="3113" level="10" chance="5.0" /> <!-- Item Skill: Stun -->
</option>
<option id="23037" name="o_s_82_2u_31">
<!-- Chance: Instantly blocks a target's ability to use all physical or magic skills at a fixed rate. -->
<passive_skill id="3237" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="23038" name="o_s_82_2u_32">
<!-- Chance: At a fixed rate, throws the target inflicted damage on you into a sate of fear and causes him to flee. -->
<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="23039" name="o_s_82_2u_33">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
<passive_skill id="3212" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="23040" name="o_s_82_2u_34">
<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="23041" name="o_s_82_2u_35">
<!-- Chance: The target inflicted damage on you is thrown into a state of paralysis at a constant rate. -->
<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="23042" name="o_s_82_2u_36">
<!-- Chance: Magic skills of the target inflicted damage on you is blocked at a constant rate. -->
<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="23043" name="o_s_82_2u_37">
<!-- Chance: The target inflicted damage on you is thrown into a state of shock at a constant rate. -->
<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="23044" name="o_s_82_2u_38">
<!-- Chance: The target inflicted damage on you is thrown into a petrified state at a constant rate. -->
<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="23045" name="o_s_82_2u_39">
<!-- Chance: During a magic attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
</option>
<option id="23046" name="o_s_82_2u_40">
<!-- Chance: During a magic attack, temporarily burns up the target's MP. -->
<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="23047" name="o_s_82_2u_41">
<!-- Chance: During a magic attack, instantly inflicts paralysis on the target. -->
<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="23048" name="o_s_82_2u_42">
<!-- Chance: During a magic attack, temporarily blocks the target's magic skills. -->
<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
</option>
<option id="23049" name="o_s_82_2u_43">
<!-- Chance: Instantly throws a target into sleep during a magic attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="23050" name="o_s_82_2u_44">
<!-- Chance: During a magic attack, instantly inflicts shock on the target. -->
<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
</option>
<option id="23051" name="o_s_82_2u_45">
<!-- Passive: Reduces MP consumption of all skills. -->
<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="23052" name="o_s_82_2u_46">
<!-- Passive: Increases evasion. -->
<passive_skill id="3247" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="23053" name="o_s_82_2u_47">
<!-- Passive: Increases the rate of critical attacks. -->
<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="23054" name="o_s_82_2u_48">
<!-- Passive : Reflects part of the damage back to the opponent. -->
<passive_skill id="3259" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="23055" name="o_s_82_2u_49">
<!-- Passive: Increases one's own accuracy. -->
<passive_skill id="3248" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="23056" name="o_s_82_2u_50">
<!-- Passive: Increases the Critical Rate of attack magic. -->
<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="23057" name="o_s_82_2u_51">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<passive_skill id="3239" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="23058" name="o_s_82_2u_52">
<!-- Passive: Decreases skill MP consumption. -->
<passive_skill id="3255" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="23059" name="o_s_82_2u_53">
<!-- Passive: Decreases song skill MP consumption. -->
<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="23060" name="o_s_82_2u_54">
<!-- Passive: Reduces MP consumption of magic. -->
<passive_skill id="3256" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="23061" name="o_f_82_1u_92">
<!-- STR +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
</effects>
</option>
<option id="23062" name="o_f_82_1u_93">
<!-- CON +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
</effects>
</option>
<option id="23063" name="o_f_82_1u_94">
<!-- INT +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
</effects>
</option>
<option id="23064" name="o_f_82_1u_95">
<!-- MEN +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,640 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="23247" name="o_f_84_1r_1">
<!-- P. Def. increases by 41.84. -->
<effects>
<effect name="PhysicalDefence">
<amount>41.835</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23248" name="o_f_84_1r_2">
<!-- M. Def. increases by 35.48. -->
<effects>
<effect name="MagicalDefence">
<amount>35.478</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23249" name="o_f_84_1r_3">
<!-- Max HP increases by 154.02 -->
<effects>
<effect name="MaxHp">
<amount>154.019</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23250" name="o_f_84_1r_4">
<!-- Max HP increases by 50.57. -->
<effects>
<effect name="MaxMp">
<amount>50.572</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23251" name="o_f_84_1r_5">
<!-- Max CP increases by 277.23. -->
<effects>
<effect name="MaxCp">
<amount>277.234</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23252" name="o_f_84_1r_6">
<!-- P. Atk. increases by 28.53. -->
<effects>
<effect name="PAtk">
<amount>28.526</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23253" name="o_f_84_1r_7">
<!-- M. Atk. increases by 35.88. -->
<effects>
<effect name="MAtk">
<amount>35.875</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23254" name="o_f_84_1r_8">
<!-- HP Regen increases by 0.67. -->
<effects>
<effect name="HpRegen">
<amount>0.672</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23255" name="o_f_84_1r_9">
<!-- MP Regen increases by 0.28. -->
<effects>
<effect name="MpRegen">
<amount>0.283</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23256" name="o_f_84_1r_10">
<!-- CP Regen increases by 0.67. -->
<effects>
<effect name="CpRegen">
<amount>0.672</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23257" name="o_f_84_1r_11">
<!-- Evasion increases by 3.39. -->
<effects>
<effect name="PhysicalEvasion">
<amount>3.389</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23258" name="o_f_84_1r_12">
<!-- Accuracy increases by 3.39. -->
<effects>
<effect name="Accuracy">
<amount>3.389</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23259" name="o_f_84_1r_13">
<!-- Critical increases by 25.52. -->
<effects>
<effect name="CriticalRate">
<amount>25.52</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23260" name="o_f_84_1r_14">
<!-- P. Def. increases by 21.64. M. Def. increases by 17.13. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>17.127</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23261" name="o_f_84_1r_15">
<!-- P. Def. increases by 21.64. Max HP increases by 74.35 -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>74.354</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23262" name="o_f_84_1r_16">
<!-- P. Def. increases by 21.64. Max HP increases by 24.41. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>24.414</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23263" name="o_f_84_1r_17">
<!-- P. Def. increases by 21.64. Max CP increases by 133.84. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>133.837</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23264" name="o_f_84_1r_18">
<!-- P. Def. increases by 21.64. P. Atk. increases by 13.77. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>13.771</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23265" name="o_f_84_1r_19">
<!-- P. Def. increases by 21.64. M. Atk. increases by 17.32. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23266" name="o_f_84_1r_20">
<!-- P. Def. increases by 21.64. HP Regen increases by 0.32. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23267" name="o_f_84_1r_21">
<!-- P. Def. increases by 21.64. MP Regen increases by 0.14. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23268" name="o_f_84_1r_22">
<!-- P. Def. increases by 21.64. CP Regen increases by 0.32. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23269" name="o_f_84_1r_23">
<!-- P. Def. increases by 21.64. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23270" name="o_f_84_1r_24">
<!-- P. Def. increases by 21.64. Accuracy increases by 1.64. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23271" name="o_f_84_1r_25">
<!-- P. Def. increases by 21.64. Critical increases by 12.32. -->
<effects>
<effect name="PhysicalDefence">
<amount>21.639</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23272" name="o_f_84_1r_26">
<!-- M. Def. increases by 18.35. Max HP increases by 74.35 -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>74.354</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23273" name="o_f_84_1r_27">
<!-- M. Def. increases by 18.35. Max HP increases by 24.41. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>24.414</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23274" name="o_f_84_1r_28">
<!-- M. Def. increases by 18.35. Max CP increases by 133.84. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>133.837</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23275" name="o_f_84_1r_29">
<!-- M. Def. increases by 18.35. P. Atk. increases by 13.77. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>13.771</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23276" name="o_f_84_1r_30">
<!-- M. Def. increases by 18.35. M. Atk. increases by 17.32. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23277" name="o_f_84_1r_31">
<!-- M. Def. increases by 18.35. HP Regen increases by 0.32. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23278" name="o_f_84_1r_32">
<!-- M. Def. increases by 18.35. MP Regen increases by 0.14. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23279" name="o_f_84_1r_33">
<!-- M. Def. increases by 18.35. CP Regen increases by 0.32. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23280" name="o_f_84_1r_34">
<!-- M. Def. increases by 18.35. Evasion increases by 1.64. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23281" name="o_f_84_1r_35">
<!-- M. Def. increases by 18.35. Accuracy increases by 1.64. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23282" name="o_f_84_1r_36">
<!-- M. Def. increases by 18.35. Critical increases by 12.32. -->
<effects>
<effect name="MagicalDefence">
<amount>18.351</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23283" name="o_f_84_1r_37">
<!-- Max HP increases by 79.67 Max HP increases by 24.41. -->
<effects>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>24.414</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23284" name="o_f_84_1r_38">
<!-- Max HP increases by 79.67 Max CP increases by 133.84. -->
<effects>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>133.837</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23285" name="o_f_84_1r_39">
<!-- Max HP increases by 79.67 P. Atk. increases by 13.77. -->
<effects>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>13.771</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23286" name="o_f_84_1r_40">
<!-- Max HP increases by 79.67 M. Atk. increases by 17.32. -->
<effects>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23287" name="o_f_84_1r_41">
<!-- Max HP increases by 79.67 HP Regen increases by 0.32. -->
<effects>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23288" name="o_f_84_1r_42">
<!-- Max HP increases by 79.67 MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23289" name="o_f_84_1r_43">
<!-- Max HP increases by 79.67 CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23290" name="o_f_84_1r_44">
<!-- Max HP increases by 79.67 Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23291" name="o_f_84_1r_45">
<!-- Max HP increases by 79.67 Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23292" name="o_f_84_1r_46">
<!-- Max HP increases by 79.67 Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>79.665</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23293" name="o_f_84_1r_47">
<!-- Max HP increases by 26.16. Max CP increases by 133.84. -->
<effects>
<effect name="MaxCp">
<amount>133.837</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23294" name="o_f_84_1r_48">
<!-- Max HP increases by 26.16. P. Atk. increases by 13.77. -->
<effects>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>13.771</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23295" name="o_f_84_1r_49">
<!-- Max HP increases by 26.16. M. Atk. increases by 17.32. -->
<effects>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23296" name="o_f_84_1r_50">
<!-- Max HP increases by 26.16. HP Regen increases by 0.32. -->
<effects>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23297" name="o_f_84_1r_51">
<!-- Max HP increases by 26.16. MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23298" name="o_f_84_1r_52">
<!-- Max HP increases by 26.16. CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23299" name="o_f_84_1r_53">
<!-- Max HP increases by 26.16. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,497 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="23300" name="o_f_84_1r_54">
<!-- Max HP increases by 26.16. Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23301" name="o_f_84_1r_55">
<!-- Max HP increases by 26.16. Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>26.158</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23302" name="o_f_84_1r_56">
<!-- Max CP increases by 143.4. P. Atk. increases by 13.77. -->
<effects>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>13.771</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23303" name="o_f_84_1r_57">
<!-- Max CP increases by 143.4. M. Atk. increases by 17.32. -->
<effects>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23304" name="o_f_84_1r_58">
<!-- Max CP increases by 143.4. HP Regen increases by 0.32. -->
<effects>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23305" name="o_f_84_1r_59">
<!-- Max CP increases by 143.4. MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23306" name="o_f_84_1r_60">
<!-- Max CP increases by 143.4. CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23307" name="o_f_84_1r_61">
<!-- Max CP increases by 143.4. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23308" name="o_f_84_1r_62">
<!-- Max CP increases by 143.4. Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23309" name="o_f_84_1r_63">
<!-- Max CP increases by 143.4. Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>143.397</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23310" name="o_f_84_1r_64">
<!-- P. Atk. increases by 14.76. M. Atk. increases by 17.32. -->
<effects>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>17.319</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23311" name="o_f_84_1r_65">
<!-- P. Atk. increases by 14.76. HP Regen increases by 0.32. -->
<effects>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23312" name="o_f_84_1r_66">
<!-- P. Atk. increases by 14.76. MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23313" name="o_f_84_1r_67">
<!-- P. Atk. increases by 14.76. CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23314" name="o_f_84_1r_68">
<!-- P. Atk. increases by 14.76. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23315" name="o_f_84_1r_69">
<!-- P. Atk. increases by 14.76. Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23316" name="o_f_84_1r_70">
<!-- P. Atk. increases by 14.76. Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>14.755</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23317" name="o_f_84_1r_71">
<!-- M. Atk. increases by 18.56. HP Regen increases by 0.32. -->
<effects>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23318" name="o_f_84_1r_72">
<!-- M. Atk. increases by 18.56. MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23319" name="o_f_84_1r_73">
<!-- M. Atk. increases by 18.56. CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23320" name="o_f_84_1r_74">
<!-- M. Atk. increases by 18.56. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23321" name="o_f_84_1r_75">
<!-- M. Atk. increases by 18.56. Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23322" name="o_f_84_1r_76">
<!-- M. Atk. increases by 18.56. Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>18.556</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23323" name="o_f_84_1r_77">
<!-- HP Regen increases by 0.35. MP Regen increases by 0.14. -->
<effects>
<effect name="MpRegen">
<amount>0.137</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23324" name="o_f_84_1r_78">
<!-- HP Regen increases by 0.35. CP Regen increases by 0.32. -->
<effects>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23325" name="o_f_84_1r_79">
<!-- HP Regen increases by 0.35. Evasion increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23326" name="o_f_84_1r_80">
<!-- HP Regen increases by 0.35. Accuracy increases by 1.64. -->
<effects>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23327" name="o_f_84_1r_81">
<!-- HP Regen increases by 0.35. Critical increases by 12.32. -->
<effects>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23328" name="o_f_84_1r_82">
<!-- MP Regen increases by 0.15. CP Regen increases by 0.32. -->
<effects>
<effect name="MpRegen">
<amount>0.146</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.324</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23329" name="o_f_84_1r_83">
<!-- MP Regen increases by 0.15. Evasion increases by 1.64. -->
<effects>
<effect name="MpRegen">
<amount>0.146</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23330" name="o_f_84_1r_84">
<!-- MP Regen increases by 0.15. Accuracy increases by 1.64. -->
<effects>
<effect name="MpRegen">
<amount>0.146</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23331" name="o_f_84_1r_85">
<!-- MP Regen increases by 0.15. Critical increases by 12.32. -->
<effects>
<effect name="MpRegen">
<amount>0.146</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23332" name="o_f_84_1r_86">
<!-- CP Regen increases by 0.35. Evasion increases by 1.64. -->
<effects>
<effect name="CpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23333" name="o_f_84_1r_87">
<!-- CP Regen increases by 0.35. Accuracy increases by 1.64. -->
<effects>
<effect name="CpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23334" name="o_f_84_1r_88">
<!-- CP Regen increases by 0.35. Critical increases by 12.32. -->
<effects>
<effect name="CpRegen">
<amount>0.347</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23335" name="o_f_84_1r_89">
<!-- Evasion increases by 1.75. Accuracy increases by 1.64. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.753</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.636</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23336" name="o_f_84_1r_90">
<!-- Evasion increases by 1.75. Critical increases by 12.32. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.753</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23337" name="o_f_84_1r_91">
<!-- Accuracy increases by 1.75. Critical increases by 12.32. -->
<effects>
<effect name="Accuracy">
<amount>1.753</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>12.32</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,276 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="23975" name="o_f_84_2r_1">
<!-- P. Def. increases by 28.85. -->
<effects>
<effect name="PhysicalDefence">
<amount>28.852</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23976" name="o_f_84_2r_2">
<!-- M. Def. increases by 24.47. -->
<effects>
<effect name="MagicalDefence">
<amount>24.468</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23977" name="o_f_84_2r_3">
<!-- Max HP increases by 106.22 -->
<effects>
<effect name="MaxHp">
<amount>106.22</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23978" name="o_f_84_2r_4">
<!-- Max HP increases by 34.88. -->
<effects>
<effect name="MaxMp">
<amount>34.877</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23979" name="o_f_84_2r_5">
<!-- Max CP increases by 191.2. -->
<effects>
<effect name="MaxCp">
<amount>191.196</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23980" name="o_f_84_2r_6">
<!-- P. Atk. increases by 19.67. -->
<effects>
<effect name="PAtk">
<amount>19.673</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23981" name="o_f_84_2r_7">
<!-- M. Atk. increases by 24.74. -->
<effects>
<effect name="MAtk">
<amount>24.741</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23982" name="o_f_84_2r_8">
<!-- HP Regen increases by 0.46. -->
<effects>
<effect name="HpRegen">
<amount>0.463</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23983" name="o_f_84_2r_9">
<!-- MP Regen increases by 0.2. -->
<effects>
<effect name="MpRegen">
<amount>0.195</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23984" name="o_f_84_2r_10">
<!-- CP Regen increases by 0.46. -->
<effects>
<effect name="CpRegen">
<amount>0.463</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23985" name="o_f_84_2r_11">
<!-- Evasion increases by 2.34. -->
<effects>
<effect name="PhysicalEvasion">
<amount>2.337</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23986" name="o_f_84_2r_12">
<!-- Accuracy increases by 2.34. -->
<effects>
<effect name="Accuracy">
<amount>2.337</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23987" name="o_f_84_2r_13">
<!-- Critical increases by 17.6. -->
<effects>
<effect name="CriticalRate">
<amount>17.6</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23988" name="o_f_84_2r_14">
<!-- P. Def. increases by 14.43. M. Def. increases by 12.23. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23989" name="o_f_84_2r_15">
<!-- P. Def. increases by 14.43. Max HP increases by 53.11 -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23990" name="o_f_84_2r_16">
<!-- P. Def. increases by 14.43. Max HP increases by 17.44. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23991" name="o_f_84_2r_17">
<!-- P. Def. increases by 14.43. Max CP increases by 95.6. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23992" name="o_f_84_2r_18">
<!-- P. Def. increases by 14.43. P. Atk. increases by 9.84. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23993" name="o_f_84_2r_19">
<!-- P. Def. increases by 14.43. M. Atk. increases by 12.37. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23994" name="o_f_84_2r_20">
<!-- P. Def. increases by 14.43. HP Regen increases by 0.23. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23995" name="o_f_84_2r_21">
<!-- P. Def. increases by 14.43. MP Regen increases by 0.1. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23996" name="o_f_84_2r_22">
<!-- P. Def. increases by 14.43. CP Regen increases by 0.23. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23997" name="o_f_84_2r_23">
<!-- P. Def. increases by 14.43. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23998" name="o_f_84_2r_24">
<!-- P. Def. increases by 14.43. Accuracy increases by 1.17. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="23999" name="o_f_84_2r_25">
<!-- P. Def. increases by 14.43. Critical increases by 8.8. -->
<effects>
<effect name="PhysicalDefence">
<amount>14.426</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,861 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="24000" name="o_f_84_2r_26">
<!-- M. Def. increases by 12.23. Max HP increases by 53.11 -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24001" name="o_f_84_2r_27">
<!-- M. Def. increases by 12.23. Max HP increases by 17.44. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24002" name="o_f_84_2r_28">
<!-- M. Def. increases by 12.23. Max CP increases by 95.6. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24003" name="o_f_84_2r_29">
<!-- M. Def. increases by 12.23. P. Atk. increases by 9.84. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24004" name="o_f_84_2r_30">
<!-- M. Def. increases by 12.23. M. Atk. increases by 12.37. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24005" name="o_f_84_2r_31">
<!-- M. Def. increases by 12.23. HP Regen increases by 0.23. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24006" name="o_f_84_2r_32">
<!-- M. Def. increases by 12.23. MP Regen increases by 0.1. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24007" name="o_f_84_2r_33">
<!-- M. Def. increases by 12.23. CP Regen increases by 0.23. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24008" name="o_f_84_2r_34">
<!-- M. Def. increases by 12.23. Evasion increases by 1.17. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24009" name="o_f_84_2r_35">
<!-- M. Def. increases by 12.23. Accuracy increases by 1.17. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24010" name="o_f_84_2r_36">
<!-- M. Def. increases by 12.23. Critical increases by 8.8. -->
<effects>
<effect name="MagicalDefence">
<amount>12.234</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24011" name="o_f_84_2r_37">
<!-- Max HP increases by 53.11 Max HP increases by 17.44. -->
<effects>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24012" name="o_f_84_2r_38">
<!-- Max HP increases by 53.11 Max CP increases by 95.6. -->
<effects>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24013" name="o_f_84_2r_39">
<!-- Max HP increases by 53.11 P. Atk. increases by 9.84. -->
<effects>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24014" name="o_f_84_2r_40">
<!-- Max HP increases by 53.11 M. Atk. increases by 12.37. -->
<effects>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24015" name="o_f_84_2r_41">
<!-- Max HP increases by 53.11 HP Regen increases by 0.23. -->
<effects>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24016" name="o_f_84_2r_42">
<!-- Max HP increases by 53.11 MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24017" name="o_f_84_2r_43">
<!-- Max HP increases by 53.11 CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24018" name="o_f_84_2r_44">
<!-- Max HP increases by 53.11 Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24019" name="o_f_84_2r_45">
<!-- Max HP increases by 53.11 Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24020" name="o_f_84_2r_46">
<!-- Max HP increases by 53.11 Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>53.11</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24021" name="o_f_84_2r_47">
<!-- Max HP increases by 17.44. Max CP increases by 95.6. -->
<effects>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24022" name="o_f_84_2r_48">
<!-- Max HP increases by 17.44. P. Atk. increases by 9.84. -->
<effects>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24023" name="o_f_84_2r_49">
<!-- Max HP increases by 17.44. M. Atk. increases by 12.37. -->
<effects>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24024" name="o_f_84_2r_50">
<!-- Max HP increases by 17.44. HP Regen increases by 0.23. -->
<effects>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24025" name="o_f_84_2r_51">
<!-- Max HP increases by 17.44. MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24026" name="o_f_84_2r_52">
<!-- Max HP increases by 17.44. CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24027" name="o_f_84_2r_53">
<!-- Max HP increases by 17.44. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24028" name="o_f_84_2r_54">
<!-- Max HP increases by 17.44. Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24029" name="o_f_84_2r_55">
<!-- Max HP increases by 17.44. Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>17.439</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24030" name="o_f_84_2r_56">
<!-- Max CP increases by 95.6. P. Atk. increases by 9.84. -->
<effects>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24031" name="o_f_84_2r_57">
<!-- Max CP increases by 95.6. M. Atk. increases by 12.37. -->
<effects>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24032" name="o_f_84_2r_58">
<!-- Max CP increases by 95.6. HP Regen increases by 0.23. -->
<effects>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24033" name="o_f_84_2r_59">
<!-- Max CP increases by 95.6. MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24034" name="o_f_84_2r_60">
<!-- Max CP increases by 95.6. CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24035" name="o_f_84_2r_61">
<!-- Max CP increases by 95.6. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24036" name="o_f_84_2r_62">
<!-- Max CP increases by 95.6. Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24037" name="o_f_84_2r_63">
<!-- Max CP increases by 95.6. Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>95.598</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24038" name="o_f_84_2r_64">
<!-- P. Atk. increases by 9.84. M. Atk. increases by 12.37. -->
<effects>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24039" name="o_f_84_2r_65">
<!-- P. Atk. increases by 9.84. HP Regen increases by 0.23. -->
<effects>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24040" name="o_f_84_2r_66">
<!-- P. Atk. increases by 9.84. MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24041" name="o_f_84_2r_67">
<!-- P. Atk. increases by 9.84. CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24042" name="o_f_84_2r_68">
<!-- P. Atk. increases by 9.84. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24043" name="o_f_84_2r_69">
<!-- P. Atk. increases by 9.84. Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24044" name="o_f_84_2r_70">
<!-- P. Atk. increases by 9.84. Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>9.836</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24045" name="o_f_84_2r_71">
<!-- M. Atk. increases by 12.37. HP Regen increases by 0.23. -->
<effects>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24046" name="o_f_84_2r_72">
<!-- M. Atk. increases by 12.37. MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24047" name="o_f_84_2r_73">
<!-- M. Atk. increases by 12.37. CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24048" name="o_f_84_2r_74">
<!-- M. Atk. increases by 12.37. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24049" name="o_f_84_2r_75">
<!-- M. Atk. increases by 12.37. Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24050" name="o_f_84_2r_76">
<!-- M. Atk. increases by 12.37. Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>12.371</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24051" name="o_f_84_2r_77">
<!-- HP Regen increases by 0.23. MP Regen increases by 0.1. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24052" name="o_f_84_2r_78">
<!-- HP Regen increases by 0.23. CP Regen increases by 0.23. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24053" name="o_f_84_2r_79">
<!-- HP Regen increases by 0.23. Evasion increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24054" name="o_f_84_2r_80">
<!-- HP Regen increases by 0.23. Accuracy increases by 1.17. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24055" name="o_f_84_2r_81">
<!-- HP Regen increases by 0.23. Critical increases by 8.8. -->
<effects>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24056" name="o_f_84_2r_82">
<!-- MP Regen increases by 0.1. CP Regen increases by 0.23. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24057" name="o_f_84_2r_83">
<!-- MP Regen increases by 0.1. Evasion increases by 1.17. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24058" name="o_f_84_2r_84">
<!-- MP Regen increases by 0.1. Accuracy increases by 1.17. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24059" name="o_f_84_2r_85">
<!-- MP Regen increases by 0.1. Critical increases by 8.8. -->
<effects>
<effect name="MpRegen">
<amount>0.098</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24060" name="o_f_84_2r_86">
<!-- CP Regen increases by 0.23. Evasion increases by 1.17. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24061" name="o_f_84_2r_87">
<!-- CP Regen increases by 0.23. Accuracy increases by 1.17. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24062" name="o_f_84_2r_88">
<!-- CP Regen increases by 0.23. Critical increases by 8.8. -->
<effects>
<effect name="CpRegen">
<amount>0.232</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24063" name="o_f_84_2r_89">
<!-- Evasion increases by 1.17. Accuracy increases by 1.17. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24064" name="o_f_84_2r_90">
<!-- Evasion increases by 1.17. Critical increases by 8.8. -->
<effects>
<effect name="PhysicalEvasion">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
<option id="24065" name="o_f_84_2r_91">
<!-- Accuracy increases by 1.17. Critical increases by 8.8. -->
<effects>
<effect name="Accuracy">
<amount>1.169</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>8.8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,319 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="24521" name="o_s_84_2s_1">
<!-- Active: Head size increases temporarily. Increase. -->
<active_skill id="3203" level="1" /> <!-- Item Skill: Mystery Skill -->
</option>
<option id="24522" name="o_s_84_2s_2">
<!-- Active: Temporarily increases lung capacity. -->
<active_skill id="3143" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="24523" name="o_s_84_2s_3">
<!-- Active: Increases the height from which you can jump without sustaining damage for a fixed time. -->
<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="24524" name="o_s_84_2s_4">
<!-- Active: Increases Resistance to damage from falling. -->
<active_skill id="3145" level="10" /> <!-- Item Skill: Iron Body -->
</option>
<option id="24525" name="o_s_84_2s_5">
<!-- Active: Ignites a firecracker. -->
<active_skill id="3156" level="1" /> <!-- Item Skill: Firework -->
</option>
<option id="24526" name="o_s_84_2s_6">
<!-- Active: Temporarily plays music. -->
<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
</option>
<option id="24527" name="o_s_84_2s_7">
<!-- Active: Ignites a large firecracker. -->
<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firework -->
</option>
<option id="24528" name="o_s_84_2s_8">
<!-- Chance: During a physical attack, temporarily decreases the target's attacking desire for oneself. -->
<attack_skill id="3081" level="10" chance="1.0" /> <!-- Item Skill: Charm -->
</option>
<option id="24529" name="o_s_84_2s_9">
<!-- Chance: During a physical attack, temporarily stimulates the target's attacking desire. -->
<attack_skill id="3080" level="10" chance="1.0" /> <!-- Item Skill: Aggression -->
</option>
<option id="24530" name="o_s_84_2s_10">
<!-- Chance: During a physical attack, temporarily decreases the target's moving speed. -->
<attack_skill id="3083" level="10" chance="1.0" /> <!-- Item Skill: Slow -->
</option>
<option id="24531" name="o_s_84_2s_11">
<!-- Chance: During a critical attack, temporarily decreases the target's attacking desire for oneself. -->
<critical_skill id="3109" level="10" chance="5.0" /> <!-- Item Skill: Aggression Down -->
</option>
<option id="24532" name="o_s_84_2s_12">
<!-- Chance: During a critical attack, temporarily stimulates the target's attacking desire. -->
<critical_skill id="3108" level="10" chance="5.0" /> <!-- Item Skill: Aggression Up -->
</option>
<option id="24533" name="o_s_84_2s_13">
<!-- Chance: During a critical attack, temporarily decreases the target's moving speed. -->
<critical_skill id="3111" level="10" chance="5.0" /> <!-- Item Skill: Slow -->
</option>
<option id="24534" name="o_s_84_2s_14">
<!-- Chance: Instantly decreases a target's moving speed during a magic attack. Effect 3. -->
<magic_skill id="3096" level="10" chance="2.0" /> <!-- Item Skill: Slow -->
</option>
<option id="24535" name="o_s_84_2s_15">
<!-- Passive: Increases lung capacity. -->
<passive_skill id="3252" level="10" /> <!-- Item Skill: Kiss of Eva -->
</option>
<option id="24536" name="o_s_84_2s_16">
<!-- Passive: Increases the height from which you can jump without sustaining damage. -->
<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
</option>
<option id="24537" name="o_s_84_2s_17">
<!-- Passive: Increases Resistance to damage from falling. -->
<passive_skill id="3254" level="10" /> <!-- Item Skill: Iron Body -->
</option>
<option id="24538" name="o_s_84_2r_1">
<!-- Active: Temporarily decreases the target's Atk. Spd. -->
<active_skill id="3188" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="24539" name="o_s_84_2r_2">
<!-- Active: Temporarily increase Evasion. -->
<active_skill id="3139" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="24540" name="o_s_84_2r_3">
<!-- Active: Instantly inflicts bleed on the target. -->
<active_skill id="3196" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="24541" name="o_s_84_2r_4">
<!-- Active: Restores your CP. -->
<active_skill id="3130" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="24542" name="o_s_84_2r_5">
<!-- Active: Inflicts damage by throwing a boulder. -->
<active_skill id="3169" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="24543" name="o_s_84_2r_6">
<!-- Active: Instantly inflicts fear on the target and cause him to flee. -->
<active_skill id="3194" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="24544" name="o_s_84_2r_7">
<!-- Active: Condenses air to burst flames. -->
<active_skill id="3165" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="24545" name="o_s_84_2r_8">
<!-- Active: Calms the enemy's heart and causes attacking desire to disappear. -->
<active_skill id="3151" level="10" /> <!-- Item Skill: Peace -->
</option>
<option id="24546" name="o_s_84_2r_9">
<!-- Active: Decreases the target's attacking desire for oneself. -->
<active_skill id="3150" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="24547" name="o_s_84_2r_10">
<!-- Active: Increases your target's will to attack. -->
<active_skill id="3149" level="10" /> <!-- Item Skill: Aggression -->
</option>
<option id="24548" name="o_s_84_2r_11">
<!-- Active: Temporarily increases accuracy. -->
<active_skill id="3140" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="24549" name="o_s_84_2r_12">
<!-- Active: Momentarily throws a target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<active_skill id="3190" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="24550" name="o_s_84_2r_13">
<!-- Active: Launches a holy magic attack. -->
<active_skill id="3170" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="24551" name="o_s_84_2r_14">
<!-- Active: Temporarily increases the power of HP recovery magic. -->
<active_skill id="3138" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="24552" name="o_s_84_2r_15">
<!-- Active: Temporarily increases HP recovery magic effect. -->
<active_skill id="3126" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="24553" name="o_s_84_2r_16">
<!-- Active: Immediately regenerates the target's HP. -->
<active_skill id="3123" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="24554" name="o_s_84_2r_17">
<!-- Active: Temporarily increases M. Atk. -->
<active_skill id="3133" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="24555" name="o_s_84_2r_18">
<!-- Active: Temporarily increases Max CP. -->
<active_skill id="3131" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="24556" name="o_s_84_2r_19">
<!-- Active: Temporarily increases Max HP and recovers the amount of increased HP. -->
<active_skill id="3125" level="10" /> <!-- Item Skill: Battle Roar -->
</option>
<option id="24557" name="o_s_84_2r_20">
<!-- Active: Temporarily increases Max HP. -->
<active_skill id="3124" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="24558" name="o_s_84_2r_21">
<!-- Active: Temporarily increases Max MP. -->
<active_skill id="3128" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="24559" name="o_s_84_2r_22">
<!-- Active: Temporarily increases M. Def.. -->
<active_skill id="3136" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="24560" name="o_s_84_2r_23">
<!-- Active: Burns up your enemy's MP. -->
<active_skill id="3154" level="10" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="24561" name="o_s_84_2r_24">
<!-- Active: Increases the recovery rate when MP is being recovered by recharge. -->
<active_skill id="3129" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="24562" name="o_s_84_2r_25">
<!-- Active: Restores MP. -->
<active_skill id="3127" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="24563" name="o_s_84_2r_26">
<!-- Active: Inflicts a non-attribute attack. -->
<active_skill id="3172" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="24564" name="o_s_84_2r_27">
<!-- Active: Temporarily increases P. Atk. -->
<active_skill id="3132" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="24565" name="o_s_84_2r_28">
<!-- Active: Instantly inflicts paralysis on the target. -->
<active_skill id="3192" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="24566" name="o_s_84_2r_29">
<!-- Active: Temporarily increases P. Def.. -->
<active_skill id="3135" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="24567" name="o_s_84_2r_30">
<!-- Active: Instantly inflicts poison on the target. -->
<active_skill id="3195" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="24568" name="o_s_84_2r_31">
<!-- Active: Temporarily decreases the PvP opponent's P. Atk. -->
<active_skill id="3137" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="24569" name="o_s_84_2r_32">
<!-- Active: Temporarily increases PvP P. Atk. -->
<active_skill id="3134" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="24570" name="o_s_84_2r_33">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3146" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="24571" name="o_s_84_2r_34">
<!-- Active: Resurrects a corpse. -->
<active_skill id="3160" level="9" /> <!-- Item Skill: Resurrection -->
</option>
<option id="24572" name="o_s_84_2r_35">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3183" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="24573" name="o_s_84_2r_36">
<!-- Active: Emits an area of effect fire attack. -->
<active_skill id="3180" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="24574" name="o_s_84_2r_37">
<!-- Active: Emits an area of effect holy magic attack. -->
<active_skill id="3184" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="24575" name="o_s_84_2r_38">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3186" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="24576" name="o_s_84_2r_39">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3185" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="24577" name="o_s_84_2r_40">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3181" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="24578" name="o_s_84_2r_41">
<!-- Active: Emits an area of effect wind attack. -->
<active_skill id="3182" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="24579" name="o_s_84_2r_42">
<!-- Active: Momentarily puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<active_skill id="3191" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="24580" name="o_s_84_2r_43">
<!-- Active: Temporarily decreases the target's moving speed. -->
<active_skill id="3187" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="24581" name="o_s_84_2r_44">
<!-- Active: Instantly inflicts shock on the target. -->
<active_skill id="3189" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="24582" name="o_s_84_2r_45">
<!-- Active: Emits an area of effect earth attack. -->
<active_skill id="3176" level="10" /> <!-- Item Skill: Stone -->
</option>
<option id="24583" name="o_s_84_2r_46">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3173" level="10" /> <!-- Item Skill: Prominence -->
</option>
<option id="24584" name="o_s_84_2r_47">
<!-- Active: Inflicts a holy magic attack. -->
<active_skill id="3177" level="10" /> <!-- Item Skill: Solar Flare -->
</option>
<option id="24585" name="o_s_84_2r_48">
<!-- Active: Emits elemental damage over an area. -->
<active_skill id="3179" level="10" /> <!-- Item Skill: Aura Flare -->
</option>
<option id="24586" name="o_s_84_2r_49">
<!-- Active: Emits an area of effect dark attack. -->
<active_skill id="3178" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="24587" name="o_s_84_2r_50">
<!-- Active: Emits an area of effect water attack. -->
<active_skill id="3174" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="24588" name="o_s_84_2r_51">
<!-- Active: Inflicts a wind attack. -->
<active_skill id="3175" level="10" /> <!-- Item Skill: Hurricane -->
</option>
<option id="24589" name="o_s_84_2r_52">
<!-- Active: Cancels the target. -->
<active_skill id="3152" level="10" /> <!-- Item Skill: Trick -->
</option>
<option id="24590" name="o_s_84_2r_53">
<!-- Active: Instantly inflicts flint. -->
<active_skill id="3193" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="24591" name="o_s_84_2r_54">
<!-- Active: Launches a dark attack. -->
<active_skill id="3171" level="10" /> <!-- Item Skill: Shadow Flare -->
</option>
<option id="24592" name="o_s_84_2r_55">
<!-- Active: Opens doors and treasure chests by a fixed rate. Requires a Thief Key. -->
<active_skill id="3155" level="10" /> <!-- Item Skill: Unlock -->
</option>
<option id="24593" name="o_s_84_2r_56">
<!-- Active: Absorbs HP from your target. -->
<active_skill id="3153" level="10" /> <!-- Item Skill: Vampiric Touch -->
</option>
<option id="24594" name="o_s_84_2r_57">
<!-- Active: Inflicts a water attack. -->
<active_skill id="3167" level="10" /> <!-- Item Skill: Hydro Blast -->
</option>
<option id="24595" name="o_s_84_2r_58">
<!-- Active: Inflicts a fire attack. -->
<active_skill id="3168" level="10" /> <!-- Item Skill: Tempest -->
</option>
<option id="24596" name="o_s_84_2r_59">
<!-- Chance: During a physical attack, temporarily decreases the target's Atk. Spd. -->
<attack_skill id="3084" level="10" chance="1.0" /> <!-- Item Skill: Winter -->
</option>
<option id="24597" name="o_s_84_2r_60">
<!-- Chance: During a physical attack, instantly inflicts bleed on the target. -->
<attack_skill id="3092" level="10" chance="1.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="24598" name="o_s_84_2r_61">
<!-- Chance: During a physical attack, instantly inflicts fear on the target and cause him to flee. -->
<attack_skill id="3090" level="10" chance="1.0" /> <!-- Item Skill: Fear -->
</option>
<option id="24599" name="o_s_84_2r_62">
<!-- Chance: Momentarily throws a target into a state of hold during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<attack_skill id="3086" level="10" chance="1.0" /> <!-- Item Skill: Hold -->
</option>
</list>

View File

@@ -0,0 +1,409 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="24600" name="o_s_84_2r_63">
<!-- Chance: During a physical attack, instantly inflicts poison on the target. -->
<attack_skill id="3091" level="10" chance="1.0" /> <!-- Item Skill: Poison -->
</option>
<option id="24601" name="o_s_84_2r_64">
<!-- Chance: During a physical attack, instantly inflicts flint on the target. -->
<attack_skill id="3089" level="10" chance="1.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="24602" name="o_s_84_2r_65">
<!-- Chance: During a critical attack, temporarily decreases the target's Atk. Spd. -->
<critical_skill id="3112" level="10" chance="5.0" /> <!-- Item Skill: Winter -->
</option>
<option id="24603" name="o_s_84_2r_66">
<!-- Chance: During a critical attack, instantly inflicts bleed on the target. -->
<critical_skill id="3120" level="10" chance="5.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="24604" name="o_s_84_2r_67">
<!-- Chance: During a critical attack, instantly inflicts fear on the target. -->
<critical_skill id="3118" level="10" chance="5.0" /> <!-- Item Skill: Fear -->
</option>
<option id="24605" name="o_s_84_2r_68">
<!-- Chance: Instantly throws a target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<critical_skill id="3114" level="10" chance="5.0" /> <!-- Item Skill: Hold -->
</option>
<option id="24606" name="o_s_84_2r_69">
<!-- Chance: During a critical attack, instantly inflicts poison on the target. -->
<critical_skill id="3119" level="10" chance="5.0" /> <!-- Item Skill: Poison -->
</option>
<option id="24607" name="o_s_84_2r_70">
<!-- Chance: During a critical attack, instantly inflicts flint on the target. -->
<critical_skill id="3117" level="10" chance="5.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="24608" name="o_s_84_2r_71">
<!-- Chance: The moving speed of the target which inflicted damage is decreased at a constant rate. -->
<passive_skill id="3227" level="10" /> <!-- Item Skill: Winter -->
</option>
<option id="24609" name="o_s_84_2r_72">
<!-- Chance: Evasion increases at a constant rate when receiving damage. -->
<passive_skill id="3221" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="24610" name="o_s_84_2r_73">
<!-- Chance: The target inflicted damage is thrown into a bleeding state at a constant rate. -->
<passive_skill id="3235" level="10" /> <!-- Item Skill: Bleed -->
</option>
<option id="24611" name="o_s_84_2r_74">
<!-- Chance: Restores one's own CP at a constant rate when receiving damage. -->
<passive_skill id="3213" level="10" /> <!-- Item Skill: Ritual -->
</option>
<option id="24612" name="o_s_84_2r_75">
<!-- Chance: Critical attack rate increases at a constant rate when receiving damage. -->
<passive_skill id="3223" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="24613" name="o_s_84_2r_76">
<!-- Chance: The attack urge of the target inflicted damage on you decreases at a constant rate. -->
<passive_skill id="3225" level="10" /> <!-- Item Skill: Charm -->
</option>
<option id="24614" name="o_s_84_2r_77">
<!-- Chance: Increases one's own Accuracy at a constant rate when receiving damage. -->
<passive_skill id="3222" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="24615" name="o_s_84_2r_78">
<!-- Chance: The target inflicted damage on you is thrown into a state hold at a constant rate. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<passive_skill id="3229" level="10" /> <!-- Item Skill: Hold -->
</option>
<option id="24616" name="o_s_84_2r_79">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving HP regeneration magic. -->
<passive_skill id="3209" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="24617" name="o_s_84_2r_80">
<!-- Chance: Restores one's own HP at a constant rate when receiving damage. -->
<passive_skill id="3207" level="10" /> <!-- Item Skill: Heal -->
</option>
<option id="24618" name="o_s_84_2r_81">
<!-- Chance: Increases one's own M. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3216" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="24619" name="o_s_84_2r_82">
<!-- Chance: The critical rate of the damage attack magic increases at a constant rate when receiving damage. -->
<passive_skill id="3224" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="24620" name="o_s_84_2r_83">
<!-- Chance: Max CP increases at a constant rate when receiving damage. -->
<passive_skill id="3214" level="10" /> <!-- Item Skill: Cheer -->
</option>
<option id="24621" name="o_s_84_2r_84">
<!-- Chance: Max HP increases at a constant rate when receiving damage. -->
<passive_skill id="3208" level="10" /> <!-- Item Skill: Blessed Body -->
</option>
<option id="24622" name="o_s_84_2r_85">
<!-- Chance: Max MP increases at a constant rate when receiving damage. -->
<passive_skill id="3211" level="10" /> <!-- Item Skill: Blessed Soul -->
</option>
<option id="24623" name="o_s_84_2r_86">
<!-- Chance: Increases one's own M. Def. at a constant rate when receiving damage. -->
<passive_skill id="3219" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="24624" name="o_s_84_2r_87">
<!-- Chance: Increases one's own P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3215" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="24625" name="o_s_84_2r_88">
<!-- Chance: Increases one's own P. Def. at a constant rate when receiving damage. -->
<passive_skill id="3218" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="24626" name="o_s_84_2r_89">
<!-- Chance: The target inflicted damage on you is poisoned at a constant rate. -->
<passive_skill id="3234" level="10" /> <!-- Item Skill: Poison -->
</option>
<option id="24627" name="o_s_84_2r_90">
<!-- Chance: PVP P. Atk. of the target which inflicted damage on you is decreased at a constant rate. -->
<passive_skill id="3220" level="10" /> <!-- Item Skill: Duel Weakness -->
</option>
<option id="24628" name="o_s_84_2r_91">
<!-- Chance: Increases one's own PVP P. Atk. at a constant rate when receiving damage. -->
<passive_skill id="3217" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="24629" name="o_s_84_2r_92">
<!-- Chance: The target inflicted damage on you is thrown into sleep at a constant rate. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<passive_skill id="3230" level="10" /> <!-- Item Skill: Sleep -->
</option>
<option id="24630" name="o_s_84_2r_93">
<!-- Chance: The moving speed of the target which inflicted damage on you is decreased at a constant rate. -->
<passive_skill id="3226" level="10" /> <!-- Item Skill: Slow -->
</option>
<option id="24631" name="o_s_84_2r_94">
<!-- Chance: During a magic attack, temporarily decreases the target's Atk. Spd. -->
<magic_skill id="3097" level="10" chance="2.0" /> <!-- Item Skill: Winter -->
</option>
<option id="24632" name="o_s_84_2r_95">
<!-- Chance: During a magic attack, instantly inflicts bleed on the target. -->
<magic_skill id="3105" level="10" chance="2.0" /> <!-- Item Skill: Bleed -->
</option>
<option id="24633" name="o_s_84_2r_96">
<!-- Chance: During a magic attack, instantly inflicts fear on the target and cause him to flee. -->
<magic_skill id="3103" level="10" chance="2.0" /> <!-- Item Skill: Fear -->
</option>
<option id="24634" name="o_s_84_2r_97">
<!-- Chance: Instantly throws a target into a state of hold during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<magic_skill id="3099" level="10" chance="2.0" /> <!-- Item Skill: Hold -->
</option>
<option id="24635" name="o_s_84_2r_98">
<!-- Chance: During a magic attack, instantly inflicts poison on the target. -->
<magic_skill id="3104" level="10" chance="2.0" /> <!-- Item Skill: Poison -->
</option>
<option id="24636" name="o_s_84_2r_99">
<!-- Chance: During a magic attack, instantly inflicts flint on the target. -->
<magic_skill id="3102" level="10" chance="2.0" /> <!-- Item Skill: Medusa -->
</option>
<option id="24637" name="o_s_84_2r_100">
<!-- Passive: Increases the power of HP recovery magic. -->
<passive_skill id="3246" level="10" /> <!-- Item Skill: Heal Empower -->
</option>
<option id="24638" name="o_s_84_2r_101">
<!-- Passive: Increases HP recovery magic effect. -->
<passive_skill id="3238" level="10" /> <!-- Item Skill: Prayer -->
</option>
<option id="24639" name="o_s_84_2r_102">
<!-- Passive: Increases one's own M. Atk. -->
<passive_skill id="3241" level="10" /> <!-- Item Skill: Empower -->
</option>
<option id="24640" name="o_s_84_2r_103">
<!-- Passive: Increases one's own M. Def. -->
<passive_skill id="3245" level="10" /> <!-- Item Skill: Magic Barrier -->
</option>
<option id="24641" name="o_s_84_2r_104">
<!-- Passive: Increases one's own P. Atk. -->
<passive_skill id="3240" level="10" /> <!-- Item Skill: Might -->
</option>
<option id="24642" name="o_s_84_2r_105">
<!-- Passive: Increases one's own P. Def. -->
<passive_skill id="3244" level="10" /> <!-- Item Skill: Shield -->
</option>
<option id="24643" name="o_s_84_2r_106">
<!-- Passive: Increases PvP P. Atk. -->
<passive_skill id="3243" level="10" /> <!-- Item Skill: Duel Might -->
</option>
<option id="24644" name="o_s_84_2r_107">
<!-- Passive: Increases the weight limit 2 times. -->
<passive_skill id="3251" level="10" /> <!-- Item Skill: Weight Limit -->
</option>
<option id="24645" name="o_s_84_2u_1">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3202" level="3" /> <!-- Item Skill: Refresh -->
</option>
<option id="24646" name="o_s_84_2u_2">
<!-- Active: Reduces MP consumption of all skills for a fixed time. -->
<active_skill id="3164" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="24647" name="o_s_84_2u_3">
<!-- Active: Temporarily increases the probability of critical attack. -->
<active_skill id="3141" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="24648" name="o_s_84_2u_4">
<!-- Active: An ability to reflect a portion of damage received to an enemy is endowed to oneself for a fixed time. -->
<active_skill id="3204" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="24649" name="o_s_84_2u_5">
<!-- Active: Instantly blocks all of the target's physical/magic skills. Increase. -->
<active_skill id="3198" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="24650" name="o_s_84_2u_6">
<!-- Active: Teleports to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3147" level="1" /> <!-- Item Skill: Recall -->
</option>
<option id="24651" name="o_s_84_2u_7">
<!-- Active: Becomes invincible momentarily. -->
<active_skill id="3158" level="1" /> <!-- Item Skill: Lesser Celestial Shield -->
</option>
<option id="24652" name="o_s_84_2u_8">
<!-- Active: Increases the Critical Rate of damage attack magic for a fixed time. -->
<active_skill id="3142" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="24653" name="o_s_84_2u_9">
<!-- Active: Teleports party members to a town. Cannot be used in special areas such as the GM info center. -->
<active_skill id="3205" level="2" /> <!-- Item Skill: Party Recall -->
</option>
<option id="24654" name="o_s_84_2u_10">
<!-- Active: Temporarily blocks the target's magic skills. -->
<active_skill id="3197" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="24655" name="o_s_84_2u_11">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3199" level="3" /> <!-- Item Skill: Skill Refresh -->
</option>
<option id="24656" name="o_s_84_2u_12">
<!-- Active: Reduces MP consumption of a skill for a fixed time. -->
<active_skill id="3161" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="24657" name="o_s_84_2u_13">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3201" level="3" /> <!-- Item Skill: Music Refresh -->
</option>
<option id="24658" name="o_s_84_2u_14">
<!-- Active: Reduces MP consumption of song/dance skills for a fixed time. -->
<active_skill id="3163" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="24659" name="o_s_84_2u_15">
<!-- Active: Temporarily decreases skill reuse time. -->
<active_skill id="3200" level="3" /> <!-- Item Skill: Spell Refresh -->
</option>
<option id="24660" name="o_s_84_2u_16">
<!-- Active: Temporarily decreases spell MP consumption. -->
<active_skill id="3162" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="24661" name="o_s_84_2u_17">
<!-- Active: You can momentarily avoid a monster's preemptive attack. Your attack abilities are greatly decreased while the effect lasts. Increase. -->
<active_skill id="3159" level="3" /> <!-- Item Skill: Stealth -->
</option>
<option id="24662" name="o_s_84_2u_18">
<!-- Active: Increases the ability to restore HP as part of the damage inflicted on the enemy for a fixed time. Excludes damage by skill or long-range attacks. -->
<active_skill id="3148" level="10" /> <!-- Item Skill: Vampiric Rage -->
</option>
<option id="24663" name="o_s_84_2u_19">
<!-- Chance: During a physical attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<attack_skill id="3094" level="10" chance="1.0" /> <!-- Item Skill: Doom -->
</option>
<option id="24664" name="o_s_84_2u_20">
<!-- Chance: During a physical attack, temporarily burns up the target's MP. -->
<attack_skill id="3082" level="10" chance="1.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="24665" name="o_s_84_2u_21">
<!-- Chance: During a physical attack, instantly inflicts paralysis on the target. -->
<attack_skill id="3088" level="10" chance="1.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="24666" name="o_s_84_2u_22">
<!-- Chance: During a physical attack, temporarily blocks the target's magic skills. -->
<attack_skill id="3093" level="10" chance="1.0" /> <!-- Item Skill: Silence -->
</option>
<option id="24667" name="o_s_84_2u_23">
<!-- Chance: Instantly puts a target into sleep during a physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<attack_skill id="3087" level="10" chance="1.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="24668" name="o_s_84_2u_24">
<!-- Chance: During a physical attack, instantly inflicts shock on the target. -->
<attack_skill id="3085" level="10" chance="1.0" /> <!-- Item Skill: Stun -->
</option>
<option id="24669" name="o_s_84_2u_25">
<!-- Chance: During a critical attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<critical_skill id="3122" level="10" chance="5.0" /> <!-- Item Skill: Doom -->
</option>
<option id="24670" name="o_s_84_2u_26">
<!-- Chance: During a critical attack, temporarily burns up the target's MP. -->
<critical_skill id="3110" level="10" chance="5.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="24671" name="o_s_84_2u_27">
<!-- Chance: During a critical attack, instantly inflicts paralysis on the target. -->
<critical_skill id="3116" level="10" chance="5.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="24672" name="o_s_84_2u_28">
<!-- Chance: During a critical attack, temporarily blocks the target's magic skills. -->
<critical_skill id="3121" level="10" chance="5.0" /> <!-- Item Skill: Silence -->
</option>
<option id="24673" name="o_s_84_2u_29">
<!-- Chance: Instantly puts a target into sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<critical_skill id="3115" level="10" chance="5.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="24674" name="o_s_84_2u_30">
<!-- Chance: During a critical attack, instantly inflicts shock on the target. -->
<critical_skill id="3113" level="10" chance="5.0" /> <!-- Item Skill: Stun -->
</option>
<option id="24675" name="o_s_84_2u_31">
<!-- Chance: Instantly blocks a target's ability to use all physical or magic skills at a fixed rate. -->
<passive_skill id="3237" level="10" /> <!-- Item Skill: Doom -->
</option>
<option id="24676" name="o_s_84_2u_32">
<!-- Chance: At a fixed rate, throws the target inflicted damage on you into a sate of fear and causes him to flee. -->
<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
</option>
<option id="24677" name="o_s_84_2u_33">
<!-- Chance: In case of receiving damage, the restoring amount increases at a constant rate when receiving MP regeneration magic. -->
<passive_skill id="3212" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="24678" name="o_s_84_2u_34">
<!-- Chance: Restores one's own MP at a constant rate when receiving damage. -->
<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
</option>
<option id="24679" name="o_s_84_2u_35">
<!-- Chance: The target inflicted damage on you is thrown into a state of paralysis at a constant rate. -->
<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralyze -->
</option>
<option id="24680" name="o_s_84_2u_36">
<!-- Chance: Magic skills of the target inflicted damage on you is blocked at a constant rate. -->
<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
</option>
<option id="24681" name="o_s_84_2u_37">
<!-- Chance: The target inflicted damage on you is thrown into a state of shock at a constant rate. -->
<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
</option>
<option id="24682" name="o_s_84_2u_38">
<!-- Chance: The target inflicted damage on you is thrown into a petrified state at a constant rate. -->
<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
</option>
<option id="24683" name="o_s_84_2u_39">
<!-- Chance: During a magic attack, instantly blocks all of the target's physical/magic skills. Increase. -->
<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
</option>
<option id="24684" name="o_s_84_2u_40">
<!-- Chance: During a magic attack, temporarily burns up the target's MP. -->
<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
</option>
<option id="24685" name="o_s_84_2u_41">
<!-- Chance: During a magic attack, instantly inflicts paralysis on the target. -->
<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralyze -->
</option>
<option id="24686" name="o_s_84_2u_42">
<!-- Chance: During a magic attack, temporarily blocks the target's magic skills. -->
<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
</option>
<option id="24687" name="o_s_84_2u_43">
<!-- Chance: Instantly throws a target into sleep during a magic attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
</option>
<option id="24688" name="o_s_84_2u_44">
<!-- Chance: During a magic attack, instantly inflicts shock on the target. -->
<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
</option>
<option id="24689" name="o_s_84_2u_45">
<!-- Passive: Reduces MP consumption of all skills. -->
<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
</option>
<option id="24690" name="o_s_84_2u_46">
<!-- Passive: Increases evasion. -->
<passive_skill id="3247" level="10" /> <!-- Item Skill: Agility -->
</option>
<option id="24691" name="o_s_84_2u_47">
<!-- Passive: Increases the rate of critical attacks. -->
<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
</option>
<option id="24692" name="o_s_84_2u_48">
<!-- Passive : Reflects part of the damage back to the opponent. -->
<passive_skill id="3259" level="3" /> <!-- Item Skill: Reflect Damage -->
</option>
<option id="24693" name="o_s_84_2u_49">
<!-- Passive: Increases one's own accuracy. -->
<passive_skill id="3248" level="10" /> <!-- Item Skill: Guidance -->
</option>
<option id="24694" name="o_s_84_2u_50">
<!-- Passive: Increases the Critical Rate of attack magic. -->
<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
</option>
<option id="24695" name="o_s_84_2u_51">
<!-- Passive: Increases the recovery rate when MP is being recovered by recharge. -->
<passive_skill id="3239" level="10" /> <!-- Item Skill: Mana Gain -->
</option>
<option id="24696" name="o_s_84_2u_52">
<!-- Passive: Decreases skill MP consumption. -->
<passive_skill id="3255" level="3" /> <!-- Item Skill: Skill Clarity -->
</option>
<option id="24697" name="o_s_84_2u_53">
<!-- Passive: Decreases song skill MP consumption. -->
<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
</option>
<option id="24698" name="o_s_84_2u_54">
<!-- Passive: Reduces MP consumption of magic. -->
<passive_skill id="3256" level="3" /> <!-- Item Skill: Spell Clarity -->
</option>
<option id="24699" name="o_f_84_1u_92">
<!-- STR +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="24700" name="o_f_84_1u_93">
<!-- CON +1 -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
</effects>
</option>
<option id="24701" name="o_f_84_1u_94">
<!-- INT +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
</effects>
</option>
<option id="24702" name="o_f_84_1u_95">
<!-- MEN +1 increase. -->
<effects>
<effect name="StatUp">
<amount>1</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
</effects>
</option>
</list>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="40001" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 5%, Max HP/CP + 200. Can be used in the Olympiad. -->
</option>
<option id="40002" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 15%, Max HP/CP + 300. Can be used in the Olympiad. -->
</option>
<option id="40003" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 20%, Max HP/CP + 400, Attribute Def. + 5. Can be used in the Olympiad. -->
</option>
<option id="40004" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 5%, M. Atk. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40005" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 7%, M. Atk. + 15%, Casting Spd. + 5%. Can be used in the Olympiad. -->
</option>
<option id="40006" name="infinite_odyssey">
<!-- Active Skill: P. Atk. + 10%, M. Atk. + 20%, Casting Spd. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40007" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 3%, P. Atk. + 3%, M. Atk. + 5%. Can be used in the Olympiad. -->
</option>
<option id="40008" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 5%, P. Atk. + 5%, M. Atk. + 10%. Can be used in the Olympiad. -->
</option>
<option id="40009" name="infinite_odyssey">
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
</list>