Replacements for using minimal and maximal words.
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@@ -561,7 +561,7 @@ AltClanMembersTimeForBonus = 30mins
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# Party
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# ---------------------------------------------------------------------------
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# Maximal count of players in one party.
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# Maximum count of players in one party.
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# WARNING: More than 9 can cause client UI problems.
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# Default: 9
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AltPartyMaxMembers = 9
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@@ -641,7 +641,7 @@ AutoLootSlotLimit = True
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# Default: 900 (15min)
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RaidLootRightsInterval = 900
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# Minimal size of Command Channel for apply raid loot privilege
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# Minimum size of Command Channel for apply raid loot privilege
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# Default: 45
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RaidLootRightsCCSize = 45
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@@ -12,11 +12,11 @@ MpCostMultipler = 1
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# Payment for Sell Buff System, can be changed to custom server coin
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PaymentID = 57
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# Minimal price of every buff
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MinimalPrice = 100000
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# Minimum price of every buff
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MinimumPrice = 100000
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# Maximal price of every buff
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MaximalPrice = 100000000
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# Maximum price of every buff
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MaximumPrice = 100000000
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# Maximum count of buffs in sell list
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MaxBuffs = 20
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@@ -65,7 +65,7 @@ AltOlyLoserReward = None
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# Default: 45584
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AltOlyCompRewItem = 45584
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# The minimal matches you need to participate to receive point rewards
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# The minimum matches you need to participate to receive point rewards
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# Default: 10
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AltOlyMinMatchesForPoints = 10
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@@ -200,7 +200,7 @@ public class SellBuff implements IVoicedCommandHandler, IBypassHandler
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}
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catch (NumberFormatException e)
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{
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player.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MAX_PRICE);
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player.sendMessage("Too big price! Maximum price is " + Config.SELLBUFF_MAX_PRICE);
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SellBuffsManager.getInstance().sendBuffEditMenu(player);
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}
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}
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@@ -281,7 +281,7 @@ public class SellBuff implements IVoicedCommandHandler, IBypassHandler
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}
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catch (NumberFormatException e)
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{
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player.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MIN_PRICE);
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player.sendMessage("Too big price! Maximum price is " + Config.SELLBUFF_MIN_PRICE);
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SellBuffsManager.getInstance().sendBuffEditMenu(player);
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}
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}
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@@ -298,12 +298,12 @@ public class SellBuff implements IVoicedCommandHandler, IBypassHandler
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}
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else if (price < Config.SELLBUFF_MIN_PRICE)
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{
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player.sendMessage("Too small price! Minimal price is " + Config.SELLBUFF_MIN_PRICE);
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player.sendMessage("Too small price! Minimum price is " + Config.SELLBUFF_MIN_PRICE);
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return false;
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}
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else if (price > Config.SELLBUFF_MAX_PRICE)
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{
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player.sendMessage("Too big price! Maximal price is " + Config.SELLBUFF_MAX_PRICE);
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player.sendMessage("Too big price! Maximum price is " + Config.SELLBUFF_MAX_PRICE);
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return false;
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}
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else if (player.getSellingBuffs().size() >= Config.SELLBUFF_MAX_BUFFS)
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@@ -3414,8 +3414,8 @@ public class Config
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SELLBUFF_ENABLED = sellBuffConfig.getBoolean("SellBuffEnable", false);
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SELLBUFF_MP_MULTIPLER = sellBuffConfig.getInt("MpCostMultipler", 1);
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SELLBUFF_PAYMENT_ID = sellBuffConfig.getInt("PaymentID", 57);
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SELLBUFF_MIN_PRICE = sellBuffConfig.getLong("MinimalPrice", 100000);
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SELLBUFF_MAX_PRICE = sellBuffConfig.getLong("MaximalPrice", 100000000);
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SELLBUFF_MIN_PRICE = sellBuffConfig.getLong("MinimumPrice", 100000);
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SELLBUFF_MAX_PRICE = sellBuffConfig.getLong("MaximumPrice", 100000000);
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SELLBUFF_MAX_BUFFS = sellBuffConfig.getInt("MaxBuffs", 15);
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// Load ServerTime config file (if exists)
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@@ -139,7 +139,7 @@ public class GeoEngine
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/**
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* Provides optimize selection of the buffer. When all pre-initialized buffer are locked, creates new buffer and log this situation.
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* @param size : pre-calculated minimal required size
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* @param size : pre-calculated minimum required size
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* @return NodeBuffer : buffer
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*/
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private NodeBuffer getBuffer(int size)
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@@ -102,7 +102,7 @@ public class ArmorSet
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}
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/**
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* The list of skills that are activated when set reaches it's minimal equipped items condition
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* The list of skills that are activated when set reaches it's minimum equipped items condition
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* @return
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*/
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public List<ArmorsetSkillHolder> getSkills()
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@@ -1740,7 +1740,7 @@ public class Quest extends AbstractScript implements IIdentifiable
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/**
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* @param player the player whose language settings to use in finding the html of the right language
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* @return the default html for when player don't have minimal level for reward: "You cannot receive quest rewards as your character.."
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* @return the default html for when player don't have minimum level for reward: "You cannot receive quest rewards as your character.."
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*/
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public static String getNoQuestLevelRewardMsg(Player player)
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{
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@@ -58,7 +58,7 @@ public class BuyListSeed implements IClientOutgoingPacket
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packet.writeH(_list.size()); // list length
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for (SeedProduction s : _list)
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{
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packet.writeC(0); // mask item 0 to print minimal item information
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packet.writeC(0); // mask item 0 to print minimum item information
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packet.writeD(s.getId()); // ObjectId
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packet.writeD(s.getId()); // ItemId
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packet.writeC(0xFF); // T1
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