Addition of Lezonne AI.

Contributed by notorionn.
This commit is contained in:
MobiusDevelopment 2024-09-12 04:04:47 +03:00
parent 25f27fd464
commit f84fba842d
21 changed files with 707 additions and 0 deletions

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>

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@ -0,0 +1,8 @@
<html><body>Lezonne:<br>
Are you a mercenary too?<br>
We've had a lot of them lately. Probably to ward off the Mysterious Assassins who occasionally invade and turn this place into a <font color=LEVEL>battlefield</font>.<br>
And then it becomes peaceful again. But we don't know when it becomes a <font color=LEVEL>battlefield</font> or how long the <font color=LEVEL>battlefield</font> remains, so it's frustrating.<br>
I wonder what's going on...<br>
We don't know when it will turn into a <font color=LEVEL>battlefield</font>, so I can give you a buff just in case... I can't give it to you for free... It will be <font color=LEVEL>200000 Adena</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Lezonne donate_adena">Give him Adena and get the buff.</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GainakUnderground.Lezonne;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import ai.AbstractNpcAI;
/**
* @author Notorion
*/
public class Lezonne extends AbstractNpcAI
{
// NPC
private static final int LEZONNE = 33834;
// Items
private static final int ADENA = 57;
// Skills
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(11517, 1), // Horn Melody
new SkillHolder(11518, 1), // Drum Melody
new SkillHolder(11519, 1), // Pipe Organ Melody
new SkillHolder(11520, 1), // Guitar Melody
new SkillHolder(30812, 1), // Fantasia Harmony
};
private Lezonne()
{
addStartNpc(LEZONNE);
addTalkId(LEZONNE);
addFirstTalkId(LEZONNE);
}
@Override
public String onEvent(String event, Npc npc, Player player)
{
String htmltext = null;
switch (event)
{
case "index":
{
htmltext = npc.getId() + ".html";
break;
}
case "donate_adena":
{
if (getQuestItemsCount(player, ADENA) >= 200000)
{
takeItems(player, ADENA, 200000);
for (SkillHolder holder : DONATE_BUFFS)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
}
else
{
htmltext = "noItems.html";
}
break;
}
}
return htmltext;
}
public static void main(String[] args)
{
new Lezonne();
}
}

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<html><body>Lezonne:<br>
You don't have enough Adena? Did you get robbed or something? Not even a paltry <font color="LEVEL">200,000 Adenas</font>?<br>
Well, sorry. I'm a business person, not a philanthropist. I can't help you.
</body></html>